Somewhere in these boards, I remember a developer (Craig maybe?) stating that not everyone in the DA development team knew all the ins and outs of the toolset -> they each had their own areas of expertise. If that is the case in a professional development team paid to create games, can you imagine how much the average modder can do?
Quite a bit actually. A long as said modder specializes in a specific area of the game. Say, creating new spells for example. The technology hasn't really changed much at all. We're still editing 2da files, and we're still scripting to accomplish what can't be done in those 2da files.
Do recall that sizable Mods like BGII's Darkest Day, and the KotORII Restoration projects, were made without a developer toolset or any developer assistance at all. Player-made Mods created with player-made utilities. Games like those have comparatively few Mods, but those Mods are usually of greater average quality do to the dedication it required to produce them.
What is there now? For every Mod that does something notable, there's 10,001 Mods to remove the ability cooldowns, with all the 'authors' of those Mods clamoring at one another about usage and hosting rights.
It's just sad.
Modifié par Offkorn, 16 décembre 2009 - 11:26 .