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Best things about DA2.


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#51
upsettingshorts

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Gunderic wrote...

What kind of logical justification for "I didn't like what X person wrote" could possibly be needed?


Examples?  Examples that place the blame for that opinion at the foot of the writer?  Like, certain things Anders says or does.

"Anders is different from DAA" is the typical explanation, and it's almost always specious. 

#52
Eurhetemec

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DA2 had quite a lot going for it, actually.

1. Interesting and generally engaging characters all-round. Not "mostly wankers", like DA:O - seriously, when Sten is one of the most likeable people in the party, you're in trouble. They weren't perfect, but definitely good stuff. Seriously I frequently wanted to punch Leliana, Zevran, Alistair, Morrigan and that rude drunk dwarf in DA:O, but DA2? I can't think of anyone except Anders and for reasons that anyone who finished the game is familiar with, not really his personality outside of that whole arc.

2. Better conversations than any other BioWare game, and BioWare are just light-years ahead of stuff in other games. The conversations flowed more naturally and "attitude" icons meant that I never got surprised by what I was saying - well, except in that the Hammer doesn't actually mean ragingly angry just "a good telling-off!", which did surprise me, but in a good way. Certainly it's a vast improvement on the dial of ME1/2, or DA:O's unread lines. I felt much more like I was "RP'ing" a character than in previous BioWare games.

3. Lovely VA on all.

4. Combat more fun than DA:O, and fun in general (DESPITE the teleporting-in enemies, 6 billion HP bosses, and so on).

5. Skill advancement well-handled and relatively interesting.

6. The banter. Oh jesus the banter.

7. The jumps forwards in time in the story, most of which avoided some severely boring stuff.

8. The story not being entirely central-character-dependent. From followers hooking up to people deciding to do stuff without asking you first, but that which made sense (rather than just being a plot-device), there was a lot of good stuff here.

I could make a decent-sized "bad" list too, but no larger than for DA:O. I think DA2 is definitely rather underrated.

#53
Tonia Laird

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ipgd wrote...

It's mostly the same team between DAO and DA2. I think Luke is the only credited writer that didn't work on the core game of Origins? No idea what their lowly peasant interns do.


I was the lowly peasant intern. :) I wrote Magistrate's Orders, Gamlen's Greatest Treasure, Murder of Crows and a few other side quests.

#54
KnightofPhoenix

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1) Varric
2) Aveline
3) companions persuading / intimidating, though most of that happened in the beginning
4) friendship / rivalry, though I thought it was hit and miss, better gift system
5) Gamlen
6) Qunari on the Rise soundtrack
7) dog as summoned and more companion interaction with it
8) more fleshed out specializations.
9) very good VO and good facial animations.

#55
Skaden

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1. Arishock (The only warrior in DA cool enough to dual wield 2handers)
2. Isabella
3. Varric
4. Characters you helped help you in the final fight
5. Friendship/Rivalry System

I really don't get the appeal of Merrill; her quest was frustrating because seemingly the only way to befriend her was to agree with dumb decisions (friends can't disagree?) and choosing rivalry with her just made me feel like a douche because she had no other real friends . In combat I always used Anders instead of her because she couldn't heal. Also, I really wish the Arishock was a party member as he seems the only warrior in DA2 smart enough to dual wield

Modifié par Skaden, 30 juin 2011 - 04:29 .


#56
Cutlasskiwi

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Some of my favorite things from DA2:

1. VO and facial animations.
2. Followers.
3. Qunari.
4. Elves.
5. Follower interaction in conversations.
6. Banter.
7. Hawke's armor.
8. Friendship/Rivalry system (even though it could use some tweaking).
9. Combat
10. Talent trees and specializations.
11. Arishok

#57
csfteeeer

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Well...

Varric and Isabela are the only good characters, and those and Aveline are the only ones i didn't feel like killing.
the Graphics were better than DAO (can't say the same the f'n art style)
the combat is faster and more fluid (even though it was more repetitive, draining and cheap)
the Friendship/Rivalry System was an interesting idea, although it needs more work

-...

it makes for an OUTSTANDING Dust Collector, Seriously, it has no match.

#58
Mr.House

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1: Companions
2: Arisok
3: Talent trees(need more work though)
4: F/R system and better gift system
5: Romances
6: Hawke
7: VA
8: Facial animations
9: Music
10: Specs
11: Banter and inter compaion interaction
12:How the dog was handled
13: Qunari

Modifié par Mr.House, 30 juin 2011 - 04:45 .


#59
Mr.House

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Tonia Laird wrote...

ipgd wrote...

It's mostly the same team between DAO and DA2. I think Luke is the only credited writer that didn't work on the core game of Origins? No idea what their lowly peasant interns do.


I was the lowly peasant intern. :) I wrote Magistrate's Orders, Gamlen's Greatest Treasure, Murder of Crows and a few other side quests.

:happy:

#60
Jamie_edmo

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Tonia Laird wrote...

ipgd wrote...

It's mostly the same team between DAO and DA2. I think Luke is the only credited writer that didn't work on the core game of Origins? No idea what their lowly peasant interns do.


I was the lowly peasant intern. :) I wrote Magistrate's Orders, Gamlen's Greatest Treasure, Murder of Crows and a few other side quests.


Magistrate's Orders was one of the better and morally "creepy" secondary quests

#61
AngryFrozenWater

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The character I enjoyed most was Elthina. She felt like the most fleshed out character in the game. Unlike most characters in DA2 you were able to talk to her after major events evolving her. Even if she doesn't have a quest marker above her head she still can have new dialogue. She felt more like how DA:O characters responded. I take it that the Sebastian DLC gave her some more attention, but it was nice to see anyway. Too bad you couldn't really make her act, but that is a problem throughout DA2.

#62
upsettingshorts

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Jamie_edmo wrote...

Magistrate's Orders was one of the better and morally "creepy" secondary quests


Though sadly one of the best examples of a missed opportunity for reactivity.

Does the Magistrate ever come back to screw you?  How about help you out?  

Not that I'd blame Tonia Laird for that.  The moral decision the quest presents is undermined by a notable lack of consequence, however.

Modifié par Upsettingshorts, 30 juin 2011 - 05:01 .


#63
Mr.House

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AngryFrozenWater wrote...

The character I enjoyed most was Elthina. She felt like the most fleshed out character in the game. Unlike most characters in DA2 you were able to talk to her after major events evolving her. Even if she doesn't have a quest marker above her head she still can have new dialogue. She felt more like how DA:O characters responded. I take it that the Sebastian DLC gave her some more attention, but it was nice to see anyway. Too bad you couldn't really make her act, but that is a problem throughout DA2.

Yup, you have a lot more interaction with her if that dlc is installed.

#64
KnightofPhoenix

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Upsettingshorts wrote...

Jamie_edmo wrote...

Magistrate's Orders was one of the better and morally "creepy" secondary quests


Though sadly one of the best examples of a missed opportunity for reactivity.

Does the Magistrate ever come back to screw you?  How about help you out?  

Not that I'd blame Tonia Laird for that.  The moral decision the quest presents is undermined by notable a lack of consequence, however.


Indeed.
It's a design problem present in practically all Bioware games that I've played. Lack of reactivity (beyond superficialities).

Modifié par KnightofPhoenix, 30 juin 2011 - 05:01 .


#65
Jamie_edmo

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Upsettingshorts wrote...

Jamie_edmo wrote...

Magistrate's Orders was one of the better and morally "creepy" secondary quests


Though sadly one of the best examples of a missed opportunity for reactivity.

Does the Magistrate ever come back to screw you?  How about help you out?  

Not that I'd blame Tonia Laird for that.


True, but the actual quest itself, and the story is good, but reactivity is a problem with the game itself.
It would have been good if it would come back to haunt you, or not depending on the decision you made, there is a conversation with the elf later on (no spoiler forum though)

#66
upsettingshorts

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KnightofPhoenix wrote...

Indeed.
It's a design problem present in practically all Bioware games that I've played. Lack of reactivity (beyond superficialities).


It's worse in Dragon Age 2 however, precisely because the framed narrative, semi-fixed protagonist, liberal use of time skips, and focused setting should have allowed for, and indeed actively supported, significant reactivity. 

Modifié par Upsettingshorts, 30 juin 2011 - 05:03 .


#67
yfullman

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1. Arishok
2. Qunari's new look
3. The missions were wayyyy better than origins
4. Varric
5. combat
6. improved graphics
7. Isabella
8. Sarcastic hawke lol

#68
KnightofPhoenix

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Upsettingshorts wrote...

KnightofPhoenix wrote...

Indeed.
It's a design problem present in practically all Bioware games that I've played. Lack of reactivity (beyond superficialities).


It's worse in Dragon Age 2 however, precisely because the framed narrative, semi-fixed protagonist, liberal use of time skips, and focused setting should have allowed for, and indeed actively supported, significant reactivity. 


Precisely.
And it would have fit very well in the concept of  "Determining your Rise to Power", that was never there as it stands.

#69
bleetman

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"If we kill them we get their stuff"

I love you, Isabela's-battle-lines. I love how incredibly unawkward you are compared to just about everyone in every rpg ever.

#70
Annarl

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Things I liked:

Friendship/Rivalry system
Combat was improved, a little too fast and over the top but better than DA:O
Voice acting was superb
Dominant personality system
Companions were very well done although I want more interaction with then especially over ten years
Party Banter was good

#71
Rinji the Bearded

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So is this thread intended to be the start of a compliment sandwich?

#72
Frybread76

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1. Varric
2. Isabella
3. Merrill (although her innocence bordered on stupidity in some instances)
4. the Qunari

#73
Gunderic

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Upsettingshorts wrote...

Gunderic wrote...

What kind of logical justification for "I didn't like what X person wrote" could possibly be needed?


Examples?  Examples that place the blame for that opinion at the foot of the writer?  Like, certain things Anders says or does.

"Anders is different from DAA" is the typical explanation, and it's almost always specious. 


Technically, I don't seem to recall anybody exclusively 'placing blame' on a specific person here ( unless associating someone's name with what is purported to be true is considered so ), but I'd imagine any further justification on the matter of who is deserving of blame would come off as terribly unconvincing ( if being convinced is what you request to be ) and personal ( probably far too personal to even be allowed on these forums ), unless you're already of a similar belief.

#74
Wulfram

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The interactions between companions were very well done - it felt more like a group, rather than a collection of individuals united only by the PC, than in any RPGs I've played in a while. Though YMMV depending on which characters you take with you - the Merrill/Anders/Fenris hatefest isn't to my taste.

#75
AngryFrozenWater

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Another character that I enjoyed was Isabela. That surprised me a bit, because before the release she felt like a cheap addition to attract the guys. However, I changed my mind during playing the game. To me she had the most humor as well. Her proportions were a bit over the top, but that and her dialogue did get the point across of her being a flirt. Her costume felt out of place, because it didn't look like something that fitted the DA2 world. At times her character felt surprisingly gentle - like when you romanced Merill. The annoying part of her leaving you for a while fitted her character. Too bad she stayed in the Hanged Man even after you romanced her. I take it that was done to paint her independence. Maybe a visit at her ship instead would have been the icing on the cake. Her facial animations were also great and were able to show the more sensitive parts.

Modifié par AngryFrozenWater, 30 juin 2011 - 05:36 .