Howdy y'all.
So, anyone been working on a pathfinder conversion for NWN2?
-Dubious Maximus
Pathfinder
Débuté par
Dubious Maximus
, juin 30 2011 03:30
#1
Posté 30 juin 2011 - 03:30
#2
Posté 30 juin 2011 - 03:04
The gameworld, or the classes? I don't think either has been done.
#3
Posté 30 juin 2011 - 11:03
I think it was brought up on the vault as an idea during the Core Rules playtest, but trying to convert NWN2 to Pathfinder rules would require Kaedrin-level effort.
#4
Posté 01 juillet 2011 - 12:18
Speaking of which I think Kaedrin himslef proposed doing a Pathfinder ruleset conversion if any PWs were interested. But I think the problem was that most PWs are already fairly well established and probably a little far along for a sudden ruleset change.
#5
Posté 01 juillet 2011 - 04:57
I
how Pathfinder handles sorcerers. They are so much more fun to play than in vanilla 3.5e. A shame no one is working on a conversion, seeing as the likelihood of an actual game set in Golarion is near zero.
#6
Posté 01 juillet 2011 - 05:09
I am heavily pathfinder inspired actually.
I am working on some new classes but i won't use pathfinder names since then i have to follow exact rules which the engine does not always like. The ideal is taking the best from 3.5, 4.0 and pathfinder ( and the best tends to mostly be from pathfinder
) and implementing that based on what we can make the engine do, and developing new rules where the engine causes us problems.
I am working on some new classes but i won't use pathfinder names since then i have to follow exact rules which the engine does not always like. The ideal is taking the best from 3.5, 4.0 and pathfinder ( and the best tends to mostly be from pathfinder
#7
Posté 02 juillet 2011 - 01:45
painofdungeoneternal wrote...
I am heavily pathfinder inspired actually.
I am working on some new classes but i won't use pathfinder names since then i have to follow exact rules which the engine does not always like. The ideal is taking the best from 3.5, 4.0 and pathfinder ( and the best tends to mostly be from pathfinder) and implementing that based on what we can make the engine do, and developing new rules where the engine causes us problems.
You could always use the Pathfinder names anyways, with the caveat that you're implementing them as faithfully as possible within the limits of the engine. For example, Kaedrin's Swiftblade class is as faithful an adaptation of the PnP class as he can manage, but the prerequisite that you must use your 3rd level spell slots to exclusively cast haste is impossible/impractical to code. Which project is this, by the way?
#8
Posté 02 juillet 2011 - 06:32
No, that just makes people whine. For a developer it just does not help anything because there is no way to make it exactly like PNP.
Basically i don't want folks to lobby me to make their favorite classes, i got my books and my own dreams and goals and thats what i am doing, if you like it great, if not you can use what i've done so far to build what you want yourself. To hide the real name of the class really ensures you either will like it or dislike it based on how good i've implemented it and balanced it, instead of how many rules it manages to follow from some book you fell in love with.
The swiftblade for example is way overpowered and if i allowed it, it would be the only class anyone used. Might be fine for roleplay where everyone can't get past level 6 without spending 6 months working at it, but it's just not something that encourages a wide variety of options for the players -- the player will quickly learn that "winning" equals swiftblade+whatever. A well designed class to me does not need level dipping to be successful, nor does level dipping create issues. The nice thing about D&D is it works for both role playing and roll playing at the same time.
I run a PVP server called Dungeon Eternal 2. I also work on a project called the community script library which is a scripting library that fixes a lot of the bugs in the game, and lets those using it develop things faster without having to keep reinventing the wheel ( it's based on about 4 PW's, and code contributions from 3 who are using it to various degrees - try sea of dragons for example, and includes the best code from multiple projects, all refactored and rewritten to work as a cohesive system, eventually it's going to be in use on SP modules as well ) To a large degree my goal is basically what you'd call NWN 3 ( or as we are calling it Project M which is led by 010010 and includes hellfire, dunniteowl and myself ), but i like too many things from 2nd edition to ever do a pathfinder remake, instead the end result i make will be more akin to a heavily house ruled system with lots of options in a prefs 2da based on requests and moments of schizophrenia.
Basically i don't want folks to lobby me to make their favorite classes, i got my books and my own dreams and goals and thats what i am doing, if you like it great, if not you can use what i've done so far to build what you want yourself. To hide the real name of the class really ensures you either will like it or dislike it based on how good i've implemented it and balanced it, instead of how many rules it manages to follow from some book you fell in love with.
The swiftblade for example is way overpowered and if i allowed it, it would be the only class anyone used. Might be fine for roleplay where everyone can't get past level 6 without spending 6 months working at it, but it's just not something that encourages a wide variety of options for the players -- the player will quickly learn that "winning" equals swiftblade+whatever. A well designed class to me does not need level dipping to be successful, nor does level dipping create issues. The nice thing about D&D is it works for both role playing and roll playing at the same time.
I run a PVP server called Dungeon Eternal 2. I also work on a project called the community script library which is a scripting library that fixes a lot of the bugs in the game, and lets those using it develop things faster without having to keep reinventing the wheel ( it's based on about 4 PW's, and code contributions from 3 who are using it to various degrees - try sea of dragons for example, and includes the best code from multiple projects, all refactored and rewritten to work as a cohesive system, eventually it's going to be in use on SP modules as well ) To a large degree my goal is basically what you'd call NWN 3 ( or as we are calling it Project M which is led by 010010 and includes hellfire, dunniteowl and myself ), but i like too many things from 2nd edition to ever do a pathfinder remake, instead the end result i make will be more akin to a heavily house ruled system with lots of options in a prefs 2da based on requests and moments of schizophrenia.
#9
Posté 02 juillet 2011 - 10:09
IIRC, pathfinder gives feats every other level, which would be awkward (though doable). Most else would just be tweaks and modifications of unexciting proportions, it's just there'd be a lot of them, and there's likely be a bunch of specific things which don't translate well.
I know very little about Pathfinder, but a lot of what I have read looks interesting, and like Pain I am somewhat inspired by it. In my own campaign I am using custom and homebrew rules to my heart's content, and I'm happy to borrow things from wherever if I feel it adds something. Personally, I have no real desire for a full Pathfinder conversion, much as I don't really need a full PnP 3.5 D&D conversion (yes the game is already 3.5 Ed D&D, but there are a lot of changes could be made to make it more PnP-compliant) - that said, I would be interested to see a Pathfinder conversion. I'm just not sure there's call for it.
I know very little about Pathfinder, but a lot of what I have read looks interesting, and like Pain I am somewhat inspired by it. In my own campaign I am using custom and homebrew rules to my heart's content, and I'm happy to borrow things from wherever if I feel it adds something. Personally, I have no real desire for a full Pathfinder conversion, much as I don't really need a full PnP 3.5 D&D conversion (yes the game is already 3.5 Ed D&D, but there are a lot of changes could be made to make it more PnP-compliant) - that said, I would be interested to see a Pathfinder conversion. I'm just not sure there's call for it.





Retour en haut






