foogoo wrote...
Disagree with all except #1. RTS is not about apm, apm is not a measure of skill and never will be. Most of apm is spam, most of it is useless. You should know that by now. RTS is strategy based so strategy often beats micro. For example starcraft, either rushes or macro will win you the game. Except for warcraft 3 maybe since it's micro intensive while starcraft is macro intensive. If you can't micro then rts is not for you. It ain't called Real Time Strategy for nothing, real time means speed. If you want strategy only play chess. Warcraft 3 and brood war centers on multiplayer not storytelling. Storytelling is for rpg's. Broodwar is still more balanced that Starcraft 2. Stracraft 2's interface is noobified, maybe that's why you like it. Morrowind > Oblivion too. Oblivion is just eye candy with no flavor. Battlefield > Call of duty. Call of duty is noobified child's play.jamesp81 wrote...
1. Bulletstorm. It was fun for one playthrough, but that's about it. On a good note, Jennifer Hale's voice acting was stellar.
2. Any and all MMOs.
3. Anything Call of Duty or Battlefield
4. Warcraft 3. Unfulfilling storytelling
5. Most RTS games. RTS games are about who can spam the most APM, which kind of it makes it not really about strategy any more. When the day comes that an RTS is actually about strategy and not how fast you can click, my opinion will change.
6. The Elder Scrolls 3: Morrowind. Frankly, Oblivion was a much friendlier game.
7. Starcraft Brood Wars. Unfulfilling story telling, weak assed interface. Starcraft 2 is 10 times the game.
I just don't agree. The best Starcraft 2 players in the world are from South Korea, and South Korean style SC2 play includes massive micro management of units on the battlefield to the detriment of macro play.
As far as I'm concerned, it's not really a strategy game if I have to manage an entire army and individually manage where every damned soldier stand to within two feet. It becomes a game for caffeine junkies.
SC2's interface is not what I'd call 'noobified'. It did remove arbitrary limits that made it impossible to even being to manage the kind of armies you could build at max supply. An RTS is not worth playing seriously if I can't implement the strategy I envision due to a poor interface. SC2 isn't as bad in this respect as SC1, but it's still not that good. I really only play Starcraft for the storyline, which I like.
I do strongly favor turn based strategy games, chess being one of the classics of course.
Sorry, Oblivion was a much better game than Morrowind, chiefly because Morrowind included a number of gameplay mechanics that served no real purpose other than to annoy the player.
Modifié par jamesp81, 30 juin 2011 - 10:02 .





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