Anyone got unusual but fun spec suggestions for any char class?
#1
Posté 30 juin 2011 - 11:43
#2
Posté 30 juin 2011 - 11:42
The reason is I kept getting killed at the [spoiler alert]
Dock fight just before you cross over to the Docks in Act 3. That fight, to me was the hardest fight in the game. Between the Blood Mage, the Pride Demon and the army of Shades, they regularly cleaned my clock!
I wanted to be a Mage, but I didn't want to use Blood Magic as a spec...so I kept trying different builds at that fight. II tried using Spirit Healer with offensive spells, but by the time you turned off Spirit Healer, let it cool down use offensive spells, repower it up...I was usually dead or my team was dead. And I didn't have Anders for RP reasons, so I had to be the healer.
So, I figured if I used only defensive spells, I wouldn't have to turn off spirit healer.
Using the upgraded gyphs from creation, along with gravitic ring and the other defensive force spells, along with dispel magic, I was able to keep the Blood Mage on her back, on the ground or paralyzed, while I kept my team healed and revived. I finally beat that fight on Hard.
With this success in hand, I decided to try this build all the way through the game. I got the Creation Tree spells first, and when I could take a specialization, I took Force Mage and then took Spirit Healer when it came up. So far, it's worked well on Hard. I still can't beat the Deep Roads ball of pink death rock wraith, but I've been able to play on Hard all the way through.
You have to have a really good staff because all your offense comes from you basic attack (I got this idea from the Shadow/Archer build that AJ came up with). But I like it because you can "manage" your team by using your defensive spells to protect them and control the mobs for the most part. I like playing a "Contoller Mage" a lot. And by only using my defensive spells, I can keep the Sprirt Healer sustained up all the time....
This build works on Huon too, and the Blood Mages in Act 3. If you knock them down with glyph of repulsion and keep them off balance with paralysis, abyss, and all, they never get a chance to launch the red ring of death.
And I don't have to be a Blood Mage to kill one.
The tutorial is the hardest.....but if you can get through it, the build only gets better. Plus, you can use just about anyone on your Team and it still works!
#3
Posté 01 juillet 2011 - 02:03
#4
Posté 01 juillet 2011 - 09:09
My latest mage playthrough I've been trying to be a flexible damage beast. Spirit, Primal and Elemental. Spirit Healer and Force specialisations, but not used any of their skills. Its nice, and all the specialisation skills give a large mana regen boost.
Other fun specs:
SnS Vanguard Templar - Tough and good for controlling. Usually go reaver for the devour skill.
2H Beserker Vanguard - Damage beast, but a very common build. Beserker, Reaver and Vanguard trees for maximum autoattack dps.
DW Assassin - Use dualist spec to stay alive. Run around dealing huge DPS.
Shadow Archer - Debatable to use dualist or assassin, but basically you want to stay obscured all the time so you deal constant criticals, and constant disorientation hits.
#5
Posté 01 juillet 2011 - 10:09
#6
Posté 01 juillet 2011 - 09:12
#7
Posté 01 juillet 2011 - 09:51
Thanx for the ideas.
#8
Posté 01 juillet 2011 - 10:04
#9
Posté 01 juillet 2011 - 10:09
For requirements, just get enough Con and Str to wear your gear, and then stack willpower. You probably should only try to do it once you hit level 11 and get endless berserk.
Modifié par thendcomes, 01 juillet 2011 - 10:10 .
#10
Posté 01 juillet 2011 - 11:55
#11
Posté 02 juillet 2011 - 05:25
It made sense pre-patch but I don't know what's the deal now- and I haven't bothered to figure it out.
I think that willpower now simply adds 0.75 base damage with an upgraded berserk (compared to 0.5 from strength). This is treated as base damage in respects to all the multipliers etc. so it's always better to pump willpower as long as attack-ratings are not an issue...
Of course I could be wrong- the tooltip still says something about it depending on the amount of remaining stamina which just confuses the issue...
Anyway, for a crit-warrior just get:
- etched ring of the twins
- puzzlering of the black fox
- four fingered eddie's lucky talisman
- seven deadly cinch
- and maybe some runes of striking
and you'll have a crit-warrior who can focus on willpower/strength and still have a high crit-chance/damage.
Here's an example of a post-patch crit-berserker: http://www.youtube.c...h?v=pzb9aL95Ryg
Pre-patch warriors and crit-reavers in particular were ridiculously powerful but their glory days are over so I think you're almost stuck with a berserker build (for dps).
#12
Posté 02 juillet 2011 - 08:58
#13
Posté 02 juillet 2011 - 11:11
mr_afk wrote...
It made sense pre-patch but I don't know what's the deal now- and I haven't bothered to figure it out.
I think that willpower now simply adds 0.75 base damage with an upgraded berserk (compared to 0.5 from strength). This is treated as base damage in respects to all the multipliers etc. so it's always better to pump willpower as long as attack-ratings are not an issue...
Of course I could be wrong- the tooltip still says something about it depending on the amount of remaining stamina which just confuses the issue...
It would be nice to really know how this works now. If the bonus damage from Berserk is not dependand on the remaining stamina anymore then it would change things quite a bit (like unloading all talents in the small time frame after Barrage ends and is still on cooldown).
#14
Posté 02 juillet 2011 - 01:01
But maybe I'm wrong, can't be bothered to test it out right now, atleast it seemed to be that way to me with my post patch Berserker/Templar.
Modifié par andraip, 02 juillet 2011 - 01:02 .
#15
Posté 02 juillet 2011 - 01:28
#16
Posté 02 juillet 2011 - 05:24
cJohnOne wrote...
Your Cunning wouldn't be high enough either. In this game you need Cunning for Critical damage. It's more boring to stack will power but should be more effective. I don't understand Beserker by the way. So I changed my mind I won't be doing a Critical Warrior. Drat!
Before the patch, a crit warrior was not only possible it was the best spec. Someone did the math months ago. Reaver/Berserker benefited more from dex and cun than str because of how fast they attacked. Properly itemized, on NM, you could mow down the entire battlefield including your own party and win lol. It's just not an optimized build until you can maintain a very fast attack rate, which is around level 15.
After the patch, for a Reaver/Berseker, it's STILL better than pumping str, but just now willpower is stronger than both. Str should only be leveled high enough to wear gear and raise attack rating.
Modifié par thendcomes, 02 juillet 2011 - 05:24 .
#17
Posté 02 juillet 2011 - 05:32
mr_afk wrote...
I don't think anyone does..
It made sense pre-patch but I don't know what's the deal now- and I haven't bothered to figure it out.
I think that willpower now simply adds 0.75 base damage with an upgraded berserk (compared to 0.5 from strength). This is treated as base damage in respects to all the multipliers etc. so it's always better to pump willpower as long as attack-ratings are not an issue...
Of course I could be wrong- the tooltip still says something about it depending on the amount of remaining stamina which just confuses the issue...
Pretty sure it just adds base damage = 15% of remaining stamina. It's not complex. The bonus damage decreases when your stamina goes down. Before the patch, it worked the same way but it added damage after all modifiers, so it produced a pitiful bonus.
#18
Posté 03 juillet 2011 - 03:33
#19
Posté 03 juillet 2011 - 08:07
#20
Posté 04 juillet 2011 - 01:06
thendcomes wrote...
Pretty sure it just adds base damage = 15% of remaining stamina. It's not complex. The bonus damage decreases when your stamina goes down. Before the patch, it worked the same way but it added damage after all modifiers, so it produced a pitiful bonus.
Yeah that's what I thought- but from my quick experimentation with a post-patch berserker I noticed that my single-target damage (no crowd of enemies) with bravery did the same or more damage than without bravery enabled.
If everything is working as it should, the difference in -30% available stamina would give a large decrease in damage (as there was no increase in damage from bravery as there was only one enemy); Ofcourse I could be wrong as I didn't test it very carefully. I've sorta given up on post-patch warriors because I cbf going the berserker-route which is the only real dps route available now. Also I can't test it because I'm away (on holidays).
I might experiment around a bit more with a spirit warrior (boosting spirit damage% to deal more damage with holy smite/aura of pain) but I'll probably get to my elemental shadow duelist first.
#21
Posté 11 juillet 2011 - 09:15





Retour en haut






