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Request: Black Emporium-type mirror in Mass Effect 3


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230 réponses à ce sujet

#201
SandyWB

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As long as the option is there, I don't really care if it's called plastic surgery or if you just 'magically' alter the look of Shepard. There really doesn't need to be any kind of explanation and NPCs don't need to react to it. Of course, calling it plastic surgery or something like that would be both a simple and lore-friendly solution to the dilemma.

#202
Ghost-621

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For a game that's meant to revolve around YOU and YOUR character. Why wouldn't they put a feature as small as this in? I support 100%.

So far in the past, this has been my routine. Start, watch unskippable-ten-minute cutscene, CC, play, groan, start over.

No more of that. C'mon Bioware, let us fix our custom characters.

#203
TheNewMachiavelli

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This is definitely something that should be implemented. And even if they didn't include a mirror of transformation or an improved 360 degree CC (which would solve many of my qualms with the current system), I would be satisfied with no ridiculously long cutscenes that cannot be skipped.

I even found this thread while I alt-tabbed to escape the first 10 minutes of ME2's god-awfully long intro.

#204
Quething

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Well, simple problem, there. The DA2 Emporium Mirror works because there's actually a chunk of your savegame dedicated to remembering your actual slider positions; swap around your chargenmorph.xml file by, say, flipping all the skin tones, and your Asian Hawke will suddenly be a white guy once you click on the mirror, because the mirror remembers that you have "skin tone #4 on the list" rather than knowing what actual tint file that refers to.

The Mass Effect system is different; your headmorph, once you click "confirm," is just a pile of vertex coordinates, and the game has absolutely no idea anymore how you got to that shape or which group of verticies is connected to what slider or where.

So in ME2, you could read an ME2 facecode from file and re-generate it on the fly that way, allowing for that kind of adjustment, but any head morph imported from ME1 is pretty much fixed. I mean, there's a formula you can use to figure out a facecode from an ME1 face, but BioWare would have to do a whole bunch of work to program that check. And these are the people who won't even tweak six lines in an .ini file to make a thirty-minute cutscene skippable.

I mean, I'm not saying they shouldn't do this. They absolutely should. Even if the intro were totally acceptable in both duration and ability to shortcut through, it would still be a great boon to the game to be able to tweak a headmorph later on in-game (particularly since they keep slightly altering bases and hair meshes on us so the game-to-game transfer isn't perfect). I'm just saying they won't.

#205
rpgfan321

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They should just make the intro to skip.

#206
lazuli

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rpgfan321 wrote...

They should just make the intro to skip.


That goes without saying.  Or it should.  A skippable intro doesn't preclude the use of this feature, though.

#207
Gingi

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Upsettingshorts wrote...

I'll keep this thread topic short and to the point:

The appearance of our custom Shepards is important to us, but because of the unskippable introductory cutscenes in both Mass Effect 1 and Mass Effect 2 a tweak to his or her appearance takes twenty minutes and a restart of the game.  The same kinds of modifications could be accomplished in about ten seconds with the mirror in Dragon Age 2's Black Emporium.

I don't even care if this is made available through pay DLC and is called something like "Dr. Chakwas' Plastic Surgery Device."  Of course I'd love for something like that to be in the vanilla game, but I'm not going to pretend I won't break open my wallet in an instant to buy the feature if it was offered as an extra.

agreed

#208
SandyWB

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rpgfan321 wrote...

They should just make the intro to skip.

Yes, they should. But making the intro skip-able and having an in-game character customization that you can use indefinately shouldn't be mutually exclusive.

Say that I started with a bald/shaved custom Shepard in ME1 and ME2, and then I decide in ME3 that I want to give him a slight stubble on both his head and chins. That could be solved quickly with just giving us a character creator scene and skip-able intro i ME3. However, if I in ME3 after X amount of hours I decide that I want Shepard to grow a slightly longer haircut, a buzz-cut for example, and to shave off the stubble on his chins, then I'd have to start a new game.

Skipping the into would only allow me to change the apperance once, but a Black Emporium machine would give us all the option to change Shepards looks as often as we would like, without the hassle of starting over.

I know I'm not alone when I say I've played through the intro and the starting area at least 20 times in ME2 just because I wasn't happy with how my character looked from a certain angle or in a cutscene.

I hope DA2 and the Black Emporium showed Bioware how muche people liked the option to change their characters until they are 'perfect'.

#209
Ghost-621

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I sincerely hope they see this thread and consider it. Even as a DLC, I would use it. I want my Shep to look just right, without that hassle of starting over or playing the entire game through.

#210
ubermensch007

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Nah... Then Commander Shepard would become the Mass Effect Universe equivalent of Cosmetic Surgery Obsessed Michael Jackson... (R.I.P.) :o :sick: :lol:

Modifié par ubermensch007, 12 août 2011 - 05:32 .


#211
Rivercurse

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I don't think I'd use it, but I can't really think of a good reason not to have it either. It seems like the majority want the option, so why not.

Some kind of store on the citadel with the future equivalent of plastic surgery would seem like the most obvious way to do this. Paying a few credits gives you back access to the face creation screen.

#212
Hyperion II

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I support the idea. not because I don't like my Shepard's look, but because Bioware added hairstyles and maybe, if my prayers are answerd, the ME1 scars in ME3 that will look even better on my shepard.

Modifié par Hyperion II, 02 septembre 2011 - 03:19 .


#213
RevanCousland

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happy_daiz wrote..

Edit: (there's a mirror in there, right? I always forget the bathroom is there). ;)


Lol it took me like 3 playthrougs before i even found out there was a bathroom

#214
sympathy4saren2

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No

#215
DaringMoosejaw

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sympathy4saren2 wrote...

No


Well! You've convinced me with that riveting and substantial rebutt-no I still want the mirror.

#216
SPACE_GREASER

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may I throw in a request? cameras monitoring the womens bath room on zaeeds camera feed in the Normandy. or maybe being able to make handycapped jokes to joker when he mouths off.

#217
SPACE_GREASER

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Modifié par neo7732, 03 septembre 2011 - 06:03 .


#218
Alock1a

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Yes, PLEASE.

For so many of my ME1 Shepards I would have to shut my eyes during that first scene, hoping that they would look better in different lighting only to find out that they were just ugly and have to start a new game. That was so enormously frustrating.

#219
NinaDA

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Definitely yes! Particularly as the trend seems to be an unskippable opening sequence before character creation that you have to sit through again and again when you realize in-game your Shep's chin is as long as her nose or her eyes way too deepset.

#220
SilentK

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Yes please!!!

Standard procedure for me is to start the game 5-6 times and fix the face before I start the game for real. I could spend my time in-game doing more fun things like scanning planets or such. It's not necessarily done in order to make FemShep pretty. I have some who look very good and other who are more everyday. Rather so that I can make her look the the picture I have of her in my mind a lot quicker.

Being able to change appearance in the game, would ad RP-value for me. Hawke often had a very very short military haircut at the beginning of the game if she wasn't a mage and had been at Ostagar. By the end she would have a longer more noble haircut. I would love for FemShep to be able to change to a really short buzz for a big fight. Or like one of my Hawke who cut of all her hair in grief after that special scene in Act 2, I could see my FemShep just cutting of all her hair if her LI died. I would perhaps add a scar after a very intense fight.
Let the game take it's toll on her appearance as well. Would make me very happy     :wizard:

#221
Ahriman

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Mass Effect is a game about choices and consequences. Ugly Shepard is your choice, maybe wrong one, so just accept the consequence.
On serious note. Why so many people have problems with face creation? During face creation Shepard looks exactly like he/she will look in game.

#222
Guest_All Dead_*

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Because during face creation you have limited angle views. So those razor-sharp cheeks you accidentally gave your Shepard in face creation aren't noticeable until you get to the cut scenes in-game. Also, the lighting in face creation is different than in the game (at least in ME 1).

Personally, I'd be happy with just the ability to change your hairstyle in-game. My Shep's face is already good to go.

Modifié par All Dead, 03 septembre 2011 - 10:47 .


#223
sael_feman

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I'd like to have a black emporium black-market type wholesaler on one of the planets in ME3. If my player has the credits to spend, he should be able to buy top quality goods including mods, weapon upgrades or armour enhancements.

But I also wouldn't mind if this black-market notion came in the form of a DLC.

S'F'

#224
Guest_The PLC_*

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Nah, don't care.

#225
who would know

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I'd use it.