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A "lock" button for power aim


46 réponses à ce sujet

#1
CaolIla

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I want a "lock on" button.
Especially if enemies are in a group and keep moving it's hard to aim a power at a single person so often your warp, throw or pull hits the still shielded enemy while the one you tried to hit just keeps on dallying around.
Another situation where that can happen is when an enemy is in cover and you want to hit him with an ability but you can't aim high enough because at the height you need,  he isn't "locked" anymore.
Or if stuff like a canister or even another enemy keeps distracting your aim but you actually want to aim at the enemy behind/left of/right of it or him but you have to shoot the power in an angle because a direct shot wouldn't hit.

So make a button that let's your aim keep locked on to an enemy for a duration of time, until the enemy dies or you skip it.
I'm open for discussion on that point, I think a skip button would be the best solution or you have to press the button while you want to keep him in the aimlock.
That would make playing on pc (and i bet consoles but I can't really comment on that) a lot less frustrating since the settings for mouse sensitivity aren't that scalable as they could and should be on pc, but that's another thing and a better scalable mouse sensitivity wouldn't make my demand for a lock button obsolete, just less often required.

I don't want that you can draw circles with your powers, the name of the enemy could get grayed out as soon as he is out of the radius of the power or something similar, but I get the feeling that in 90% of the cases where I wish for that option, it's not the fault of my craving for absolute power, but distraction of some kind like elaborated above.

I didn't find a thread with this topic (kind of did, but it seemed to me that the guy was talking about something else) and since I can't read all of the threads on this forum in their entirety I don't know if this has ever been mentioned. So forgive me if this claim was already dismissed or something similar.

#2
VegasVance

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Out of (generally) six enemies you can't keep a bead on one? Even when the game pauses itself and gives you free rotation of the camera?

#3
Gixxer6Rdr

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I'd have to disagree. I'd rather have another button (or 2...) allocated to a power/ability usage on the fly. The issue you're describing has happened to me maybe 1-3 times a playthrough, and it's always an, "whoops-oh-well," moment for me anyways so no biggie.

#4
Bnol

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So you want one aspect that takes some minimal amount of skill (shooting powers around cover) and remove it because you are not good at it? I mean for any other situations you can bring up the powers with the game paused and select exactly who you want to hit.

#5
l DryIce l

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I don't think it's that big of an issue. Enemies that you are able to hit are already outlined, and if your power is able to hit them the outline "pops". Combat happens too fast, anyway.

#6
Eurhetemec

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VegasVance wrote...

Out of (generally) six enemies you can't keep a bead on one? Even when the game pauses itself and gives you free rotation of the camera?


It's a real problem, Vegas, because of the way ME2 likes to randomly change around between nearby targets, and the way it will do even as you're pressing the button. For example - three Blue Suns are in cover and shooting at me. I have the shields down on one and want to use Pull on him. I have him on target. Just as a I go to press Pull, one of the other guys shifts a couple of inches (not even necessarily towards my guy!), and sudden it's Mr Shields Still Up who is getting Pull'd, then of course the target immediately flicks BACK to the first guy without me even moving the pointer!

Some situations it get practically spasmodic, seemingly randomly selecting one enemy then another, then another, then the middle one and so on.

You can pause and manually fire the ability, but it's very annoying to have to do so, if you have all your abilities bound correctly and so on.

#7
Wulfram

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That would be useful, I agree.

#8
Lumikki

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I'm sorry, but I don't support this. Because shooter nature of the combat it self, where hole point is that you need to follow enemies with your aim. If something or someone is blocking your aim, then that's it, it's about line of sight.

Modifié par Lumikki, 30 juin 2011 - 05:35 .


#9
Guest_Legion of Grunt_*

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slap this thing on the casual setting for the greenhorns,

other wise it doesn't belong in this game.They were saying they wanted to scale up the difficulty of the game from what it was in ME2 and this isn't going in the right direction.

#10
Eurhetemec

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Lumikki wrote...

I'm sorry, but I don't support this. Because shooter nature of the combat it self, where hole point is that you need to follow enemies with your aim. If something or someone is blocking your aim, then that's it, it's about line of sight.


You're wrong, Lumikki, if that's your reasoning.

This isn't a LOS issue. If you have LOS to the target, this doesn't usually matter - directly targeting them will almost always ensure you fire at them. It matters when you are trying to curve shots around cover - then, you'll often have someone on target, then another NPC will move near them - but not necessarily in the way or the like, and your targeting will automatically change to them and not change back. Or worse, it'll change whilst you're pressing the ability.

So you then have to fiddle around until you get the first guy back.

It's just not an example of great design.

#11
Eurhetemec

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Legion of Grunt wrote...

slap this thing on the casual setting for the greenhorns,

other wise it doesn't belong in this game.They were saying they wanted to scale up the difficulty of the game from what it was in ME2 and this isn't going in the right direction.


Casual players wouldn't even notice this. It isn't aim-assist. It's locking the target so that the AI targeting doesn't randomly decide to target you on someone else. Someone who might not even be visible to your character.

#12
CaolIla

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If the aim would follow the way it should, which it often doesn't in my opinion I would agree to your claims. But to me it seems to be often random like Eurhetemec described.
And yeah I'm bad at this game, but also "crippled" gamers need their help.
I use to play without pausing the game and you are right, pausing the game is a way to circumvent this problem in most cases but I like the game more when I play without pauses and simply tap buttons.

And one thing that really disturbs me: I asked for a button, and it doesn't has to be a big red button with "DON'T PRESS BUTTON" written on or above it.
Simply don't press it and your world will still keep on turning.
I would appreciate a function like a described, because it would help me. And I need help.

#13
CerebraLArsenaL

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I just had this happen to me in an extremely annoying amount in Jacks Mission, Outprocessing and the second area with a Heavy Mech. Having only Miri w/overload it was annoying to waste a lvl 2 OvL (Which does not overheat the weap.) on unshielded enemies sucks.

That said, and as much as I speak out in games for accessibility options due to my Cerebral Palsy, I dont support. I ended up getting Kasumi and restarting, and the wasted overload was not so bad when you have two. Change tactics to suit mission

Edit: if it could be done unobtrusively (like right stick click, which is unused at the moment) I will support

Modifié par CerebraLArsenaL, 30 juin 2011 - 05:52 .


#14
Lumikki

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I don't get it?

How can aim follow wrong target is you own mouse movement defines where you shoot. Are you saing that targets as determine what you hit isn't allways correct when someone else is near line of sight in your shot?

Modifié par Lumikki, 30 juin 2011 - 05:52 .


#15
HTTP 404

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I don't really have an issue with aiming...the game already pauses when you bring up the power wheel to improve aim with powers.

Modifié par HTTP 404, 30 juin 2011 - 05:53 .


#16
CerebraLArsenaL

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@ Lumikki:

The aim will often switch in the middle of you firing because another target moves. Not necessarily to obscure your orig. target either. Annoying

#17
CerebraLArsenaL

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HTTP 404 wrote...

I don't really have an issue with aiming...the game already pauses when you bring up the power wheel to improve aim with powers.


Try doing it w/o Power Wheel

#18
Guest_Legion of Grunt_*

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CaolIla wrote...

If the aim would follow the way it should, which it often doesn't in my opinion I would agree to your claims. But to me it seems to be often random like Eurhetemec described.
And yeah I'm bad at this game, but also "crippled" gamers need their help.
I use to play without pausing the game and you are right, pausing the game is a way to circumvent this problem in most cases but I like the game more when I play without pauses and simply tap buttons.

And one thing that really disturbs me: I asked for a button, and it doesn't has to be a big red button with "DON'T PRESS BUTTON" written on or above it.
Simply don't press it and your world will still keep on turning.
I would appreciate a function like a described, because it would help me. And I need help.


It's not exactly that simple, aside from the PC version pretty much every button is used...

the only way it would work for consoles is if it was an on/off thing in the settings like with aim-assist or squad power usage.

#19
CaolIla

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I'm talking about power usage Lumikki and the way your power aim gets locked on to a target.

#20
HTTP 404

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CerebraLArsenaL wrote...

HTTP 404 wrote...

I don't really have an issue with aiming...the game already pauses when you bring up the power wheel to improve aim with powers.


Try doing it w/o Power Wheel


i do, it isn't that hard for me.  maybe one out of 100 powers are misfired. even then, I just wait 2 or 5 seconds to fire it again. no big deal

Im not against the idea, its just a non-issue for me.  if bioware implements something like this, then we should be able to toggle it off.

Modifié par HTTP 404, 30 juin 2011 - 05:58 .


#21
CaolIla

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Legion of Grunt wrote...

CaolIla wrote...

If the aim would follow the way it should, which it often doesn't in my opinion I would agree to your claims. But to me it seems to be often random like Eurhetemec described.
And yeah I'm bad at this game, but also "crippled" gamers need their help.
I use to play without pausing the game and you are right, pausing the game is a way to circumvent this problem in most cases but I like the game more when I play without pauses and simply tap buttons.

And one thing that really disturbs me: I asked for a button, and it doesn't has to be a big red button with "DON'T PRESS BUTTON" written on or above it.
Simply don't press it and your world will still keep on turning.
I would appreciate a function like a described, because it would help me. And I need help.


It's not exactly that simple, aside from the PC version pretty much every button is used...

the only way it would work for consoles is if it was an on/off thing in the settings like with aim-assist or squad power usage.


I see your problem, but read my first post, I can't really comment on Console Version. I've heard it's pretty much impossible to play without pausing, but I don't know if that's true and if it's true - like I said before - it pretty much would solve the problem playing with pause.

#22
CerebraLArsenaL

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@404 Its not common no, but it does happen, one of those minor annoyances that could stand improvement.

@Cao CP hasnt "crippled" me :) just makes me find workarounds. No offense taken, just fyi

#23
CaolIla

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HTTP 404 wrote...

CerebraLArsenaL wrote...

HTTP 404 wrote...

I don't really have an issue with aiming...the game already pauses when you bring up the power wheel to improve aim with powers.


Try doing it w/o Power Wheel


i do, it isn't that hard for me.  maybe one out of 100 powers are misfired. even then, I just wait 2 or 5 seconds to fire it again. no big deal

Im not against the idea, its just a non-issue for me.  if bioware implements something like this, then we should be able to toggle it off.


Like a button that you have to press maybe? thanks for reading the posts and commenting while keeping in mind what this thread is about. ;)

#24
Lumikki

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CerebraLArsenaL wrote...

@ Lumikki:

The aim will often switch in the middle of you firing because another target moves. Not necessarily to obscure your orig. target either. Annoying

So, you say you aim is spoilet because some aim-assistance feature notice other target.
Why not then just ask ability turn the aim-assistance totally off.
Or is there some bug in aiming it self?

Ahh, okey... power use aiming issue..

Modifié par Lumikki, 30 juin 2011 - 06:05 .


#25
sp0ck 06

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I think the real issue here is the horrible auto aim. It just is not good. The problem the OP descibes happens because the player needs to fight the game's "help" to maintain focus on a target.