Multiplayer/Co-Op in Mass Effect 3..?
#151
Posté 05 août 2011 - 10:47
Depending on endings making DLC that expands the story seems unlikely as there would be too many variables, especially if Shep can die, and I wouldn't want any story DLC/post ending gameplay that's set 'Sometime before the ending of the story'. Adding multiplayer/co-op modes makes sense that way and also allows BioWare to experiment a little on how multiplayer would work in a game set in the ME universe.
I can't see it taking away anything from the single player experience as I don't think BioWare would do that. As DLC, it would be optional so you aren't forced into getting it and you don't miss out on the end of Shep's story. I'm interested to see how it all works out.
#152
Posté 05 août 2011 - 12:01
#153
Posté 05 août 2011 - 01:24
So its to ensure the people selling the game know more about what they're selling? Makes sense, although it seems way to early to be doing that - with 8 months until release anything the stores will be told may be forgotten or it may even have changed by release.DCYNIGR8 wrote...
Candidate 88766 wrote...
How would the presentation increase awareness if it was behind closed doors and the information was meant to remain confidential?DCYNIGR8 wrote...
Whilst the game is still a ways off this was mentioned as a major selling point of the game and the main purpose of these presentations was to create awareness to increase pre-order numbers.
Not awareness to the public, awarness to the co-ordinators who run the games departments at stores. A lot of them only have basic gaming knowledge or aren't familiar with all the games forthcoming.
#154
Posté 05 août 2011 - 01:34
AlanC9 wrote...
That's what I was trying to imply there -- you don't do MP as DLC-only if you think it's a good tool for raising overall sales. If that's what you believe then you put it in the main game.
Edit: Damn autocorrect...
Unless they didn't have time to really polish it before release and then give it up as free dlc.
#155
Posté 05 août 2011 - 02:05
#156
Posté 06 août 2011 - 01:32
"[/quote]So its to ensure the people selling the game know more about what they're selling? Makes sense, although it seems way to early to be doing that - with 8 months until release anything the stores will be told may be forgotten or it may even have changed by release.
[/quote]"
Pretty much. Think they've started early to push orders for the Collectors Edition, they're big on pre-ordering as many limited editions of any games as possible. Once the C.E. allocation is hit I assume things will die down until closer to release. Then all the wonderful 'retailer exclusive DLC' will be used for the final drive up until launch, that's my guess anyway.
Modifié par DCYNIGR8, 06 août 2011 - 01:32 .
#157
Posté 06 août 2011 - 01:49
For those of you who don't want to read the linked page, it's a eurogamer story about the "rumoured" four person co-op. Eurogamer fail to cite any reliable source and use a quote of bioware avoiding the question as proof.
There is also another thread, on the first page no less, discussing this very topic.
It's here.
Modifié par Davie McG, 06 août 2011 - 01:51 .
#158
Posté 06 août 2011 - 01:49
Arppis wrote...
Co-op would be win! If they don't do it now, wish they would do it later. I'm a big fan of co-op games.
Other than a potential MMO scenario in the future, I'd be more inclined to Co-Op over standard PvP style MP, it isn't because I suck at the latter, it's because I just can't see how they'd implement it properly without having to frell about a bit with the classes. Whereas Co-Op, they don't have to worry to much about that.
@Davie McG and your point about that other topic that was created waaaay after this one? (note the last 4 words I used)
Modifié par Sir Ulrich Von Lichenstien, 06 août 2011 - 01:51 .
#159
Posté 06 août 2011 - 01:57
Sir Ulrich Von Lichenstien wrote...
Arppis wrote...
Co-op would be win! If they don't do it now, wish they would do it later. I'm a big fan of co-op games.
Other than a potential MMO scenario in the future, I'd be more inclined to Co-Op over standard PvP style MP, it isn't because I suck at the latter, it's because I just can't see how they'd implement it properly without having to frell about a bit with the classes. Whereas Co-Op, they don't have to worry to much about that.
@Davie McG and your point about that other topic that was created waaaay after this one? (note the last 4 words I used)
Fair point, must admit I assumed going by the page count, over sight on my end.
But I really doubt there will be multi-player. It just seems odd to add it right at the end, not that I wouldn't enjoy co-op during some missions, but I think if they wanted to make a co-op experiance they'd have done it from the beginning of the trilogy.
#160
Posté 06 août 2011 - 02:01
#161
Posté 06 août 2011 - 02:01
Davie McG wrote...
Sir Ulrich Von Lichenstien wrote...
Arppis wrote...
Co-op would be win! If they don't do it now, wish they would do it later. I'm a big fan of co-op games.
Other than a potential MMO scenario in the future, I'd be more inclined to Co-Op over standard PvP style MP, it isn't because I suck at the latter, it's because I just can't see how they'd implement it properly without having to frell about a bit with the classes. Whereas Co-Op, they don't have to worry to much about that.
@Davie McG and your point about that other topic that was created waaaay after this one? (note the last 4 words I used)
Fair point, must admit I assumed going by the page count, over sight on my end.
But I really doubt there will be multi-player. It just seems odd to add it right at the end, not that I wouldn't enjoy co-op during some missions, but I think if they wanted to make a co-op experiance they'd have done it from the beginning of the trilogy.
Looking at the comment people list Casey Hudson has said on the topic about how they've not found a viable way to implement multiplayer into the story, I can actually see how they could add it now as in comparison to the previous ones. ME... Saren was just trying to find stuff, gather an army and then go through the conduit. ME2... can't see how they'd have Colonist defenders vs Collectors due to the Seeker Swarms. ME3... Alliance/Alien Race troops (players) fighting off the Reaper invasion... plausible scenario imho
#162
Posté 06 août 2011 - 02:14
Sir Ulrich Von Lichenstien wrote...
Davie McG wrote...
Sir Ulrich Von Lichenstien wrote...
Arppis wrote...
Co-op would be win! If they don't do it now, wish they would do it later. I'm a big fan of co-op games.
Other than a potential MMO scenario in the future, I'd be more inclined to Co-Op over standard PvP style MP, it isn't because I suck at the latter, it's because I just can't see how they'd implement it properly without having to frell about a bit with the classes. Whereas Co-Op, they don't have to worry to much about that.
@Davie McG and your point about that other topic that was created waaaay after this one? (note the last 4 words I used)
Fair point, must admit I assumed going by the page count, over sight on my end.
But I really doubt there will be multi-player. It just seems odd to add it right at the end, not that I wouldn't enjoy co-op during some missions, but I think if they wanted to make a co-op experiance they'd have done it from the beginning of the trilogy.
Looking at the comment people list Casey Hudson has said on the topic about how they've not found a viable way to implement multiplayer into the story, I can actually see how they could add it now as in comparison to the previous ones. ME... Saren was just trying to find stuff, gather an army and then go through the conduit. ME2... can't see how they'd have Colonist defenders vs Collectors due to the Seeker Swarms. ME3... Alliance/Alien Race troops (players) fighting off the Reaper invasion... plausible scenario imho
True but don't you think that would be better suited for the game that comes out after 3 that was dedicated to multi-player?
Wars with our own human rivals can last decades, and in rare cases centuries. Even if Shepard does out-right defeat the reapers the Galaxy will be left in turmoil and inter species war will break out left right and center, that time would be perfect for Bioware to bring out a massively multi-player game for Mass Effect. Whether thats in the form of a RPG or FPS etc is up to them but to me it sounds like a brilliant setting for a multi-player game.
Where as ME3 is Shepards story.
#163
Posté 06 août 2011 - 02:20
Although I would rather complete missions (like GRAW 2) rather than just have another Horde mode.
#164
Posté 06 août 2011 - 02:22
Edit: @Xerses I agree and as with my earlier comment (and to some extent the one above), I see how they could easily implement such, in that the co-op players are doing missions to defend against the Reaper invasion or attacking certain points. Depending on where they are story wise and the conflict zone.
Modifié par Sir Ulrich Von Lichenstien, 06 août 2011 - 02:27 .
#165
Posté 06 août 2011 - 02:26
Although in saying that I'll probably really enjoy it.
#166
Posté 06 août 2011 - 02:41
#167
Posté 06 août 2011 - 04:23
#168
Posté 06 août 2011 - 04:31
Terror_K wrote...
They better fragging not add MP to ME3. If they do I'll be seriously tempted to cancel my pre-order and walk. Kinect support was bad enough, but do they REALLY have to waste time, money and resources on multiplayer in the final part of what has so far been a single-player RPG trilogy? Especially one that's so caught up in the concept of choices and consequences. It just seems like a total waste of all these factors that could be better spent making the main game itself deeper, richer and overall better. If it has MP in it, then unless its the most gob-smacking amazing game ever with consequences up the wazzoo, massive customisation and squad interaction options and hundreds upon hundreds of variations that domino-effect each other and truly effect the entire Mass Effect universe to truly make every single playthrough feel unique, etc. I'll constantly feel that the game was brought down and hampered by a completely superfluous addition.
My feelings exactly. My trust in Bioware these days is incredibly shaky. Something that I never thought I'd say after the release of ME1 and DAO. The company's entire direction since then seems to be sprinting away from core gamers and going after casual/social gamers as fast as they can turn the ship around.
I'm not going to jump the gun and assume anything, but I'm going to be watching announcements from Bioware very closely and ANY addition of multiplayer takes ME3 off of my preorder list.
Some sort of early DLC that add's a MP mode shortly AFTER release date that was obviously being worked on and is NOT announced to avoid impacting preorders will result in my never preordering ANY game from Bioware again.
I DIDN'T want my RPGs to be watered down to cater to some mythical "wider audience" that doesn't like RPGs today but Bioware wants to capture due to "streamlining". (Dragon Age 2, Mass Effect 2.)
I DIDN'T want my next KOTOR game to be an MMO. (The Old Republic)
I'm damn sick of lackluster cash-in DLC. (Witch Hunt, The Arrival, Bring Down The Sky, Pinnacle Station)
I DIDN'T want gimmicky Kinect controls wasting the budget of my Mass Effect 3.
And I sure as hell don't want the last game of a single player trilogy to have some sort of tacked on multiplayer that I'd never play anyway as Bioware, again, tries to serenade a different girl than the one they brought to the dance to begin with.
#169
Posté 06 août 2011 - 04:37
#170
Posté 06 août 2011 - 04:42
Shep could be going along, doing his thing, when all of a sudden Kai Leng jumps out from behind a corner and ganks the **** out of him and takes his stuff. Would be a hoot!
#171
Posté 06 août 2011 - 04:44
JonnyOwen wrote...
I think 3 player Co-Op where the host plays as Shepard and the other two played as his chosen mission squad members would be solid, I don't think it would take away from the experience at all; and would add a lot to replay value, and would personally inspire me and my friends to constantly try new characters and different decisions. Just an IMO. But defiantly no PvP.
I know a lot of folks feel this way. For me, it ruins the entire experience. I don't read books coop. I don't want my immersive, story-driven RPGs to be coop.
#172
Posté 06 août 2011 - 07:50
BeefoTheBold wrote...
JonnyOwen wrote...
I think 3 player Co-Op where the host plays as Shepard and the other two played as his chosen mission squad members would be solid, I don't think it would take away from the experience at all; and would add a lot to replay value, and would personally inspire me and my friends to constantly try new characters and different decisions. Just an IMO. But defiantly no PvP.
I know a lot of folks feel this way. For me, it ruins the entire experience. I don't read books coop. I don't want my immersive, story-driven RPGs to be coop.
Ah yes... immersive story-driven RPGs, they've never been done Co-Op before have they...
Meh I don't care if am flogging this same argument in different topics but I feel it is the only way to reach out to simple narrowminded folk that seem to forget where RPGS originated from.
#173
Posté 06 août 2011 - 08:00
Play a few MMO's then you know that the poster means. How ever, MMO's are not same thing as playing with a few friends table top RPG's. Issue is more related to computer games than actual Co-Op. I think closed to Co-Op RPG has ever come in computer games was in NWN's. But NWN was designed for Co-OP gameplay in mind.Sir Ulrich Von Lichenstien wrote...
BeefoTheBold wrote...
JonnyOwen wrote...
I think 3 player Co-Op where the host plays as Shepard and the other two played as his chosen mission squad members would be solid, I don't think it would take away from the experience at all; and would add a lot to replay value, and would personally inspire me and my friends to constantly try new characters and different decisions. Just an IMO. But defiantly no PvP.
I know a lot of folks feel this way. For me, it ruins the entire experience. I don't read books coop. I don't want my immersive, story-driven RPGs to be coop.
Ah yes... immersive story-driven RPGs, they've never been done Co-Op before have they...
Meh I don't care if am flogging this same argument in different topics but I feel it is the only way to reach out to simple narrowminded folk that seem to forget where RPGS originated from.
I'm agaist all Co-OP's in single player games. Like before sayed, Co-Op just ruins the entire experience.
#174
Posté 06 août 2011 - 08:02
Lumikki wrote...
I'm agaist all Co-OP's in single player games. Like before sayed, Co-Op just ruins the entire experience.
Co-op until recently was largely ignored by game developers for a long time (like almost a decade). Care to provide an example of a single-player game which was ruined by the addition of a tacked-on co-op mode? I can't think of any, although to be fair I'm hardly a walking video game encyclopedia.
Modifié par marshalleck, 06 août 2011 - 08:03 .
#175
Posté 06 août 2011 - 08:03
Sir Ulrich Von Lichenstien wrote...
dreman9999 wrote...
Wow....It's like everyone forgot that Bulder's Gate 1 and 2 and Never winter knights were multiplayer games. If you look at Biowares roots, you'll see it's laced with Multiplayer.
Yeah as I pointed out before, the whole "Waaah MP shouldn't be in RPGs" comment always makes me laugh at how lacking some people are for coming out with such nonsense. Whilst people do have their own opinion of what makes an RPG, the one thing that they can never take away from it, is that it's original was Multiplayer.
It all comes down to whether its going to be a centralised server like how a lot of shooters are, or if private servers are allowed, like what was the case in NWN.
If centralised, then they will either have to;
a) Enforce RP
Lets face it, the amount of RP that goes on in the majority of MP RPG's or MMORPGs is laughable.
If private servers are allowed, and people are allowed to build their own worlds and/or stories then I have no problem with it.




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