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Gamestopping Bug v1.23: Siege Towers Stuck on 'Near Death'


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#1
Ostar

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 I have seen other archived posts (over a year) with this exact same error, but only one (currently unusable) resolution for it, so I'm starting another. Hopefully it was fixed....

During Act III of the OC, the battle on the Crossroad Keep wall with the six siege towers, there is a gamestopping bug. Some of the towers land on the wall, but never discharge their enemies. (Some do.) As a consequence, those two or three siege towers are stuck on 'Near Death' forever. You cannot destroy them - believe me I've tried. Yes, I've made sure to use fire, from many different sources, many different angles. The feedback is the tower has taken damage, but never destroyed.

I think this is a bug on 1.23, which I have. I saw one post that had a downloadable script called 'towerbug', that you could then use in DebugMode to fix the issue. The link is dead, though. Does anyone have that script or a solution for this issue? Anyway to use the console to just skip this and move on to the next scene?

Thanks in advance.

Modifié par Ostar, 30 juin 2011 - 07:10 .


#2
kevL

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Try this, it's the command they use at the end of the curtain battle cutscene (3530_cut_gatesopen), after the last tower has been destroyed (3530_tower_ondeath)

rs ga_jump_players("wp_3541_enter", 1, 0)


it should jump ya to the courtyard battle .. nb. same thing happened to me a year or so ago, forget how i got through it but this ought work

#3
Ostar

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Thanks - that worked!

#4
kevL

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k :)

#5
Hanius Creed

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HeyI have done this method and have moved onto the next scene however this presents another problem where even after killing all the enemies in the courtyard It doesnt move on to the next scene with garius and i am stuck in the courtyard. Any ideas?

#6
kevL

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Try this one

rs 3541_death_nwalker