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How do you switch from pulled/bun hairstyle for femShep?


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#1
The End1942

The End1942
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 WAIT, don't hit reply yet!

Yes, I already know how to use Gibbed's save editor to change hair meshes.

Here's my problem:
My femShep is imported from ME1, and she has a pulled/bun hairstyle; specifically, BIOG_HMF_HIR_PRO.HighBun.HMF_HIR_Hbn_MDL.
When I switch to a different, non-pulled/bun hairstyle, the top of Shepard's scalp shows a pulled hairstyle texture/mesh (I can't tell) clipping through. 

The ME1 import defaulted to the following entries in "texture parameters" that seem to be causing the problems:
Hed_Scalp_Diff = BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_DiffHed_Scalp_Norm = BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Norm
HED_Scalp_SpecShift = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
HED_Scalp_SpecShift2 = BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShift
...
Hed_Scalp_Spec = BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_MaskHed_Tang = BIOG_HMF_HIR_PRO.Pulled.HMF_HIR_SCP_Pll_Tang

I *think* that those are the problem entries...
Now, I've looked at the same entries for savegames that have the hairstyle I want (BIOG_HMF_HIR_PRO.PROCustomSexy.HMF_HIR_PROCustom_Sexy_MDL ie; default femshep I *think*) and those entries are different:
Hed_Scalp_Diff = BIOG_HMF_HED_PROMorph_R.Diffuse.HMF_HED_PROBase_Scalp_Bald_DiffHed_Scalp_Norm = BIOG_HMF_HED_PROMorph_R.Normal.HMF_HED_PROBase_Scalp_Norm
HED_Scalp_SpecShift = None
HED_Scalp_SpecShift2 = None
...
Hed_Scalp_Spec = NoneHed_Tang = None

When I try these with my savegame, it just changes the clipping pulled style at the top of the head into a bald spot.

Does anyone have any ideas about how I can fix this?

#2
SpaRR

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Hum , yeah , i have the same problem.. anyone can help us here ?.

#3
Bogsnot1

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Try asking in the modding is possible threads. The modding community hangs out in those threads. This is tech support for the unmodded game.

#4
The End1942

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Thanks for the tip.