Hey.
I have a sound problem in the game.
If i click on my fellows to let em say their sentences,
i can't always hear what they say, so i have to move the camera and it works, means:
I can only hear the voice sound of my fellow outside of cutsences if the camera has the proper
position or it will be be very quiet till nothing, so i enabled the show chat in the options, so i dont miss what
they say. I know btw that volume will change on distance, this has nothing to do with my problem.
I can live with this but is there anything i can do to fix this? Is this a known problem btw?
Thx!
Sound Problem, Bug or Feature?
Débuté par
Yun14
, juin 30 2011 09:24
#1
Posté 30 juin 2011 - 09:24
#2
Posté 03 juillet 2011 - 12:34
Can noone answer my questions? D': makes my sad, i check every day ._.
If i overlook a similar post, I'm sry >.>
Another question: Is there a way to make voice volume louder?
You know this, battel starts and someone is saying something,
but the battle sound are too loud, so u understand it bad D: I hate to miss >.>
If i overlook a similar post, I'm sry >.>
Another question: Is there a way to make voice volume louder?
You know this, battel starts and someone is saying something,
but the battle sound are too loud, so u understand it bad D: I hate to miss >.>
#3
Posté 03 juillet 2011 - 01:11
The voice volume when not in an actual conversation mode is very quiet compared to ambient volumes. It may help to lower the music/effect volumes.
As for moving the camera around and the volume changes, I'm assuming that is an actual feature. It was around for me in DA:O. The volume (and also speaker dependence for any stereo/surround sound stuff) is dependent on the location of the camera vs. the location of the person that is talking. I think DA2 is more affected though than DA2 was. DA2, I usually have to stop moving, spin the camera around and look back at the companions following me to really hear them.
As for moving the camera around and the volume changes, I'm assuming that is an actual feature. It was around for me in DA:O. The volume (and also speaker dependence for any stereo/surround sound stuff) is dependent on the location of the camera vs. the location of the person that is talking. I think DA2 is more affected though than DA2 was. DA2, I usually have to stop moving, spin the camera around and look back at the companions following me to really hear them.
#4
Posté 03 juillet 2011 - 01:24
It helps a lot to set voice to max, music at 25% and ambient at 40-50% in options.
#5
Posté 03 juillet 2011 - 12:06
Thx for the answers (:
I think, I'll try this.
I think, I'll try this.





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