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Biowares Take on on deeper RPG mechanics. "Forget about stats and loot. More combat.


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#1
Darji

Darji
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Ok here is Biowares take on deeper RPG mechanics for ME3.

Casey Hudson: People really want us to deepen the RPG aspect of the
experience. We interpret that as being about the kind of intelligent
decision making around how you progress. To us, the RPG experience isn't
necessarily about stats and loot. It's about exploration and combat and
making a good character-driven story and good progression.



We had progression in Mass Effect 2 in armour and weapon choices but
that activity chain was too simple. That whole activity chain I think
was a button we weren't really pushing in ME2 and specifically were
trying to hit for ME3.


www.computerandvideogames.com/309188/mass-effect-3-bioware-on-surprises-inspiration-and-tough-decisions/

Guess they havent learned anthing from the feedback they recieved with Dragon Age 2.

#2
Brenon Holmes

Brenon Holmes
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konfeta wrote...

Pfft, the real bet is which moderator locks it and which posters will cause the flamewar to motivate the lock.


No reason to lock the thread, civil (mostly) discussion... which I think should be encouraged. :happy:

#3
Brenon Holmes

Brenon Holmes
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And we're drifting... drifting... drifting... Not to stifle your very interesting discussion, but unless it's more ME focused - it's probably a better discussion for a more general forum. :happy:

Modifié par Brenon Holmes, 12 juillet 2011 - 08:51 .


#4
Brenon Holmes

Brenon Holmes
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Ok... this topic is interesting, but not ME3 related. Suggestion... move the discussion to a more appropriate venue. :happy:

Modifié par Brenon Holmes, 20 juillet 2011 - 05:22 .