Sarevok Synder wrote...
Phaedon wrote...
Seven programmers?
What are you two on about?
You said seven to me way back?
Developers=/= programers
Programming is the least of the issues in a weapon pack.
You need a game designer to come up with the idea of how each weapon will work and send notes to the rest of the team, you need a concept artist to provide art for the model artist, the texture artist and the sound designer,
you need the model artist to create the model for the weapon, the texture artist to create textures for it, the sound designer to create sound effects for it,
a programer to implement into the game, along with it's stats, and a QA team to test it.
And of course a visual artist if you are not recycling particle effects.
Modifié par Phaedon, 14 juillet 2011 - 09:50 .