Someone With Mass wrote...
Phaedon wrote...
Repeating the Mako all over again wouldn't really help though. As I said, they need to find a new way to repeat what the Mako did, and go even further than that.
I think they should either redo it, or scrap it entirely, because driving the Mako over the mountains and the empty fields felt like nothing but a chore after the tenth time.
I think that BioWare missed the point of exploration in both of their attempts. The Hammerhead missions are too linear, and the Mako levels are just a sandbox that isn't fun at all to play.
There must be some sort of discovery.
And I am not talking about getting to the objective, or discovering a matriarch writing. These are hardly rewarding, since they are marked on the map.
Have one sidemissions per world, but also have other stuff that the player can discover and the game keeps track of. Such as landmarks for example.
Just give the players the number of landmarks that exist on the world, and have the players find them, so that they can initiate a small cinematic that shows the landmark.
Or have multiple ways to get to the same point.
You should be able to choose between going through the cave or the hill to get from point A to B.
Modifié par Phaedon, 14 juillet 2011 - 10:31 .