I agree about RPG.Bnol wrote...
Except to the RPG purists that demand that RPGs must be entirely dependent on stats and loot to be RPGs. Anyone who attaches the RPG label, even if a hyrbid, is destroying the name and holy definition that is the RPG.
I completely agree with Hudson on this one. Sure stats are meaningful tools to define a role and playstyle, but I don't need every stat shown to me, or to have to deal with tons of loot. I don't find streamlining to be a dirty word, or just a euphemism for "dumbing down". Streamlining is getting rid trash loot and dealing with an inadequate UI for it. Streamlining is getting rid of lockers and being able to equip your entire squad on one screen. I think they should have streamlined more by placing your armor interface in the armory instead of the captain's cabin to avoid another elevator ride.
Mass Effect has TPS combat, what means it's player skill based combat. How to hell you can have good TPS combat, if it's character progression stat based. You can't, it's paradox.
Loot how ever, is more like where player wants games focus to be. If you put meaningful loots as part of exploration then I don't see issue. Loot has two purpose, looking something new and customation. If looking something new is part of exploration, then loot in exploration is the rewards also. If main customation has been done other ways, then there is no need for heavy loot system, some light system does it better without shifting focus of the game.
This is keeping Mass Effect serie as Cinematic action RPG with TPS combat, rather than Diablo or PnP D&D. The focus of game is totally in different place and style of game is totally different.
In simple way saying anyone who tryies to have heavy stats or loot system in Mass Effetc serie is playig wrong game and has NO clue what Mass Effetc serie is. Because that means they see ME serie like some pure classic RPG. Mass Effect serie is NOT normal RPG, it's hybrid of cinematic action RPG and TPS shooter.
In simple way saying this thread has two issue.
1. People complaining about ME2, because they like deeper RPG. What's issues and will be fixed in ME3.
2. People who treats Mass Effect serie like it's some normal classic RPG. (I want my pure RPG attitude)
Players type 1 complain is valid and will be fixed in ME3, but player type 2 is wrong customer type for Mass Effect serie. They are RPG players who can't accept anything else than classic type of RPG. There is difference as trying to improve the game and trying to change the games to be something else.
How ever, impression is important part of Mass Effect. Meaning somehting feeling like it's living world is also important. This prevents games to feel like just game and player can get better connection in the game world lore and player character.
Modifié par Lumikki, 15 juillet 2011 - 08:24 .




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