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Biowares Take on on deeper RPG mechanics. "Forget about stats and loot. More combat.


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#2576
slimgrin

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littlezack wrote...

People need to stop acting like there's some scientific definition of what an RPG is and isnt' Ten, fifteen years ago, maybe you could have put a pin on that, but the gernes changed so much over time that it's either idiot or arrogant to think you can accurately define what it is and isn't.  For every definition you make, there's always going to be a game or two that defies it. And really, who are you to say what is an RPG and isn't? And even further than that, what does it matter?


It matters because Iv'e seen folks on this site call everything from Mario Bros to Call of Duty an RPG.

Edit - how much of what Casey says is just spin anyway? Maybe he's just saying stuff like that to attract newcomers to the genre.

Modifié par slimgrin, 15 juillet 2011 - 04:46 .


#2577
littlezack

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slimgrin wrote...

littlezack wrote...

People need to stop acting like there's some scientific definition of what an RPG is and isnt' Ten, fifteen years ago, maybe you could have put a pin on that, but the gernes changed so much over time that it's either idiot or arrogant to think you can accurately define what it is and isn't.  For every definition you make, there's always going to be a game or two that defies it. And really, who are you to say what is an RPG and isn't? And even further than that, what does it matter?


It matters because Iv'e seen folks on this site call everything from Mario Bros to Call of Duty an RPG.


And, aside from a headache, what does arguing with said people gain you?

#2578
AlanC9

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slimgrin wrote...
Edit - how much of what Casey says is just spin anyway? Maybe he's just saying stuff like that to attract newcomers to the genre.


Telling people that you don't think something is important isn't a great marketing strategy if you actually do think that stuff is important, is it?

#2579
slimgrin

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AlanC9 wrote...

slimgrin wrote...
Edit - how much of what Casey says is just spin anyway? Maybe he's just saying stuff like that to attract newcomers to the genre.


Telling people that you don't think something is important isn't a great marketing strategy if you actually do think that stuff is important, is it?


But they keep doing it, don't they? They downplay the RPG stuff with every release yet it's always there.

I'm not buying it anymore. :bandit: 

#2580
AlanC9

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slimgrin wrote...

But they keep doing it, don't they? They downplay the RPG stuff with every release yet it's always there.

I'm not buying it anymore. :bandit: 


Ah, so this is pretty much the opposite of what Gatt9 is always saying?

#2581
Savber100

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Honestly even if ME3 has stripped away the stats and skills, i won't care... why?

The Witcher 2 (yes, I'm using a RPG that most of you love) was excellent because of the branching narratives, the music, the characters, the plot, and the choices/consequences not because of some stats or even leveling. Hell... if anything that gameplay dragged down the experience (not by much but it wasn't the game's best points) as things like the inventory was unintuitive and downright cluttered. The point is... if I had stripped or "dumbed down" those elements (stats, skills etc) away does it make The Witcher 2 a bad game or not a good RPG?

Me: No, in fact, it would have only opened up a greater opportunity for me to persuade others to play this game. Come one... who doesn't want to meet Roche, Saskia, and Iorveth? This game is freaking awesome yet many people won't touch this because these stats and levels are just overwhelming for people that don't have the time to invest too much into a complex system.

Modifié par Savber100, 15 juillet 2011 - 05:14 .


#2582
Veex

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slimgrin wrote...

But they keep doing it, don't they? They downplay the RPG stuff with every release yet it's always there.

I'm not buying it anymore. :bandit: 


Think that might be part of the issue with BioWare from a structural standpoint. I think Casey's statement makes sense for the Mass Effect series, for example, but wouldn't hold a lot of weight if he were working on Dragon Age. I think for Mass Effect his statement is certainly applicable, and its important to note he isn't saying to get rid of specific features, but rather that they aren't as important as other features.

#2583
Damariel

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yeeess more combat .... make less dialogues and cutscenes too cause they are pointless... moreeee coooommmbbbaaattt!!!!!!...  <_<

#2584
slimgrin

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I think Casey is highlighting what is easy to show off and attract the majority of customers. That doesn't always sync with what's in the actual game. Many gamers are put off by stats and the compexity RPG's offer, so he's not playing that stuff up.

Modifié par slimgrin, 15 juillet 2011 - 05:28 .


#2585
Bnol

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slimgrin wrote...

I think Casey is highlighting what is easy to show off and attract the majority of customers. That doesn't always sync with what's in the actual game. Many gamers are put off by stats and the compexity RPG's offer, so he's not playing that stuff up.


But what he is stating on his twitter feed is only going be seen by Bioware/ME fans and not the general gaming public.  So he isn't going to gain more customers by that action, instead it is just informing the fans what the focus is and what to expect for ME3.  Sure, what is said at E3 and interviews to the press will be a focus on attracting more people to the game, e.g. "ME3 is a great place to start playing ME games", as fans know how much will be missed, but developers don't want to discourage people from playing ME3 by saying you probably should go back and play those other games.

#2586
Beon

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I agree with slimgrin. The majority of "customers" want now days games like fast food. And since EA games owns now Bioware they have to look after sales figures.
For me a good rpg (Yes, i mean rpg and not some pseudo (ego)shooter with (a) really minimal
skills(ystem?:P) and a few armors and weapons), must have - in this case ME - a decent skillsystem, weapons, armors and of course decisions, choices etc. to make. ME1 was just fine, but ME2 is just a pseudo shooter. Even the thermo magazines a pretty unrealistic, especially considering ME1. And then the castrated skilltree. It was was a huge shock for me when I played ME2 for the first time.
I know it sound as if I totally hate ME2, but that isn't true. It just that I played ME1 BEFORE ME2, and it was pretty depressing for me seeing how bioware changed the game mechanics.
I am just an rpg fan and ME1 was just perfect for me (especially since I'm playing my games on PC)

I just hope what you said is right(or wrong - depends on the outcome),Bnol
We just have to wait I guess

#2587
Iakus

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slimgrin wrote...

I think Casey is highlighting what is easy to show off and attract the majority of customers. That doesn't always sync with what's in the actual game. Many gamers are put off by stats and the compexity RPG's offer, so he's not playing that stuff up.


E3 2006 Mass Effect Demo

Yeah the final game turned out to be really different, but notice how they played up the conversation systems, realistic expressions, and branching dialogue.

"Mass Effect combines fast paced action with amazing tactical depth and a deep role-playing system"

E3 2011 Mass Effect 3 Demo

"Mass Effect 3 is all about kick-**** action, choices with consequence, and immersion in an epic  sci-fi universe"

Oh, and Kinect...

Modifié par iakus, 15 juillet 2011 - 07:35 .


#2588
Il Divo

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iakus wrote...

E3 2006 Mass Effect Demo

Yeah the final game turned out to be really different, but notice how they played up the conversation systems, realistic expressions, and branching dialogue.

"Mass Effect combines fast paced action with amazing tactical depth and a deep role-playing system"

E3 2011 Mass Effect 3 Demo

"Mass Effect 3 is all about kick-**** action, choices with consequence, and immersion in an epic  sci-fi universe"

Oh, and Kinect...


While what you say may be true, Mass Effect's conversation system/expressions were a new feature at the time. Sequels typically thrive on showing what they've done differently from past gameplay experience. With ME2, interrupts were the new feature.

What point is there in advertising features we already know will appear in the game? We know Mass Effect will have conversations, realistic expressions, and branching dialogue. We've had it for two games now.

#2589
Iakus

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Il Divo wrote...

While what you say may be true, Mass Effect's conversation system/expressions were a new feature at the time. Sequels typically thrive on showing what they've done differently from past gameplay experience. With ME2, interrupts were the new feature.

What point is there in advertising features we already know will appear in the game? We know Mass Effect will have conversations, realistic expressions, and branching dialogue. We've had it for two games now.


The point is rpg mechanics haven't always been something to be ashamed of.  Once upon a time, Bioware played up the fact that Mass Effect was an rpg.  

Sure Kinect and the omniblade are new features for ME3.  But so is, say the workbech.  Or armor/outfit customization.  New leveling mechanics.

And interestingly enough, the only interrupt I recall being demonstrated for ME2 was throwing the Eclipse merc out the window.  Maybe cause it was so "bad****"

#2590
Veex

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iakus wrote...

And interestingly enough, the only interrupt I recall being demonstrated for ME2 was throwing the Eclipse merc out the window.  Maybe cause it was so "bad****"


Yeah it was.

"How about, goodbye?"

#2591
sp0ck 06

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iakus wrote...

Il Divo wrote...

While what you say may be true, Mass Effect's conversation system/expressions were a new feature at the time. Sequels typically thrive on showing what they've done differently from past gameplay experience. With ME2, interrupts were the new feature.

What point is there in advertising features we already know will appear in the game? We know Mass Effect will have conversations, realistic expressions, and branching dialogue. We've had it for two games now.


The point is rpg mechanics haven't always been something to be ashamed of.  Once upon a time, Bioware played up the fact that Mass Effect was an rpg.  

Sure Kinect and the omniblade are new features for ME3.  But so is, say the workbech.  Or armor/outfit customization.  New leveling mechanics.

And interestingly enough, the only interrupt I recall being demonstrated for ME2 was throwing the Eclipse merc out the window.  Maybe cause it was so "bad****"


Except that conversations and dialogue are not RPG elements according to the purists in this thread.  I understand the point you're trying to make, but I would also point out that a lot has changed in the gaming world since E3 2006. Publishers like EA put a lot of stock in having big, boomy trailers.  We've seen the workbench and new skills system and frankly it looks like they just might hit that sweet spot between ME1 and 2.

I don't think BW is "ashamed" of being an RPG dev.  DA:O was marketed heavily as the "spiritual sucessor to BG" etc.  It's just that ME is not an RPG like that.

My final thoughts on the whole debate:

Those who knock ME2 for being dumbed down in terms of RPG features might be right.  But all they've proven is that ME2 is even less of a traditional RPG than ME1.  Fine.  But that doesn't make it a lesser game.  So what if it's not an RPG?  Who cares what genre it most resembles?  It's all just semantic bull$**t that has zero relevance to whether or not it's a good game.  Getting rid of the inventory means ME2 is less of an RPG, fine.  Does not mean it's less of a game.  If you think that does weaken it, prove it by some way other than "other RPGs have an inventory and ME2 doesn't so its a crap RPG and by extension a crap game."  

Instead of criticizing it as an RPG, criticize it as a game.  Because all the Gatt9s have argued is purely opinion.  No one is claiming ME2 is this hardcore RPG.  I'm just claiming its a great game, based on its own merits, not how many RPG elements you can check off.  If you like hardcore RPGs and wish ME was one, that's fine.  But it's your opinion, and stop acting like BioWare has "sold out" because they didn't design the game exactly how you wanted.

#2592
this isnt my name

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iakus wrote...

slimgrin wrote...

I think Casey is highlighting what is easy to show off and attract the majority of customers. That doesn't always sync with what's in the actual game. Many gamers are put off by stats and the compexity RPG's offer, so he's not playing that stuff up.


E3 2006 Mass Effect Demo

Yeah the final game turned out to be really different, but notice how they played up the conversation systems, realistic expressions, and branching dialogue.

"Mass Effect combines fast paced action with amazing tactical depth and a deep role-playing system"

E3 2011 Mass Effect 3 Demo

"Mass Effect 3 is all about kick-**** action, choices with consequence, and immersion in an epic  sci-fi universe"

Oh, and Kinect...

I hate that they advertised that but I saw none of it ingame.

#2593
this isnt my name

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sp0ck 06 wrote...

iakus wrote...

Il Divo wrote...

While what you say may be true, Mass Effect's conversation system/expressions were a new feature at the time. Sequels typically thrive on showing what they've done differently from past gameplay experience. With ME2, interrupts were the new feature.

What point is there in advertising features we already know will appear in the game? We know Mass Effect will have conversations, realistic expressions, and branching dialogue. We've had it for two games now.


The point is rpg mechanics haven't always been something to be ashamed of.  Once upon a time, Bioware played up the fact that Mass Effect was an rpg.  

Sure Kinect and the omniblade are new features for ME3.  But so is, say the workbech.  Or armor/outfit customization.  New leveling mechanics.

And interestingly enough, the only interrupt I recall being demonstrated for ME2 was throwing the Eclipse merc out the window.  Maybe cause it was so "bad****"


Except that conversations and dialogue are not RPG elements according to the purists in this thread
3 ways to say the same thing isnt an rpg element. Dialouge isnt enough to make a game an rpg.
.  I understand the point you're trying to make, but I would also point out that a lot has changed in the gaming world since E3 2006
Change is only good when it makes things better.
. Publishers like EA put a lot of stock in having big, boomy trailers.  We've seen the workbench and new skills system and frankly it looks like they just might hit that sweet spot between ME1 and 2.
I saw about 1 more skill, considering all tehy removed, I dont think it changes much, and its still to much player skill notcharacter skill coming into play.

I don't think BW is "ashamed" of being an RPG dev.  DA:O was marketed heavily as the "spiritual sucessor to BG" etc.  It's just that ME is not an RPG like that.

Yeah it was, they soon did  a 180 on that though.  Corretct, ME started as less of an rpg (its a hybrid after all) and became more of an action/shooter than DA2 did.

My final thoughts on the whole debate:

Those who knock ME2 for being dumbed down in terms of RPG features might be right.  But all they've proven is that ME2 is even less of a traditional RPG than ME1.  Fine.  But that doesn't make it a lesser game.
What annoys me is I was advertised an rpg, either give me n rpg, or dont tell me its  damn rpg when its not.
 So what if it's not an RPG?  Who cares what genre it most resembles?
People like me who expected an rpg like ME1, not a GoW clone.
 It's all just semantic bull$**t that has zero relevance to whether or not it's a good game.
Not really, I dont care about most TPS games, if I wanted one I would pick vanquish, but I didnt want one, its not what I was looking for.
 Getting rid of the inventory means ME2 is less of an RPG, fine.  Does not mean it's less of a game.  If you think that does weaken it, prove it by some way other than "other RPGs have an inventory and ME2 doesn't so its a crap RPG and by extension a crap game."  
Its less to me, when I was told it was an rpg. If I knew it was aTPS I would have saved my money.
Instead of criticizing it as an RPG, criticize it as a game.
I can do both.  Just like I can say fallout 3 was a bad shooter, but a good game. Like I said, I wouldnt be half as bitter about mass effect if it was just a tps, but I ws advertised something, and I think the product failed to deliver.
 Because all the Gatt9s have argued is purely opinion.  No one is claiming ME2 is this hardcore RPG.  I'm just claiming its a great game, based on its own merits, not how many RPG elements you can check off.  If you like hardcore RPGs and wish ME was one, that's fine.  But it's your opinion, and stop acting like BioWare has "sold out" because they didn't design the game exactly how you wanted.
BW has sold out, all I see is "action this, action that. Omni blade awesome button EXTREME!!!!" Its gutting of rpg elements, then look at DA2, spiritual sucessor, churned out a poor, recycled. rpg light sequal. Bioware dosent care about making rpgs, it cares about money, and appealing to the action audience, you hear it from them about wanting CoDs audience. How can you say they havent sold out ? To me it seems clear they have.




#2594
sp0ck 06

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this isnt my name wrote...

sp0ck 06 wrote...

iakus wrote...

Il Divo wrote...

While what you say may be true, Mass Effect's conversation system/expressions were a new feature at the time. Sequels typically thrive on showing what they've done differently from past gameplay experience. With ME2, interrupts were the new feature.

What point is there in advertising features we already know will appear in the game? We know Mass Effect will have conversations, realistic expressions, and branching dialogue. We've had it for two games now.


The point is rpg mechanics haven't always been something to be ashamed of.  Once upon a time, Bioware played up the fact that Mass Effect was an rpg.  

Sure Kinect and the omniblade are new features for ME3.  But so is, say the workbech.  Or armor/outfit customization.  New leveling mechanics.

And interestingly enough, the only interrupt I recall being demonstrated for ME2 was throwing the Eclipse merc out the window.  Maybe cause it was so "bad****"


Except that conversations and dialogue are not RPG elements according to the purists in this thread
3 ways to say the same thing isnt an rpg element. Dialouge isnt enough to make a game an rpg.
.  I understand the point you're trying to make, but I would also point out that a lot has changed in the gaming world since E3 2006
Change is only good when it makes things better.
. Publishers like EA put a lot of stock in having big, boomy trailers.  We've seen the workbench and new skills system and frankly it looks like they just might hit that sweet spot between ME1 and 2.
I saw about 1 more skill, considering all tehy removed, I dont think it changes much, and its still to much player skill notcharacter skill coming into play.

I don't think BW is "ashamed" of being an RPG dev.  DA:O was marketed heavily as the "spiritual sucessor to BG" etc.  It's just that ME is not an RPG like that.

Yeah it was, they soon did  a 180 on that though.  Corretct, ME started as less of an rpg (its a hybrid after all) and became more of an action/shooter than DA2 did.

My final thoughts on the whole debate:

Those who knock ME2 for being dumbed down in terms of RPG features might be right.  But all they've proven is that ME2 is even less of a traditional RPG than ME1.  Fine.  But that doesn't make it a lesser game.
What annoys me is I was advertised an rpg, either give me n rpg, or dont tell me its  damn rpg when its not.
 So what if it's not an RPG?  Who cares what genre it most resembles?
People like me who expected an rpg like ME1, not a GoW clone.
 It's all just semantic bull$**t that has zero relevance to whether or not it's a good game.
Not really, I dont care about most TPS games, if I wanted one I would pick vanquish, but I didnt want one, its not what I was looking for.
 Getting rid of the inventory means ME2 is less of an RPG, fine.  Does not mean it's less of a game.  If you think that does weaken it, prove it by some way other than "other RPGs have an inventory and ME2 doesn't so its a crap RPG and by extension a crap game."  
Its less to me, when I was told it was an rpg. If I knew it was aTPS I would have saved my money.
Instead of criticizing it as an RPG, criticize it as a game.
I can do both.  Just like I can say fallout 3 was a bad shooter, but a good game. Like I said, I wouldnt be half as bitter about mass effect if it was just a tps, but I ws advertised something, and I think the product failed to deliver.
 Because all the Gatt9s have argued is purely opinion.  No one is claiming ME2 is this hardcore RPG.  I'm just claiming its a great game, based on its own merits, not how many RPG elements you can check off.  If you like hardcore RPGs and wish ME was one, that's fine.  But it's your opinion, and stop acting like BioWare has "sold out" because they didn't design the game exactly how you wanted.
BW has sold out, all I see is "action this, action that. Omni blade awesome button EXTREME!!!!" Its gutting of rpg elements, then look at DA2, spiritual sucessor, churned out a poor, recycled. rpg light sequal. Bioware dosent care about making rpgs, it cares about money, and appealing to the action audience, you hear it from them about wanting CoDs audience. How can you say they havent sold out ? To me it seems clear they have.



Read this 2005 preview of ME1
http://previews.team...Mass-Effect/p1/


Show me where they promise all these traditional RPG elements.  They do not, because ME1 was NEVER billed as a straight up RPG.  Even in that very early preview the game is described as an action/RPG/adventure game (which is exactly what it is).  BW delivered exactly the kind of game they said they would.  They game is obviously not a TPS, seeing as the MAJORITY of the time spent /played is not in combat.  So I have absolutely no idea why you think BW "sold out."  If you can show me where they promised all these deep, RPG elements, fine.

Also, you obviously have not learned about how (from what we know so far) the skill system is going to work in ME3.  It's much deeper than either ME2 or ME1, I suggest you look into it before you make any more comments regarding it.

#2595
Sidney

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More to the point why is it "Selling out"? Has Bioware ever claimed to be a maker of interactive inventory systems? Or more than X number of skills? No, they make what they call interactive fiction. The mechanisms are just a tool to help tell that story. There's nothing about stealing pocket change and selling vendor trash that helps tell the story in ME2 in anyway. Heck, in ME1 the way they shoehorned it in was stupid "Hi, I'm a crewman on your ship commander and I'll sell you stuff". I'm pretty sure it didn't go down that way on the USS Yorktown, "Sir, I'd like to outfit your dive bombers but you lack the needed cash to pay for them!"

#2596
Someone With Mass

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Quick question: Have you who are comparing ME2 to Gears of War even played Gears of War? I have, and I can say that ME2 didn't even come close in the same categories.

Also, the player will be able to choose entirely whatever he wants his powers to focus on in ME3. Want a damage boost? Give yourself a damage boost at the next level. Same with duration and influence and the class' passive skill. It sounds and looks better than anything ME1 or 2 brought to the table when it comes to level improvements.

And I'd rather have quality over quantity when it comes to powers and skills.

#2597
Mr. Gogeta34

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Mass Effect is a step in the right direction for RPGs. Role-playing in its most polished/realistic form thusfar.

Sure it wasn't as mundane and drawn out as other stat-driven RPGs... but to me that really drags out a narrative and not all narratives need be that long.

#2598
Sylvius the Mad

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In Exile wrote...

I agree. Although I think DA2 actually gives you the opportunity to play a character who defers to others better than DA:O, in the sense that Hawke needn't ever be a leader at all. 

A great scene (and one that shows how this approach can work) is with finding the missing qunari in Act II. If you have Aveline and Varric with you in the party, the following happens at the Hanged Man:

Varric: Joking comment that starts the conversation:
Hawke: Points out Aveline is there
Aveline: Takes charge of the stuation and finds out the neeeded information.

Hawke is essentially superflous.

That sounds terrific.  That's exactly the sort of character I enjoyed playing most in DAO, but sadly that character is, I think, wholly incompatible with the voice-actor they chose for Hawke.  He just doesn't sound like a guy who isn't sure of himself and wants to follow rather than lead.  But (based on your example) he does apparently behave like that.

It's no different than not having a combat skill. It is a reflection of what the player can understand. To be able to say a thing that is diplomatic in a way that is received diplomatically, there is a need for some skill for diplomacy. I think we need coherence between combat skills and non-combat skills. Most RPGs have then function in different ways at their core, and I think that takes away from the experience.

I'll agree the two systems should function similarly, but I also don't think the combat system should work as it does.

One of BG's bigger failings was its prohibition against equipping weapons with which your class could not gain proficiency.  Single-class wizards couldn't equip swords.  But this design - this bad design - is something BioWare has kept using game after game.  Just as I would like to be able to choose any of the dialogue options the game contains for that decision hub, regardless of whether my character's skils would allow hom to speak that line effectively, I would also like to be able to use weapons and even weapon techniques with which my character has no skill.  Why not let me try Whirlwind, even if its chance of success is tiny, and its chance of catastrophic failure is great?

The answer seems to be that BioWare doesn't want my character to fail.  And I object to that.

Sylvius the Mad wrote...

On point 2, you can have a reactive player while having a customisable character, as long as the reaction is to characters that are not customised.  A good example of this would be something like NWN or KotOR, where the background of your character is entirely up to you, and he can have whatever motives based on that background you would like, but that background is largely irrelevant to the game's narrative.  That's cusomisation without sacrificing reactivity.

Reactivity is more than just a reaction - it has to at the very least be logical. If you and I - for different motives, reasons and behaviours, have the game react to us in an identical manner, then it is not reactive at all. Rather, it asks us to invent reasons for the reaction.

Oops.  That was supposed to say "as long as the reaction is to characteristics that are not customised."

That said, I think the game always asjks us to invent the reasons for any reaction if we want to know it.  Since we can't read the NPCs minds, we don't know why they reacted as they did, so if we want that information we always have to make it up.  That's as true in ME2 as it is in NWN.

Modifié par Sylvius the Mad, 15 juillet 2011 - 10:26 .


#2599
Sylvius the Mad

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Lumikki wrote...

Mass Effect has TPS combat, what means it's player skill based combat. How to hell you can have good TPS combat, if it's character progression stat based. You can't, it's paradox. 

You're presupposing your conclusion.

I insist that Mass Effect does not have TPS combat, because - as you correctly point out - TPS combat is based on player skill, and ME's combat is not based on player skill; it's stat-driven.

This is keeping Mass Effect serie  as Cinematic action RPG with TPS combat, rather than Diablo or PnP D&D.

Only one of thwe two ME games so far can credibly claim to be a "cinematic action RPG with TPS combat", though.  Why do you keep saying that's true of the "ME games".  It isn't.  Only ME2 bears a significant resemblance to a TPS game (and even then, the ability to aim while paused makes the game significantly different from a typical TPS game).

#2600
EternalPink

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littlezack wrote...

People need to stop acting like there's some scientific definition of what an RPG is and isnt' Ten, fifteen years ago, maybe you could have put a pin on that, but the gernes changed so much over time that it's either idiot or arrogant to think you can accurately define what it is and isn't.  For every definition you make, there's always going to be a game or two that defies it. And really, who are you to say what is an RPG and isn't? And even further than that, what does it matter?

As far as I'm concerned, ME2 has enough RPG elements that if Bioware wants to call it an RPG, that's what it is. You can debate that all day long, but it'll still be what they call it, and you'll never reach 100% consensus on your definition, anyway. Just let it go.


This is such a good point although even ten years ago i'd say you'd struggle (I remember peeps arguing whether ice wind dale was an RPG or just a dungeon hack'n'slash due to the lack of companion interaction/quests/story) so its not like we've ever had consenus on this.