Lumikki wrote...
iakus wrote...
E3 2006 Mass Effect Demo
Yeah the final game turned out to be really different, but notice how they played up the conversation systems, realistic expressions, and branching dialogue.
"Mass Effect combines fast paced action with amazing tactical depth and a deep role-playing system"
E3 2011 Mass Effect 3 Demo
"Mass Effect 3 is all about kick-**** action, choices with consequence, and immersion in an epic sci-fi universe"
Oh, and Kinect...
Marketing allways sales what's new, not something what's has been same for 5 years.
Ironically, the only thing that is new in ME2 is the interrupts, *everything* else in the game has been done before. So basically what you're saying is that the demo should've been all about interrupts and nothing else?
Marketing is about bullet points, buzzwords, and chasing after the latest gaming fad today. 10 years ago, marketing was about actually telling people why your game was great. As a point of reference, look at the sentence there, "Immersion" has no meaning in describing a game, it's completely impossible to have an "Immersive" video game without a Holodeck.
And BioWare showing a dialogue scene with animation features that existed in the gaming industry for years, turned out so well for them.
The point of Marketing is not to make a rich game, since they have no inclusion in the development process at all. It's to grab people by the ear and yell at them: 'You MUST buy this. Do you hear me?'
Besides, BW did show off their e-peen a few times, and without it ME's sales would probably not have been as successful.
So you're saying that the only way to get people to buy games today is to show them a Shooter?
Which results in the conclusion that the only game to make today is a Shooter?
Or is the problem that Bioware is mislabelling Shooters as RPG?
Ironically, you guys love tossing around the word "Cinematic", and yet so many movies manage to have trailers that focus only on dialogue, and sell very well.
AlanC9 wrote...
And while Bioware doesn't define gaming, neither do you. You may not accept ME2 as an RPG, but others do.
Edit: The underlying question is what it means for a genre distinction to "work." Your definition may be coherent, but I don't see how it's useful.
You know that I agree with you most of the times, but I'll stop you there.
BioWare doesn't define gaming? Or at least their games?
If games are art, then doesn't each artist interpret art differently and implement their artistic vision differently?
I doubt that BioWare makes their games by checking a big checklist about what is a true RPG and what is a true shooter, and then implement each feature after another.
That's the equivallent of complaining about one of Picaso's drawings not being surrealist enough, and claiming that Picaso did drawings so that they could be 'as surrealist as possible, and hipster as f**k'
Bioware doesn't define gaming, and I don't have to define gaming. It's been defined for, in most cases, nearly 30 years. Long before Bioware was around.
Slapping "RPG" on the box of a Shooter doesn't mean that's what RPGs are now. It means Bioware's mislabelling their games. An RPG is an RPG, the same thing it was 30 years ago, the same thing it is today. Bioware doesn't have the power to define RPG now equals Shooter, not anymore than I have the power to define Chrysler equals Corvette.
As far as the art question goes, you're assuming that Bioware is in control of the direction of development, they're not, and it's *really* obvious at this point.
Look at DA2, Bioware had so little control over it that one of their best Dev's left. Look at ME3, Bioware has so little control over it that they're adding Kinect voice control to it, despite the fact that it's obviously a worthless feature. It adds nothing to the game, doesn't improve it in any way.
Then there's the high probability that they're adding multiplayer to a single player RPG that has no capacity for multiplayer.
This has long since ceased to be art, and is nothing more than someone checking off a list of a Suit's bullet points of "Must have features". They certainly aren't trying to make the most memorable product ever, not when they're tossing in features that don't do anything at all towards improving the game experience.
Because I mean seriously, how is the gaming experinece really improved by reading the screen out loud, to then hear Shepherd say something completely different? How is it improved by adding multiplayer to a heavily narrative driven game?
E3 showed very, very, clearly that gaming has ceased to be art. "Shooter, Shooter, Shooter!", it's not art when everyone's doing the exact same thing.