Lumikki wrote...
What are you arguing?
PnP RPG, D&D in 1974
Text based cRPG, Zork in 1977
Graphical cRPG, Dragon Warrior (Dragon Quest) in 1986
Eh... http://en.wikipedia....ing_video_games has some other dates you might want to check out
It's an interesting read, really, especially this and other parts:
Controversy
Within the RPG community, some have criticized JRPGs for not being "true" RPGs due to heavy usage of scripted cut scenes and dialogue, and due to many of them having a lack of branching outcomes.[61][Turner][55] Likewise, some have criticized recent Western RPGs for "becoming less RPG-like and more [like] true action games" due to the "removal of numbers and rules" that make "the genre an RPG."[56]
Japanese RPGs are also sometimes criticized for having relatively
simple battle systems in which players are able to win by repetitively
mashing buttons,[61][Turner] though it has been pointed out that Japanese RPG combat systems such as in Final Fantasy X and Xenosaga
have become increasingly complex over the years, with more of an
emphasis on strategy and timing, and with each new game often
introducing their own rules and systems.[61][Nutt][62][Note 2]
In contrast, Western RPGs' greater control over the development and
customization of playable characters has, according to some, come at the
expense of plot and gameplay, resulting in generic dialogue, lack of
character development within the narrative, and poor battle systems.[61][Nutt]
Lastly, it has been argued that Western RPGs tend to focus more on the
underlying rules governing the battle system rather than on the
experience itself, and that Western RPGs as a whole are generally not as
finely tuned and polished as their Japanese counterparts.[61][Nutt]
As a result, Japanese-style role-playing games are held in disdain by
some Western gamers, leading to the term "JRPG" being held in the
pejorative.[64][52] Likewise, it is not uncommon for Western RPGs to be called "crap games" by Japanese players,[49] where the vast majority of console role-playing games originate,[65] and where Western RPGs remain largely unknown.[66]
Further, there is a belief among some—particularly in the West—that
Japanese RPGs are stagnating or declining in both quality and
popularity, including remarks by BioWare co-founder Greg Zeschuk and writing director Daniel Erickson that JRPGs are stagnating—and that Final Fantasy XIII is not even really an RPG;[67][68][69]
criticisms regarding seemingly nebulous justifications by some Japanese
designers for newly changed (or, alternately, newly un-changed)
features of recent titles;[70] calls among some gaming journalists to "fix" JRPGs' problems;[71][72][73][74] as well as claims that some recent titles such as Front Mission Evolved are beginning to attempt—and failing to—imitate Western titles.[75]
Finally, one recent advertisement by Obsidian Entertainment in Japan
openly mocked Japanese RPGs' traditional characteristics in favor of
their own Western title, Fallout: New Vegas.[76]
And in regards to action rpgs, this is from http://en.wikipedia....e-playing_game:
While Western computer developers continued to explore the possibilities of real-time RPG gameplay to a certain extent,[11]
Japanese developers, with their recently aroused interest in the RPG
genre, tweaked the formula to create a new brand of action/RPG. The
company initially at the forefront of this was Nihon Falcom,[1] whose Dragon Slayer series is regarded as the progenitor of the action RPG genre,[12] abandoning the command-based battles of previous RPGs in favour of real-time hack and slash combat that requires direct input from the player, alongside puzzle-solving elements.[1] The original Dragon Slayer, released for the NEC PC-88 computer in 1984,[13] is considered to be the first action-RPG. In contrast to earlier turn-based roguelikes, Dragon Slayer was a dungeon crawl RPG that was entirely real-time with action-oriented combat.[14] The game also featured an in-game map to help with the dungeon-crawling, required item management due to the inventory being limited to one item at a time,[13] and introduced the use of item-based puzzles which later influenced The Legend of Zelda.[12] Dragon Slayer's overhead action-RPG formula was used in many later games.[15] Another early action RPG, The Tower of Druaga, was an arcade game released by Namco the same year. Both Dragon Slayer and The Tower of Druaga laid the foundations for future action RPG series such as Hydlide, Ys, and The Legend of Zelda.[13]




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