In Exile wrote...
SalsaDMA wrote...
Personally I feel the rpg companies are starting to loose the touch with rpgs in their effort to satisfy suits demanding CoD players into their sales figures... As things are looking, I seriously doubt we'll be getting any good rpgs from any of the major developers because of how corporate business ends up working when enough suits gets attached to a company. Just like I'm still waiting for a really good spacesim shooter to take the reins up from Freespace and Freespace2. 
Bioware and Bestheda drove the chage against so called traditional RPG mechanics. I don't think it really makes sense to say that they lost touch.
They didn't "Drive the change", Bethseda's been making the same game with fewer features in it for 15 years. It's not like they suddenly switched gears, they just do an EA/NFL thing and release a new version of it every few years, much like EA/NFL "Now with fewer features" thing as well.
Bioware didn't "Drive the change" either, releasing a TPS with a story isn't changing RPGs.
It makes alot of sense to say they lost touch. Look at Bethseda, every release removes more RPG features, despite the continual requests for them to be put back in. You'd think someone there would eventually realize, "Hey, we could sell more copies if we quit removing things and put back the stuff that people liked..."
No, they ban you for it. Then they ban the websites that express interest in those features.
Look at DA2, completely ignored DAO owners, implemented the dialogue wheel in such a way that you could actually play the game without reading, if that isn't "Lost touch" I don't know what is.
Hey, I'm with you, buddy. But in my opinion, this generation of "casual gamers" didn't start until 2007 when COD4 came out and utterly changed the face of the entire market.
There have always been games out there to really grab fans and addict new comers. GTA, WoW, and Halo are famous for that. But COD4 (which was genuinely a well made game IMO) made every producer in the industry jealous.
It's simple. It's brutal. It's easy. It's highly accessible. It's incredibly user friendly. And it's popularity was through the roof.
Actually, every few years one of these pops up.
Super Mario Bros, Sonic the Hedgehog, Ecco, M.U.L.E., Myst, Warcraft 2, Red Alert, Rollercoaster Tycoon, Doom, Half-Life, Starcraft, Final Fantasy 7, Diablo 2, GTA 3, Rockstar, World of Warcraft.
Every few years a game pops up that gets unexpected adoption, in most cases, it often heralds the end of a platform.
One of two things happens...
1. It generates enourmous purchases, and the market moves on.
2. It generates enourmous purchases, most of the market tries to mimic it, and shortly en-masse the studios go under or the platform caves.
Usually it heralds a platform switch/collapse. Super Mario/Sonic ended up heralding the collapse of the SNES/Geneis because all that came after were clones. The combo of Myst, Rollercoaster Tycoon, Starcraft heralded the rise of the PSx and modern consoles, and the fall of the PC Platform. This likely heralds the end of the modern console generation, in a *very* big way.
Studios start "Me tooing!" as they are now, the platform ages, people get tired of the same game, sales drop (As they are now), the platform ends. This time, most of the publishers are extremely over-extended, they can't handle a year of bad sales since most of the carry ridiculously huge debt (Activision being the exception). Sales will continue to drop, and we'll see huge bankruptcies, which will shift gaming back to the PC again.
It's the industry's biggest problem, as soon as some game sells well, everyone else tries to copy it and fails.