translucentwolf wrote...
I wish that Bioware would have another game setting, along the line of 'casual - insane', but for the rpg elements. For those playing the 'Casual' setting, weapons and armor would be run along the lines of ME 2, with minimal customization, and simple group based upgrades. For those playing the other end of the rpg elements scale, each character would be editable, along the lines of ME 1, or further.
That would let those who want to fiddle with what mods team member x has on her armor, while letting the casual gamer simply add +5% sheilds to the whole team.
And where would ME1's inventory fit? It offers no choice in progression and yet is considered as most people as tiresome.
Gatt9 wrote...
What? Seriously?
If the box says RTS, I really don't expect to find a Shooter inside. Since I hate fighters, I'm also pretty confident that any game with that label isn't something I want to look into.
The genres work just fine.
Plus, you may want to take a moment to notice all the shades of sub-genres in movies. Horror's one of the easier ones: Slasher, Shocker, Torture-porn, Suspense, and one other one I can think of.
You can't claim it works for movies and not games. It's the same difference. The only problem is, in games, people keep trying to make one genre into another for some strange reason. It's like claiming Slap Shot is a horror movie because someone wears a goalie mask, and then demanding that all hockey movies from this day forward be made like Saw.
Nice self-contradiction there.
When you buy a shooter, not only do you have any idea how it plays (and they don't play either as classic FPS or classic TPS), but alsodon't have an idea as to what the content is about.
Is it a sci-fi story? A Duke Nukem style game? Do you play as a sniper? Does the game include stealth? Is it a horror shooter? Does it describe actual or fictional events?