Nyoka wrote...
Inventory should be implemented if it makes sense with the story, not simply because it's what a certain genre should have for its own sake. For instance it's logical for the lone wanderer in Fallout 3 to have an inventory: you're in a waste land trying to survive and you have to use whatever is available to eat, improvise weapons, etc.
Now about ME, Shepard could take useful items such as mods, credits, resources, heavy weapon ammo, even merc "underground" weapons the Alliance doesn't use, like the Carnifex. But why would Shepard pick up some blue suns armor, given she and her squad already have their own armor? Why would she pick a weapon she already has? There's an armory in the Normandy, she doesn't need to repair the gun or anything.
Shepard is a high ranking military officer with sponsors and official providers, I don't understand why she would behave like the lone wanderer.
Then it seems like your complaint is about Shepard collecting redundant weapons and armor, not against an inventory system as a whole. Again, you seem to be looking at is as "This is how ME1 did inventory and loot and it made little sense, therefor inventory and loot in Mass Effect makes little sense." You yourself have admitted that things like weapon upgrades, weapon and armor mods, ammunition types, credits, resources and perhaps even things like omni-tool and implant modifictions and upgrades would make perfect sense for Shepard to salvage from downed enemies. Obviously loot and an inventory could work in the context of the Mass Effect universe.
And yes, in a Role-Playing Game, things like loot, inventory, stats, etc are somewhat important. All games have some aspect of role-playing to them. For example, in Doom you play the role of a space marine fighting demons on Mars, and in Super Mario Bros you play the role of an Italian plumber in a magical land trying to rescue his love interest from an evil monster. If it's immersive, it's role-playing. When it comes to the RPG genre, what defines it and differentiates it from "role-playing" in other genres is a certain set of expected mechanics, of which inventory, loot, stats, etc are a part. Without them, what do you really have aside from an action game with a branching story (which has been done before in action games)? Would you call a game a Shooter if it had no guns in it? So why would you call a game an RPG if it has no inventory, loot or stats?
Modifié par JKoopman, 17 juillet 2011 - 03:08 .




Ce sujet est fermé
Retour en haut




