One is a core aspect of the game's mechanics, the other is an option you don't have to take if you don't want to. I wouldn't say it's perfectly okay, I'd say it's incoherent. Some Shepards will take the money, some Shepards won't take it and won't say anything to the looters, some Shepards won't take it and will convince the looters to stop, some Shepards will take the money and kill the looters because they're just mean like that. The point here is that you can make your decisions in a way that feels coherent to you.JKoopman wrote...
So wait, lemme get this straight. We shouldn't have an inventory and loot - standard RPG conventions - in Mass Effect because it's unrealistic for Shepard to run around scavenging equipment from the dead and lugging around an extra suit of armor and a small armory with him on missions, but its perfectly okay for Shepard to break into a house and pilfer someone's life savings right in front of them before going 2 doors down and lecturing some scavengers about the evils of looting because it's a standard RPG convention?
Hypocrisy much?
It's not that a traditional inventory is unrealistic, I feel it's more like it doesn't fit well with who Shepard is (military officer with a lot of backup support). If you were some colony farmer instead of a commander and a spectre, then it would make sense having a traditional inventory and pick up random junk no problem.
There's also a non in-game reason for me to dislike a traditional inventory: I'm lazy like that. I very much prefer this system: when you find a mod in some medium-level boss' weapon, you pick it up and from now on you can just put that mod in your weapon without worrying about anything else. Rather than having the physical object in her pocket, what's happening is that Shepard automatically delivers it to the Normandy's armory (let's say she uses her omni-tool to make a 3d scan of the contraption and a materials test yadda yadda) and they study it and make it available for Shepard. So you don't have to bother sorting the inventory out or putting things in place so you have space left to pick up more things or scrolling up and down to find that item you picked up yesterday or having to sell or discard junk constantly so you can pick up more junk, or any kind of manual management at all. It becomes kind of an "ability" for Shepard, so when you get to a craft table or to your armory, you have the mod available, simple as that. Same for custom armor parts.
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EDIT: Heh. I unintentionally described the ME2 system. Just add a little more variety of items (like the already confirmed gun mods), and that's it.
Modifié par Nyoka, 17 juillet 2011 - 10:13 .




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