Luc0s wrote...
Yes that argument DOES work. All the stats of items and armor do not define who your character is as a person. It's all superficial and totally unrealistic to say the least. It's totally and super unrealistic that 'purple gloves X' give you +3 magic and 'brown gloves Y' give you +3 cunning, just to give an example.
I know that this stat-system is a classic RPG system but in terms of realism it doesn't make any sense and it doesn't define your character either.
No. It doesn't. You under estimate the power of chioce. Even frivolous items can help define who you are. Items even in reality really have simularities. Some shoes maybe fit better for you, some maybe lighter help you run faster, some made for protection, are you expecting on the box for it to say +3 to protection on your toes? At the very least, it helps define the character in your eyes, like an extention of yourself. Hell you could buy purple underwear, pink t-shirt, orange pants, just buy them, and that says something about you.
Do Nike shoes give you +3 speed in real-life while Vans shoes give you +5 stamina? No, of course not. gear, clothing and items in real-life don't have stats like that. However, some people prefer Nike to Vans. Why? Well, some think Nike shoes look cooler. Others think Nike shoes fit better. Some might say that Nike shoes fit their image better.
This right here proves my point, like I said you under estimate the power of choice. It relfects you, your personality, unless you're a spy and purposely wearing random **** to through people off it usually is an extention of your personality, ideal's, concepts, phyicial dissertation. All which define who you are, things like this is how people can read you before they even know you. While people often jump to conclusions about stuff people wear, that is their ignorance not lack of truth on the subject.
think Fable 2 (and 3) did a good job at this. The clothes in those
games did not give you stats, they only altered how the NPCs see your
character.
Now in Mass Effect, you're commander Shepard. You're always a commander and you're always Shepard. So a system like Fable 2 wouldn't make sense. Shepard is not defined by his armor. Well, his armor shows that he's part from the military and that's about it.
Hard to explain. But the stats might represent things more commonly known, like comfort, moveability, technology then. Since Mass-Effect is a more futuristically built game, people may actually notice the difference in armor, from different companies that build them, knowing what they can and can't do. People also keep in mind when I say it defines you, I'm not saying it's the only thing that does or the most important. Just that it does defines you, it has far more purpose then people give it credit for.
Modifié par Xaenn, 18 juillet 2011 - 03:40 .