AlanC9 wrote...
Xaenn wrote...
I'm pretty sure the game was marketed as an Action-RPG. I thought the Mass-Effect was a perfect hybrid of the both. I'm not saying it was perfect, but it had a equal share of both. You shot people, made stat and gear choices, dialog choices, it pretty much had everything that the hybrid genre would be defined for no?
Depends on if you think that a loot system is necessary or even good in an RPG. Which is what we keep talking about when we're not talking about whether exploration is worth having.
Honestly with what you and others desribe as an RPG, we would have an interactive movie. Which at that point I might as well just watch a movie. Interactive movie where I can influence choices in! Could be fun to some I suppose, not I.
So it has all kinds of different meanings. How is that different from it having no meaning?
A lot. You made a choice to pick up that item over hundreds of different ones perhaps, if you wan't to believe it had no purpose then other to simply pick one up that is your prerogative. I was merely giving out examples, not that the actual choice had multiple meanings, you can draw your own conclusions.
Modifié par Xaenn, 18 juillet 2011 - 06:34 .




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