Gatt9 wrote...
EternalPink wrote...
The problem with having to hit rolls and so on is that at low level you have characters that according to there back story have trained for years to get to where they are, so then when they can't use a certain weapon due to stat restriction or they miss something they should easily hit (most games involve killing low level stuff at the beginning so how can a warrior thats trained for years manage to miss hitting a rat with a sword?)
1. Actually, that's a problem with the backstory, in a *very* few RPGs. Most RPGs, the backstory is that you're not such a great warrior. The problem is entirely the backstory, if you're going to present someone as skilled, then you should be starting them at level 5.
Then how is a level 1 warrior different from a level mage, cleric, ranger etc.....
By being the warrior class itself and being able to progress it (going off to your old teacher to learn how to fight slightly better happens in some MMO's i've played but not RPG's) they have learnt enough to be able to hit small defenseless animals
2. A Rat isn't going to hold still for you to hit it with a sword. This is a ready example of why stat-based gameplay is necessary, because you obviously have never tried to hit a Rat with a sword if you think it's that simple.
Honestly we don't have rats here and i'd be sort of worried if we did so I've never attempted to hit a rat, i did however use to do fencing and while i was never brilliant at it the amount of skill needed to hit something that doesn't also have a sword is very very very small.
So if I as a kid doing a couple of hours a week managed to pick that up then i'd expect a character who has trained for the warrior class to be able to do the same.
Or are we now saying there are no class distinctions? a lvl 1 mage should beat a lvl 1 warrior in a melee fight?
And then when you get to high level due to soft caps/hard caps and min/maxing you end up in a sitation where you will never miss, DA:O had this when you were fighting darkspawn at the end and for me my elf warden was 1 shotting them with a sword.
Now you've got a problem with the designer of the specific game(Module, whatever you'd like to call it), not the system. Because the difficulty is supposed to scale relative to your abilities and maintain an even balance at equivalent creature levels to your own.
Designers failing isn't a problem with the system. It's a problem with the designers.
This is a flaw with every cRPG i've ever played so if the system is unimplementable to a satisfactory standard then the system is flawed but the arguement on whether its the system, design or implementation can be for another day
Slightly off topic but i absolutely loved how BG2 dealt with the min/maxers, everybody remember the brain sucking illithds? those ones that could hit you and do -5 intelligence which stacked until you were at 0 intelligence and dead.
Still makes me chuckle remembering all the min/max warriors that had int at 3 whining about that
Those were mucnhkins, not the min/maxers. Min/maxers try to minimize their liabilities and maximize their assets, they knew not to gimp their IQ. Munchkins try to super-max their primary skill at the cost of completely disregarding weakness, and pretty commonly fall prey to creatures that aim for their weakness.
Your arguing a name/term now - its not worth the time getting into a arguement about this.
Modifié par EternalPink, 19 juillet 2011 - 12:19 .




Ce sujet est fermé
Retour en haut




