Luc0s wrote..
And I assumed you where mad because you typed nonsense in ALL CAPS.
I wrote that "oh god sorry dude" because i was trying to avoid another fight with you.
Guest_KaidanWilliamsShepard_*
Luc0s wrote..
And I assumed you where mad because you typed nonsense in ALL CAPS.
Ihatebadgames wrote...
So it boils down to DOOM + story is the future of RPGs.Simple combat,no stats.Streamlined.
Because you decided?InvincibleHero wrote...
It just isn't.
Because the individual details of the rules don't alter the definition so long as they still function to prevent your own abilities from superseding the character's abilities. On the flip side, what you have claimed is equivalent that story and narrative cannot be the defining feature because every RPG has a different kind of story and different kinds of characters.InvincibleHero wrote...
I don't know why people seriously believe that when every RPG system is different :different stats, different classes, different skills, units of money, setting, and whatnot. Yet they are all RPGs hmmm. Obviously it isn't the rules that make it RP.
Modifié par the_one_54321, 19 juillet 2011 - 05:33 .
the_one_54321 wrote...
Because you decided?InvincibleHero wrote...
It just isn't.
Here's the thing: if I wanted to, I could play that balloon game and imgine characters and whatever else I wanted. Yes, that could be complete role playing. It just wouldn't be fun because the setting is so weird.
Are you serious?InvincibleHero wrote...
If you don't believe in the creators of D&D that birthed RPGs then I can't help you. It is true people think the ruleset/stats= rpg. It is wrong.
The ruleset was a wargame called Chainmail mid 70s. You used minitaures on a board. Role playing was introduced with D&D. I played first edition A D&D and original basic rules D&D back in the early 80s. I know my stuff. Your character now exists on paper and you determine actions with a storyline to follow instead of recreate battles to fight.the_one_54321 wrote...
Are you serious?InvincibleHero wrote...
If you don't believe in the creators of D&D that birthed RPGs then I can't help you. It is true people think the ruleset/stats= rpg. It is wrong.
Do you know how they first came up with the idea for D&D? It was a stratagy game. The whole point of the game was tactical numberically based combat. They played it much like Warhammer works, except that this was befor then. It was a game called Chain Mail. And then they decided to play just one individual character instead of an army of groups of soldiers. So they developed one character and changed the focus of the game just slightly and that's where RPGs were born. Still very much combat oriented, numerically based games, but now with character development.
Guest_Luc0s_*
KaidanWilliamsShepard wrote...
So are you for, or against stats?
Modifié par Luc0s, 19 juillet 2011 - 05:54 .
Guest_Luc0s_*
InvincibleHero wrote...
If you don't believe in the creators of D&D that birthed RPGs then I can't help you. It is true people think the ruleset/stats= rpg. It is wrong.
InvincibleHero wrote...
@the_one
I can have the same paladin in different settings and stories ie static personality. I can use a personality I created for another character and apply it in a new setting. I can choose actions in any game and I can set personality in any setting. If a game is RPG then it allows that.
If it was just the ruleset and stats then every game is an RPG. It is much too inclusive. you manage stats in every game. In a flight simulator you have speed fuel amount PSI and other things so that must be an RPG. In Gears of War much derided by your set you have some type of health rating and weapons with various levels of damage and you manage that so it must be an RPG. Any game with money/resources in it is an RPG becuase accumlating it, managing it, and spending it is critcal so Star Craft is now an RPG. Get the picture?
An RPG has to be defined so that it is unique or it doesn't need to exoist as a genre.
the_one_54321 wrote...
InvincibleHero wrote...
EA knows their genres<-click me
Ok, but seriuosly, you are all aware that all forms of role playing games originall deliberately sought to completely mask your own abilities with those of the characters, right? Even LARPing does that in it's own way. In video games it's done with stats as a means of not having the player interact with the world independant of the characters abilities.
Ihatebadgames wrote...
So it boils down to DOOM + story is the future of RPGs.Simple combat,no stats.Streamlined.
AlanC9 wrote...
InvincibleHero wrote...
@the_one
I can have the same paladin in different settings and stories ie static personality. I can use a personality I created for another character and apply it in a new setting. I can choose actions in any game and I can set personality in any setting. If a game is RPG then it allows that.
If it was just the ruleset and stats then every game is an RPG. It is much too inclusive. you manage stats in every game. In a flight simulator you have speed fuel amount PSI and other things so that must be an RPG. In Gears of War much derided by your set you have some type of health rating and weapons with various levels of damage and you manage that so it must be an RPG. Any game with money/resources in it is an RPG becuase accumlating it, managing it, and spending it is critcal so Star Craft is now an RPG. Get the picture?
An RPG has to be defined so that it is unique or it doesn't need to exoist as a genre.
So if I read this right, you're saying that absolutely any computer game has to have stats or it couldn't be programmed, so stats can't be the essence of an RPG?
Guest_Luc0s_*
InvincibleHero wrote...
No. They gave you a framework to become someone else. You still did the RP on your own. it doesn't matter what abilities my PC has that is just the rule set and what he can accomplish with it. The roleplaying is what I say to a merchant orhow I treat thieves.
D&D is LARP without the constumes. Always has been.You say what he says and choose what actions you want to perform. Your PC is entirely what you want to make it.
Modifié par Luc0s, 19 juillet 2011 - 06:19 .
Drake_Hound wrote...
No then it falls under adventure section , everything falls under adventure section nowadays , cause almost everything has story or cinematics .
So that is already a huge postive change , sad news is offcourse deep stats skills like blades of arcania , arcanum ,megatravellers . etc is dying out .
Cause Complex Roleplay books or rules are slowly dying , everything is being streamlined back again .
Where in the past you had 10 stats , now they try to do with 5 if possible .
That is basically the fundamental of RPG mechanics , the more choices of options , the more chances you can gimp or perfect your toon . but for the youth who exploration of characters is no longer interesting .
They just get the perfect toon or build from the net .
Gatt9 wrote...
Seriously. Anyone. Why should RPG's be the only genre to change, and why must they change to become the other genres?
Because I'm *seriouly* not seeing the logic there that RPGs should become TPS's and Action-Adventure, and how exactly just putting the acronym on some other genre is improvement.
Modifié par Il Divo, 19 juillet 2011 - 06:34 .
Luc0s wrote...
InvincibleHero wrote...
No. They gave you a framework to become someone else. You still did the RP on your own. it doesn't matter what abilities my PC has that is just the rule set and what he can accomplish with it. The roleplaying is what I say to a merchant orhow I treat thieves.
D&D is LARP without the constumes. Always has been.You say what he says and choose what actions you want to perform. Your PC is entirely what you want to make it.
InvicibleHero, what is your take on JRPGs, especially Final Fantasy?
Some people here dare to say that JRPGs aren't RPGs because they don't let you alter the main character and they don't let you decide on his/her personality. For example, in FF7 you always play as Cloud Strife, a character created by Square, not by you.
Does that mean JRPGs are not RPGs? Some people think so, but I disagree, I find it rather silly to say JRPGs aren't RPGs, especially because the JRPG genre is pretty much the mother of all RPG genres. The JRPG style is really classic and stays really close to the fundamental elements of D&D and other pens-n-paper roleplaying-games.
So, what is your take on this? Why do you think a JRPG is or isn't a RPG video-game?
I am seriously shocked that you can say things like this and not see the irony in it. Having a story and character choices is something that you can tack on to any kind of game. Any.InvincibleHero wrote...
Managing stats makes any game with any form of stats an RPG in his def.
Modifié par the_one_54321, 19 juillet 2011 - 06:57 .
the_one_54321 wrote...
The only thing that distinguishes a CRPG from any other genre of video game is that when you press a button, something awesome does not happen. It's the UI and interaction mechnaics that draw the line. I don't swing the sword. I don't point the gun or pull the trigger. I tell the character who or what he should slash or shoot and then he does it on his own, independent of my capabilities.
Modifié par AlanC9, 19 juillet 2011 - 07:01 .
And considering the potential for creating narrative and allowing character creation or inclusion of strong pre-written characters, why not? Tatical level wargames are what gave birth to RPGs.AlanC9 wrote...
That would also describe tactical-level wargames.the_one_54321 wrote...
The only thing that distinguishes a CRPG from any other genre of video game is that when you press a button, something awesome does not happen. It's the UI and interaction mechnaics that draw the line. I don't swing the sword. I don't point the gun or pull the trigger. I tell the character who or what he should slash or shoot and then he does it on his own, independent of my capabilities.
You still need some form of narrative. You and I have talked specifically about that in this very thread already.AlanC9 wrote...
Hey, if you want to collapse those two genres into one, go for it.
Modifié par AlanC9, 19 juillet 2011 - 07:23 .
AlanC9 wrote...
That is basically the fundamental of RPG mechanics , the more choices of options , the more chances you can gimp or perfect your toon . but for the youth who exploration of characters is no longer interesting .
They just get the perfect toon or build from the net .
That's not exploration of characters, it's exploration of the ruleset. Big difference. And of course, someone has to work out those builds to put them on the net. We had some really awful DAO builds kicking around as late as three months after the game was released.
Modifié par Drake_Hound, 19 juillet 2011 - 07:11 .
the_one_54321 wrote...
A game like FFXIII is one linear path and a game like DAII is 10 interchangeable linear paths. And I don't mean that as an analogy. I mean it literally. PnP is literally the one and only place you can have fully dynamic story based role playing. The only thing that distinguishes a CRPG from any other genre of video game is that when you press a button, something awesome does not happen. It's the UI and interaction mechnaics that draw the line. I don't swing the sword. I don't point the gun or pull the trigger. I tell the character who or what he should slash or shoot and then he does it on his own, independent of my capabilities. That makes him a character role that is separate from my self. And, if the game so allows it, I develop and apply a personality to that character to make it more fun and interesting to play him. But even if I have only a single linear path instead of 10, I can still play him.I am seriously shocked that you can say things like this and not see the irony in it. Having a story and character choices is something that you can tack on to any kind of game. Any.InvincibleHero wrote...
Managing stats makes any game with any form of stats an RPG in his def.
What you're claiming is idnetical to what you are saying is untrue in what I'm claiming.