the_one_54321 wrote...
Arguably, so long as the actions of the character are in character, it doesn't matter where they get direction from. What makes it a game is that the player has some form of agency over these actions. In some games that agency is restricted to combat and other suck skill interactions. In other games it's entirely narrative based. And in other games it's various combinations of the two.
Even if you're just making combat decisions, how can you know those decisions are in-character without having
dfetailed knowledge of that personality?
Every in-game decision is a roleplaying decision, from which helmet to wear to which skill to learn to whether to flank your opponent. Every one.
And you need to know your character intimately in order to make any of them.
Luc0s wrote...
So now you're saying that one of the most famous and one of the most popular RPG series ever, isn't a RPG game? LOLOLOLOL! 
Yes, because it contains no roleplaying. The vast majority of Cloud's decisions (in the case of FF7) are made for you. FF7 is actually the only JRPG I've ever played, and it failed so badly I've never returned to the genre.
They're called Roleplaying Games. Stop using "RPG" as if it has no relation to the words for which it stands.
Sorry, but Final Fantasy REALLY IS an RPG, like it or not, it's a fact.
If it's a fact, then you could justify that assertion.
Here I am happily justifying my assertions, and all you're doing is making declarations without any foundation at all.
In fact, RPG games where much like FF long before series like Dragon Age and Mass Effect came into the scene.
And actual RPGs like Wizardry, Oubliette, and Temple of Apshai were around long before FF. What's your point?
I see Final Fantasy as a fairly late entrant. When did it debut? 1987? That was at the end of the tile-based period, which came after the wire-frame period, which came after the ASCII period.
How is Final Fantasy some kind of arbiter of genre standards. I already addressed similar claims related to its predecessor - Dragon Quest - earlier in the thread.
Original RPG video-games had nothing to do with decision-making or building your own character. It was taking over the role of a party and experiening their adventure full with quests.
They typically involved building a whole party and make decisions on its behalf, including skill selections, combat tactics, and travel direction.
I can't think of an early CRPG (pre-1984) that handed you a pre-gen party and forced you to play with that one.
The genre even splintered long before FF came along. The first action-RPG was arguably Telengard, from 1978. Its core gameplay is remarkably similar to that of Diablo, released 18 years later.
Most classic RPG video-games also had specific roles for the characters in the party, such as warriors, mages, healers, rangers, etc. etc., much like the original table-top roleplaying-games, which are in fact the inspiration for the classic turn-based RPG video-game mechanics.
That's a revisionist position that's routinely put forward by modern tabletop publishers (like Wizards of the Coast). I don't recall specific roles being closely tied to specific classes until EverQuest (1999). AD&D (both 1st and 2nd edition, and D&D even as late as edition 3.5) happily supported non-standard class roles. But try tanking with a Cleric in any modern game. DAO was a bit of a throwback both in that you could tank with any class, and that you had enough crowd-control options that tanking wasn't even necessary if you didn't want to do it.
Forcing players and characters into the combat roles the designers foresaw is a very new development.
In my opinion, the best RPG systems don't have classes at all. I prefer skill-based systems like GURPS or SPECIAL.
AlanC9 wrote...
Gatt9 wrote...
So why exactly should RPGs be the only game to change, and why exactly should it change into TPS or Action-Adventure which are already defined and seperate genres?
Seriously. Anyone. Why should RPG's be the only genre to change, and why must they change to become the other genres?
Has anyone made any such argument? I haven't read anyone saying that other genres shouldn't change.
I'm not sure if I should call "strawman" or "not actually reading the thread" here.
For games in those genres to change comparably, they would need to lose their core defining characteristics. Imagine an FPS game without any aiming or shooting, for example. Would it still be a shooter? Is Thief a shooter?
No, Thief isn't a shooter. I've never encountered anyone who thought it was. But why not? If RPGs can still qualify as RPGs even after we remove the roleplaying, why can't shooters still be shooters when we remove the shooting?
Luc0s wrote...
Sorry, but The Sims is not an RPG for the very reason that it doesn't have a narrative.
The classic and original definition of the RPG genre puts more emphasis on the story-driven elements and the fact that you as the player crawl into the role of the main character(s) and experience a certain story with the character(s) usually through quests.
You're completely ignoring emergent narrative.
And second, why is story the thing that matters? Why isn't roleplaying your standard.
Gatt9 is right. The Sims is an RPG.
Modifié par Sylvius the Mad, 19 juillet 2011 - 08:19 .