[quote]Luc0s wrote...
Oh really? So I guess I wasn't really
playing the role of Jesus back in highschool when I actually
played the lead role in our Jesus Christ Super Star highschool musical? [/quote]
This is why "playing the role" is not equivalent to "roleplaying".
Acting is not roleplaying. Actors are told what to say and how to say it. Their craft is mimicry.
[quote]And no, you also don't need to know the character's full set of preferences in order to be able to play the role of a character. For example, I didn't know what Jesus' favorite food was, yet I was able to play the role of Jesus Christ without a problem in our highschool musical.[/quote]
This conclusion relies upon your incorrect conflation of acting and roleplaying.
[quote]Funny, because you would think that if the cover of Final Fantasy says "RPG" but it isn't really an RPG, people would be dissapointed after playing the game.[/quote]
Why? Why would you think that?
A lot of people listen to music they call R&B, and they really enjoy their "R&B" music. And yet modern "R&B" music often contains little rhythm and no blues. So it's not Rhythm and Blues. Therefore it's not R&B.
[quote]Yett hey aren't. In fact,
a lot of people think the Final Fantasy series is (one of) the best RPG series on the market. Lots of people place Final Fantasy 7 on their top 10 'best RPGs ever made' list.[/quote]
And every one of them has misidentified the genre.
[quote]Yes. Because there is no reason why developers should put a different label on their game than what the actual game actually represents. For example: Why on earth would I put the label "action-adenture game" on my new first-person-shooter game? It doesn't make anys ense. It will only cause confusion and ****** people off.[/quote]
So you admit the labels pander to public opinion. The people think FF is an RPG, so Square labels it an RPG and those people are happy.
Do you really not see what you've done?
Imagine a group of people who claim to love apples. They go on and on about how much the like apples, those long thin yellow fruits that grow on palm trees.
If I want to sell those people fruit, I clearly should call that fruit "apples", because that's what they call it. That's what they think they want. But I shouldn't actually give them apples, because the thing they want is actually a banana. So I'll get bananas, label them as apples, and those people will eagerly buy the fruit and be happy with their purchase.
But that doesn't change that what they just ate were bananas, not apples.
[quote]Sorry, but I've never seen Final Fantasy break any characters. In fact, I dare to say that because the main character's personality is already pre-written by Square-Enix, most of the FF characters are much more fleshed out and more more believable than Commander Shepard will ever be, regardless of your in-game decisions in Mass Effect.[/quote]
So, when you play FF7, what criteria do you use to make the very first in-game decision? Has Cloud's personality already been explained to you in detail, or do you learn it as part of playing through the game? If you don't already know who Cloud is, how do you make that decision? How do you know that the basis for that decision won't later be contradicted by Cloud's personality?
[quote]Middle period? Don't be so silly. It all started with Dungeons an Dragons. The PnP RPG of Dungeons & Dragons was released in 1974 and a year later in 1975 the first CRPG was released, called Dungeon.[/quote]
You weren't appealing to tabletop gaming. you were appealing to Final Fantasy, a game that came out in 1987.
As for PnP D&D, it exhibits all of the characteristics I'm claiming are important, with none of the limitations imposed by FF or ME2. PnP gaming favours my argument, not yours.
[quote]Sorry, but I think it's clear that the PnP RPGs predate the CRPGs and the PnP RPGs were in fact the inspiration for the CRPGs.[/quote]
I would agree. I've said many times that the primary objective of any CRPG should be to recreate the PnP RPG experience without the need for other players.
[quote]What? That's bull****. I never said the clases were tied together (whatever that means). So no, you refuted nothing. In anything, I refuted you. You said the classic RPGs didn't have classes. I said they did have classes. I was right and you were wrong.[/quote]
No, I said the classic RPGs didn't enforce roles by class. Fighters didn't need to be tanks. Clerics didn't need to be healers.
You're completely misrepresenting my position, and you're doing it so consistently that I wonder if you're doing it on purpose.
[quote]Stop pulling strawmen on me. I never said the classes where closely associated with combat roles. I only said that classes formed the foundation of your character and his/her abilities.[/quote]
You said:
[quote]Most classic RPG video-games also had specific roles for the characters in the party[/quote]
Here's the
link.
[quote]Indeed and that's why you shouldn't have a problem with the fact that many jRPGs already define and flesh-out the character for you.[/quote]
My problem with that is that it leaves no room in which I can roleplay.
If Cloud's personality is predetermined and fixed, what am I for? What is the point of there being a player at all?
[quote]Tell me how those things can change without
you the player making those decisions.[/quote]
They can't. That's ny point. This is why having a pre-written personality for the character prevents roleplaying.