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Biowares Take on on deeper RPG mechanics. "Forget about stats and loot. More combat.


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#3201
EternalPink

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Sylvius the Mad wrote...

EternalPink wrote...

What it is didn't change, what we associated the term R&B with did change, which is what i said.

The problem here, then, is that some of us want to talk specifically about roleplaying games as they were defined 30 years ago, and compare modern games to that definition.

But you people changing the language have robbed us of the tools to do so.


Welcome to real life, since the alternative to change is death i think you should learn to live with change, perhaps you should re-consider your terms since we aren't applying to a point 30 years ago we are applying them to the present.

And by sticking your head 30 years in the past your ignoring 30 years worth of development on the platform we use to run the games regardless of genre

#3202
the_one_54321

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Sylvius the Mad wrote...
Regardless of our ability (or inability) to apply abstractions or substitute interpretations, what is actually happening on the screen, and did you know about it in advance?

Intuition. It works. For some anyway. Though,  no, I can't tell you exactly what the line or facial expressions will be. A portion of the intuition is adaptation. Allowing my vision of the character to alter in minute amounts, so as to match what's on the screen. Backwards roleplaying, if you will.

EternalPink wrote...
Welcome to real life,

Screw that. I'm using the old definitions anyway. :P

Modifié par the_one_54321, 19 juillet 2011 - 11:15 .


#3203
Guest_Luc0s_*

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[quote]Sylvius the Mad wrote...

This is why "playing the role" is not equivalent to "roleplaying".

Acting is not roleplaying.  Actors are told what to say and how to say it.  Their craft is mimicry.
[/quote]

Wrong sir. Totally wrong.

Yes, it's true that actors are told what to say and how to say it, but so do video-games, even roleplaying-games, even Mass Effect or Dragon Age.

Sure, in Mass Effect and Dragon Age you get the option to pick a line, but the options are limited and given to you by the game itself. The game gives you limited options, you choose an option and then the character acts upon that option. Then the script of the game decides how your character delivers the line and how the NPCs react to that line. It's all scripted as hell, just like the script of a musical.

The only difference between say Mass Effect or a musical is the fact that in a musical you experience the script from A to Z and in games such as Mass Effect the order of the script can be different depending on your choices. That however does not mean the script itself isn't linear as hell.

And before you say that this illusive decision-making in dialogue-options is essential to roleplaying: NOPE! The dialogue-options are nothing more than a game-mechanic. These dialogue-options is the very reason why ME and DA are a game and not a musical or movie. It's part of the gameplay-experience, not the roleplay-experience.

Roleplaying is acting out a role. Gaming is making decisions and experiencing interaction between yourself and the product.


[quote]Sylvius the Mad wrote...

Why?  Why would you think that [people would be disappointed after playing FF and realizing it's not an RPG even though the label says so]?
[/quote]

Because labels help people identifying a game and it can help people in deciding which game they should buy.

If I like RPGs and I buy a game because the label of the cover says "RPG" then I expect that the game is an RPG. If I would put the game into my console, play it and find out it's not an RPG I would be pissed off.



[quote]Sylvius the Mad wrote...

A lot of people listen to music they call R&B, and they really enjoy their "R&B" music.  And yet modern "R&B" music often contains little rhythm and no blues.  So it's not Rhythm and Blues.  Therefore it's not R&B.
[/quote]

I don't know any R&B so no argument there. I never listen to R&B and I have rarely heard any R&B. I'm more into the heavy-metal genre. Everything ranged from trash-metal to black-metal, death-metal, doom-metal, folk-metal, progressive-metal, etc. etc. etc. Basically any sub-genre of heavy-metal.



[quote]Sylvius the Mad wrote...


And every one of them [who classifies FF as an RPG] has misidentified the genre.
[/quote]

Really? Really dude? REALLY?

To say the whole of Japan and half of the western world has misidentified the RPG genre is quite a bold move. It's far more likely that it's YOU who misidentified the RPG genre.


[quote]Sylvius the Mad wrote...

So you admit the labels pander to public opinion.  The people think FF is an RPG, so Square labels it an RPG and those people are happy.

Do you really not see what you've done?

Imagine a group of people who claim to love apples.  They go on and on about how much the like apples, those long thin yellow fruits that grow on palm trees.

If I want to sell those people fruit, I clearly should call that fruit "apples", because that's what they call it.  That's what they think they want.  But I shouldn't actually give them apples, because the thing they want is actually a banana.  So I'll get bananas, label them as apples, and those people will eagerly buy the fruit and be happy with their purchase.

But that doesn't change that what they just ate were bananas, not apples.

[/quote]

Yes, labels are nothing without people. Labels are created by people to identify products. Labels exist solely for identification and categorisation.



And your apple and banana analogy completely fails. An apple is not objectively an apple and a banana is not objectively a banana. There is nothing about the apple that says "hi, I'm an apple".

The only reason why the red-green round fruit is an apple and the long curved yellow fruit is a banana is because we decided to give those fruits those labels.

It's interesting because you can clearly see this fact if you look past your own language. For example, we call the big open water at the beach the "sea" and we call a place with water closed in by land a "lake".

In the Dutch language, 'sea' = 'zee' and 'lake' = 'meer'.
However, in the German language, which is basically pretty similar to the Dutch language, it's completely reversed.
The German people call a big open water a 'meer' (e.g. lake) and they call e place with water closed in by land a 'see' (e.g. lake).

Interesting huh? That the Germans somehow swapped 'sea' and 'lake', don't you think so? But I wouldn't say the German language is all wrong, would you? I think it's rather silly to say a language is wrong.


[quote]Sylvius the Mad wrote...


So, when you play FF7, what criteria do you use to make the very first in-game decision?  Has Cloud's personality already been explained to you in detail, or do you learn it as part of playing through the game?  If you don't already know who Cloud is, how do you make that decision?  How do you know that the basis for that decision won't later be contradicted by Cloud's personality?
[/quote]

In Final Fantasy, the decisions you can make do not depend on your character's personality. The player can decide where to go, which quests he wants to do, how he wants to explore the world. It has no influence on the character and the character has no influence on these decisions.

And I doubt those decisions such as "where shall I go?" or "which quest shall I complete first?" contradict Cloud's personality. In fact, they don't. So I don't see your problem.


[quote]Sylvius the Mad wrote...


You weren't appealing to tabletop gaming.  you were appealing to Final Fantasy, a game that came out in 1987.
[/quote]

Euhm I said that the RPG video-game genre is based on the PnP roleplaying games about 3x before I even started a discussion with you. I never said otherwise.

All I said is that Final Fantasy is a big milestone in the RPG video-game genre and it has become an icon for what defines the RPG genre. That does not contradict what I said earlier, that the RPG video-game genre originated from PnP RPGs.


[quote]Sylvius the Mad wrote...


As for PnP D&D, it exhibits all of the characteristics I'm claiming are important, with none of the limitations imposed by FF or ME2.  PnP gaming favours my argument, not yours.
[/quote]

PnP favors my argument because the classic RPG video-games, including Final Fantasy, adopted the game-mechanics from the PnP RPG games. That's what defined these games as RPG games.

[quote]Sylvius the Mad wrote... 

No, I said the classic RPGs didn't enforce roles by class.  Fighters didn't need to be tanks.  Clerics didn't need to be healers.

You're completely misrepresenting my position, and you're doing it so consistently that I wonder if you're doing it on purpose.
[/quote]

You clearly have trouble with using basic logic don't you? If I indeed consistently misrepresented your opinion, as you claim I do, then wouldn't it be more logical to conclude that maybe I misunderstood you? 

Maybe I misunderstood you, or maybe you mistunderstood me. I don't know, but I do know that I did not mispresent you on purpose.

And I use "class" and "role" interchangably. They are the same to me. So maybe that's what caused the misunderstanding?

So just to be clear, when I say "role" I actually mean things such as 'warrior', 'fighter', 'monk', 'mage', 'priest', etc. etc. etc. Those are roles/classes.

So sorry if the fact that I use the word "role" and "class" for the same thing (warrior, fighter, monk, etc.) confused you.

[quote]Sylvius the Mad wrote... 

My problem with that [the characters in FF are already fleshed-out] is that it leaves no room in which I can roleplay.
[/quote]

What you define as roleplaying isn't roleplaying.

Or maybe I misrepresent or misunderstand you again? By all means, please define roleplaying one more time, just to be sure.


[quote]Sylvius the Mad wrote... 

If Cloud's personality is predetermined and fixed, what am I for?  What is the point of there being a player at all?
[/quote]

You're there to control Cloud, to decide where he should go and who he should take with him, to guide him through battles safely and to experience his amazing adventure from his perspective.


[quote]Sylvius the Mad wrote... 

Pre-written personality for the character prevents roleplaying.[/quote]

Nope.

Modifié par Luc0s, 19 juillet 2011 - 11:51 .


#3204
VoiceOfPudding

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Luc0s wrote...

Sylvius the Mad wrote...

Why?  Why would you think that [people would be disappointed after playing FF and realizing it's not an RPG even though the label says so]?


Because labels help people identifying a game and it can help people in deciding which game they should buy.

If I like RPGs and I buy a game because the label of the cover says "RPG" then I expect that the game is an RPG. If I would put the game into my console, play it and find out it's not an RPG I would be pissed off.


I don't think anyone I know has actually bought a FF game because they wanted to play an rpg but i realize that's probably just my experience with the genre. :happy:

#3205
Boiny Bunny

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I don't think this argument is going anywhere.

The best we can do is to conclude that there is in fact, no strict definition of an RPG.  We can argue till we're all blue in the face about what exactly it means to 'role play', but there is no definitively correct answer.

So, rather than arguing about the strict definition of a term that doesn't actually have a strict definition, why don't we move the discussion back to actual features of games? Posted Image

Modifié par Boiny Bunny, 19 juillet 2011 - 11:56 .


#3206
AlanC9

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Boiny Bunny wrote...

I don't think this argument is going anywhere.

The best we can do is to conclude that there is in fact, no strict definition of an RPG.  We can argue till we're all blue in the face about what exactly it means to 'role play', but there is no definitively correct answer.

So, rather than arguing about the strict definition of a term that doesn't actually have a strict definition, why don't we move the discussion back to actual features of games? Posted Image


What a good idea.

#3207
AlanC9

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EternalPink wrote...

Sylvius the Mad wrote...

EternalPink wrote...

What it is didn't change, what we associated the term R&B with did change, which is what i said.

The problem here, then, is that some of us want to talk specifically about roleplaying games as they were defined 30 years ago, and compare modern games to that definition.

But you people changing the language have robbed us of the tools to do so.


Welcome to real life, since the alternative to change is death i think you should learn to live with change, perhaps you should re-consider your terms since we aren't applying to a point 30 years ago we are applying them to the present.

And by sticking your head 30 years in the past your ignoring 30 years worth of development on the platform we use to run the games regardless of genre


Wait a minute. While I don't agree with Sylvius on the specifics here, why should he agree with change just because it's happened?  Change isn't automatically good.

#3208
Guest_Luc0s_*

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VoiceOfPudding wrote...

Luc0s wrote...

Sylvius the Mad wrote...

Why?  Why would you think that [people would be disappointed after playing FF and realizing it's not an RPG even though the label says so]?


Because labels help people identifying a game and it can help people in deciding which game they should buy.

If I like RPGs and I buy a game because the label of the cover says "RPG" then I expect that the game is an RPG. If I would put the game into my console, play it and find out it's not an RPG I would be pissed off.


I don't think anyone I know has actually bought a FF game because they wanted to play an rpg but i realize that's probably just my experience with the genre. :happy:


Well the first time I ever played Final Fantasy was when I was playing Chrono Trigger in the SNES and my friend said "yo if you like RPGs like Chrono Trigger you should totally check out the Final Fantasy genre."

That was the first time I actually took the effort to check out Final Fantasy. It was because I loved RPGs like Chrono Trigger.

#3209
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Boiny Bunny wrote...

I don't think this argument is going anywhere.

The best we can do is to conclude that there is in fact, no strict definition of an RPG.  We can argue till we're all blue in the face about what exactly it means to 'role play', but there is no definitively correct answer.

So, rather than arguing about the strict definition of a term that doesn't actually have a strict definition, why don't we move the discussion back to actual features of games? Posted Image


Good idea. I'm all for it.

So euhm.... what now?

#3210
the_one_54321

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Luc0s wrote...
Really? Really dude? REALLY?

Hey! You stole my bit!

#3211
EternalPink

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AlanC9 wrote...

EternalPink wrote...

Sylvius the Mad wrote...

EternalPink wrote...

What it is didn't change, what we associated the term R&B with did change, which is what i said.

The problem here, then, is that some of us want to talk specifically about roleplaying games as they were defined 30 years ago, and compare modern games to that definition.

But you people changing the language have robbed us of the tools to do so.


Welcome to real life, since the alternative to change is death i think you should learn to live with change, perhaps you should re-consider your terms since we aren't applying to a point 30 years ago we are applying them to the present.

And by sticking your head 30 years in the past your ignoring 30 years worth of development on the platform we use to run the games regardless of genre


Wait a minute. While I don't agree with Sylvius on the specifics here, why should he agree with change just because it's happened?  Change isn't automatically good.


We going more OT now but...

"why should he agree with change just because it's happened? Change isn't automatically good"

The answers in the question, its happened whether its good or bad is irrelevant, its happened so we have to deal with it.

So attempting to debate using terms that meant something 30 years ago (which you want to stick with) with people who don't/can't (i'm 29 so i don't know any of them and if english is your second language your screwed since any definitions looked up will be wrong) is at best going to lead to misunderstanding.

#3212
the_one_54321

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Luc0s wrote...
Well the first time I ever played Final Fantasy was when I was playing Chrono Trigger in the SNES and my friend said "yo if you like RPGs like Chrono Trigger you should totally check out the Final Fantasy genre."

That was the first time I actually took the effort to check out Final Fantasy. It was because I loved RPGs like Chrono Trigger.

My first RPG was Final Fantasy. The original Final Fantasy. That was even before I started playing D&D.

Also, FFXII has a tactics system almost identical to DA:O.

Modifié par the_one_54321, 20 juillet 2011 - 12:46 .


#3213
Guest_Luc0s_*

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the_one_54321 wrote...

Luc0s wrote...
Really? Really dude? REALLY?

Hey! You stole my bit!


Didn't stole anything bro. It has already been part of my forum wargear for quite some time now. It's actually a rather popular and common video among forum users who like to express their feelings on dumb comments. ;)

#3214
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the_one_54321 wrote...

Also, FFXII has a tactics system almost identical to DA:O.


Yep, except that FFXII is better than DA:O.

*prepares for angry fanboy ambush :ph34r:*

Modifié par Luc0s, 20 juillet 2011 - 12:43 .


#3215
LiquidLogic2020

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I would like a fall out 3 styled loot system in part in mass 3, have your standard gear but then have a powerful specialist weapon as a reward for certain side quests. The loot was over the top in mass one but to take it out entirely was just moronic, even a few friends of mine that I got into mass 1 missed loot in mass 2 and they were straight up shooter fans. When it comes to it we all like finding better gear, the upgrades in mass 2, while useful, were dull.

#3216
EternalPink

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I thought that aspect of Fallout 3 was good as well since being able to repair one gun by taking another gun apart for the pieces makes sense and it gives you a reason to keep looting when you've already got that gun since in a lot of games once you've got a good weapon theres no point picking up any more (except for sale)

#3217
Gatt9

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EternalPink wrote...

Sylvius the Mad wrote...

EternalPink wrote...

What it is didn't change, what we associated the term R&B with did change, which is what i said.

The problem here, then, is that some of us want to talk specifically about roleplaying games as they were defined 30 years ago, and compare modern games to that definition.

But you people changing the language have robbed us of the tools to do so.


Welcome to real life, since the alternative to change is death i think you should learn to live with change, perhaps you should re-consider your terms since we aren't applying to a point 30 years ago we are applying them to the present.

And by sticking your head 30 years in the past your ignoring 30 years worth of development on the platform we use to run the games regardless of genre


You're a bit confused.

Making a TPS and putting the word RPG on it isn't changing what an RPG is,  it's mislabelling a TPS. 

With all due respect,  you're just reiterating marketing lines that more than a few companies use to try and drum up sales,  by claiming it's something other than what it is.

I think you should learn to seperate marketing speak from real qualities,  for starters,  if it's gameplay is equivalent to a TPS,  then it's a TPS,  no matter what the box said.

I'm often left wondering if a number of people on this board would buy a carton of milk,  find OJ in it,  and insist that OJ is now milk.

Because that's all they're really doing.

Because at the end of the day,  no matter how much you insist a TPS is an RPG,  RPGs are still emulations of PnP RPGs,  and PnP RPGs still aren't TPS's.

#3218
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Gatt9 wrote...

EternalPink wrote...

Sylvius the Mad wrote...

EternalPink wrote...

What it is didn't change, what we associated the term R&B with did change, which is what i said.

The problem here, then, is that some of us want to talk specifically about roleplaying games as they were defined 30 years ago, and compare modern games to that definition.

But you people changing the language have robbed us of the tools to do so.


Welcome to real life, since the alternative to change is death i think you should learn to live with change, perhaps you should re-consider your terms since we aren't applying to a point 30 years ago we are applying them to the present.

And by sticking your head 30 years in the past your ignoring 30 years worth of development on the platform we use to run the games regardless of genre


You're a bit confused.

Making a TPS and putting the word RPG on it isn't changing what an RPG is,  it's mislabelling a TPS. 

With all due respect,  you're just reiterating marketing lines that more than a few companies use to try and drum up sales,  by claiming it's something other than what it is.

I think you should learn to seperate marketing speak from real qualities,  for starters,  if it's gameplay is equivalent to a TPS,  then it's a TPS,  no matter what the box said.

I'm often left wondering if a number of people on this board would buy a carton of milk,  find OJ in it,  and insist that OJ is now milk.

Because that's all they're really doing.

Because at the end of the day,  no matter how much you insist a TPS is an RPG,  RPGs are still emulations of PnP RPGs,  and PnP RPGs still aren't TPS's.


I fully agree with you, however...

I wouldn't say Mass Effect is a TPS. I wouldn't say Mass Effect is a classic RPG either.

Mass Effect is a hybrid-RPG.

Yes, the hybrid-RPG genre...It's a new hype among the game-developers.
They basically take a different genre (such as a TPS) and build RPG mechanics around them. Sometimes it's the other way around and developers actually take the RPG genre as the basis and build mechanics from a different genre around it, though this is rare.

I think that Mass Effect 1 is a hybrid-RPG with an RPG core and TPS elements build around it, while Mass Effect 2 is a hybrid-RPG with an TSP core and RPG elements build around it.

#3219
EternalPink

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Gatt9 wrote...

EternalPink wrote...

Sylvius the Mad wrote...

EternalPink wrote...

What it is didn't change, what we associated the term R&B with did change, which is what i said.

The problem here, then, is that some of us want to talk specifically about roleplaying games as they were defined 30 years ago, and compare modern games to that definition.

But you people changing the language have robbed us of the tools to do so.


Welcome to real life, since the alternative to change is death i think you should learn to live with change, perhaps you should re-consider your terms since we aren't applying to a point 30 years ago we are applying them to the present.

And by sticking your head 30 years in the past your ignoring 30 years worth of development on the platform we use to run the games regardless of genre


You're a bit confused.

Making a TPS and putting the word RPG on it isn't changing what an RPG is,  it's mislabelling a TPS. 

With all due respect,  you're just reiterating marketing lines that more than a few companies use to try and drum up sales,  by claiming it's something other than what it is.

I think you should learn to seperate marketing speak from real qualities,  for starters,  if it's gameplay is equivalent to a TPS,  then it's a TPS,  no matter what the box said.

I'm often left wondering if a number of people on this board would buy a carton of milk,  find OJ in it,  and insist that OJ is now milk.

Because that's all they're really doing.

Because at the end of the day,  no matter how much you insist a TPS is an RPG,  RPGs are still emulations of PnP RPGs,  and PnP RPGs still aren't TPS's.


Okay lets say for the sake of arguement thats true... Says who?

And please do not link to two RPG boards as if they were the authority on earth about all things RPGish, there not there two forums.

You keep bringing up PnP, okay lets look there, classic PnP a character wants to attack a monster, lets say a Orc, person playing the character rolls for attack throw etc and whoever is doing the GM roll would do the Orc roll.

Lets say they lost there dice for a minute so instead they toss a coin, cut a deck of cards or whatever to attempt to bring in some randomisation of events (this is what dice do).

In your world it seems like the above would be the end of the world in mine we'd carry on and go back to rolling once the dice were found.

Now i've not actually brought up TPS's but since you do are we saying that all that a role playing game is, is how combat is resolved? since thats the only difference between a TPS and someone rolling dice, its resolving a portion of the game.

In a game that is just a TPS (CoD) the combat is the reason for playing, i personnally am not a CoD fan but my friends that are play it on multiplayer and they enjoy killing other people that are also playing multiplayer, so other than fun/bragging there is no other purpose to the combat.

In ME1 when i wanted to rescue Liara i had to kill a bunch of geth, i did happen to enjoy killing the geth but I wasn't killing the geth for fun i was killing the geth so i could activate the mining laser and rescue liara, so the combat had a start point and a end point and a reason for it, it didn't have to be fun but if a game had large chunks of unfun in it i'd call it a poor game.

Whether I'd resolved that combat from the start point to the end point with twitch/point and click/ throwing dice should not matter unless we are saying that combat is all that matters.

Modifié par EternalPink, 20 juillet 2011 - 01:24 .


#3220
The Spamming Troll

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can you guys start talking about how important it is to have biotics work through protections.

i feel like thats the most important RPG feature in any game.

.....that biotics work through defenses.

bioticsshouldworkthroughdefenses.

#3221
Sylvius the Mad

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[quote]Luc0s wrote...

And your apple and banana analogy completely fails. An apple is not objectively an apple and a banana is not objectively a banana. There is nothing about the apple that says "hi, I'm an apple".

The only reason why the red-green round fruit is an apple and the long curved yellow fruit is a banana is because we decided to give those fruits those labels.[/quote]
No, see, you're completely missing the point.

The long curved yellow fruit is called a banana because that's what we decided to label it.  My point is that if we decide to label it "apple", that it remains a long curved yellow fruit.

So, an RPG (1981 definition) remains an RPG (1981 definition) no matter how the term RPG gets misused over time as 1981 drifts into history.  Similarly, a shooter (1995 definition) will always remain a shooter (1995 definition), even if an identical game in 2010 is called an RPG (2010 definition).

You appear to be unable to discuss the genre labels independently of their current application, and that's why you don't understand.

This about it like an economist correcting monetary figures for inflation.  $1 is always $1, but $1 (1950 $) is a much larger amount than $1 (2010 $).  And you can't compare values across eras without correcting for that change in unit value.

Similarly, we can't talk about game genres over time without correcting for the change in label usage.  And the easiest way to do that is to establish immutable criteria for each label.

And yet you resist that.  Why?
[quote]In Final Fantasy, the decisions you can make do not depend on your character's personality. The player can decide where to go, which quests he wants to do, how he wants to explore the world. It has no influence on the character and the character has no influence on these decisions.

And I doubt those decisions such as "where shall I go?" or "which quest shall I complete first?" contradict Cloud's personality. In fact, they don't. So I don't see your problem.[/quote]
That's absurd.  Of course those decisions could contradict Cloud's personality.  Why does he choose to go to any given location?  Is it because he likes it there, or he's trying to get away from someone else, or because he doesn't trust something someone told him?  Why?

Again, I ask: How do you make that first decision?

You're avoiding the question.  You don't seem to understand why the question is relevant, but that's not a barrier to answering it.  You're being evasive.
[quote]PnP favors my argument because the classic RPG video-games, including Final Fantasy, adopted the game-mechanics from the PnP RPG games. That's what defined these games as RPG games.[/quote]
But that definition doesn't carry through.  Just because FF got called an RPG because it shared a resemblance to tabletop RPGs with regard to combat mechanics, that doesn't then establish FF as some sort of lynchpin from which the definition can then grow.

If you want to point the the course, then point to the source.  By your own admission, FF isn't that.  Therefore, a feature appearing in FF can't be relevant to the genre definition.

Put another way, that FF was called an RPG does not then make the features of FF RPG features.  The RPG features are what make FF an RPG.  FF is not what makes the features RPG features.

Even if I accept that FF is an RPG (which it isn't, because it lacks the necessary roleplaying component), that doesn't mean that subsequent JRPGs are RPGs just because FF was.
[quote]You clearly have trouble with using basic logic don't you? If I indeed consistently misrepresented your opinion, as you claim I do, then wouldn't it be more logical to conclude that maybe I misunderstood you?[/quote]
That would be a baseless conclusion.

My logic is without peer.
[quote]And I use "class" and "role" interchangably. They are the same to me. So maybe that's what caused the misunderstanding?[/quote]
Yes.

Your role is the job you perform in combat.  Your class is the set of possible abilities you have.

The two are only closely related if the classes are extremely narrowly defined, and that combat mechanics are arbitrarily rigid.
[quote]That you define as roleplaying isn't roleplaying.

Or maybe I misrepresent or misunderstand you again? By all means, please define roleplaying one more time, just to be sure.[/quyote]
Roleplaying is in-character decision-making.

When roleplaying, you should never break character.  You should never consider information not available to your character.  You should never take into account your knowledge that you are playing a game.  Ideally, you wouldn't even be aware of it.

#3222
Guest_KaidanWilliamsShepard_*

Guest_KaidanWilliamsShepard_*
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The Spamming Troll wrote...

can you guys start talking about how important it is to have biotics work through protections.

i feel like thats the most important RPG feature in any game.

.....that biotics work through defenses.

bioticsshouldworkthroughdefenses.



Yes...HAHA!Posted Image

#3223
Brenon Holmes

Brenon Holmes
  • BioWare Employees
  • 483 messages
Ok... this topic is interesting, but not ME3 related. Suggestion... move the discussion to a more appropriate venue. :happy:

Modifié par Brenon Holmes, 20 juillet 2011 - 05:22 .


#3224
the_one_54321

the_one_54321
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Sylvius the Mad wrote...
Roleplaying is in-character decision-making.

And how is it exactly that the characters in FF ever make a decision that is out of character?