[quote]Sylvius the Mad wrote...
This is why "playing the role" is not equivalent to "roleplaying".
Acting is not roleplaying. Actors are told what to say and how to say it. Their craft is mimicry.
[/quote]
Wrong sir. Totally wrong.
Yes, it's true that actors are told what to say and how to say it, but so do video-games, even roleplaying-games, even Mass Effect or Dragon Age.
Sure, in Mass Effect and Dragon Age you get the option to pick a line, but the options are limited and given to you by the game itself. The game gives you limited options, you choose an option and then the character acts upon that option. Then the script of the game decides how your character delivers the line and how the NPCs react to that line. It's all scripted as hell, just like the script of a musical.
The only difference between say Mass Effect or a musical is the fact that in a musical you experience the script from A to Z and in games such as Mass Effect the order of the script can be different depending on your choices. That however does not mean the script itself isn't linear as hell.
And before you say that this illusive decision-making in dialogue-options is essential to roleplaying: NOPE! The dialogue-options are nothing more than a game-mechanic. These dialogue-options is the very reason why ME and DA are a game and not a musical or movie. It's part of the gameplay-experience, not the roleplay-experience.
Roleplaying is acting out a role. Gaming is making decisions and experiencing interaction between yourself and the product.
[quote]Sylvius the Mad wrote...
Why? Why would you think that [people would be disappointed after playing FF and realizing it's not an RPG even though the label says so]?
[/quote]
Because labels help people identifying a game and it can help people in deciding which game they should buy.
If I like RPGs and I buy a game because the label of the cover says "RPG" then I expect that the game is an RPG. If I would put the game into my console, play it and find out it's not an RPG I would be pissed off.
[quote]Sylvius the Mad wrote...
A lot of people listen to music they call R&B, and they really enjoy their "R&B" music. And yet modern "R&B" music often contains little rhythm and no blues. So it's not Rhythm and Blues. Therefore it's not R&B.
[/quote]
I don't know any R&B so no argument there. I never listen to R&B and I have rarely heard any R&B. I'm more into the heavy-metal genre. Everything ranged from trash-metal to black-metal, death-metal, doom-metal, folk-metal, progressive-metal, etc. etc. etc. Basically any sub-genre of heavy-metal.
[quote]Sylvius the Mad wrote...
And every one of them [who classifies FF as an RPG] has misidentified the genre.
[/quote]
Really? Really dude? REALLY?To say the whole of Japan and half of the western world has misidentified the RPG genre is quite a bold move. It's far more likely that it's YOU who misidentified the RPG genre.
[quote]Sylvius the Mad wrote...
So you admit the labels pander to public opinion. The people think FF is an RPG, so Square labels it an RPG and those people are happy.
Do you really not see what you've done?
Imagine a group of people who claim to love apples. They go on and on about how much the like apples, those long thin yellow fruits that grow on palm trees.
If I want to sell those people fruit, I clearly should call that fruit "apples", because that's what they call it. That's what they think they want. But I shouldn't actually give them apples, because the thing they want is actually a banana. So I'll get bananas, label them as apples, and those people will eagerly buy the fruit and be happy with their purchase.
But that doesn't change that what they just ate were bananas, not apples.
[/quote]
Yes, labels are nothing without people. Labels are created by people to identify products. Labels exist solely for identification and categorisation.
And your apple and banana analogy completely fails. An apple is not objectively an apple and a banana is not objectively a banana. There is nothing about the apple that says "hi, I'm an apple".
The only reason why the red-green round fruit is an apple and the long curved yellow fruit is a banana is because we decided to give those fruits those labels.
It's interesting because you can clearly see this fact if you look past your own language. For example, we call the big open water at the beach the "sea" and we call a place with water closed in by land a "lake".
In the Dutch language, 'sea' = 'zee' and 'lake' = 'meer'.
However, in the German language, which is basically pretty similar to the Dutch language, it's completely reversed.
The German people call a big open water a 'meer' (e.g. lake) and they call e place with water closed in by land a 'see' (e.g. lake).
Interesting huh? That the Germans somehow swapped 'sea' and 'lake', don't you think so? But I wouldn't say the German language is all wrong, would you? I think it's rather silly to say a language is wrong.
[quote]Sylvius the Mad wrote...
So, when you play FF7, what criteria do you use to make the very first in-game decision? Has Cloud's personality already been explained to you in detail, or do you learn it as part of playing through the game? If you don't already know who Cloud is, how do you make that decision? How do you know that the basis for that decision won't later be contradicted by Cloud's personality?
[/quote]
In Final Fantasy, the decisions you can make do not depend on your character's personality. The player can decide where to go, which quests he wants to do, how he wants to explore the world. It has no influence on the character and the character has no influence on these decisions.
And I doubt those decisions such as "where shall I go?" or "which quest shall I complete first?" contradict Cloud's personality. In fact, they don't. So I don't see your problem.
[quote]Sylvius the Mad wrote...
You weren't appealing to tabletop gaming. you were appealing to Final Fantasy, a game that came out in 1987.
[/quote]
Euhm I said that the RPG video-game genre is based on the PnP roleplaying games about 3x before I even started a discussion with you. I never said otherwise.
All I said is that Final Fantasy is a big milestone in the RPG video-game genre and it has become an icon for what defines the RPG genre. That does not contradict what I said earlier, that the RPG video-game genre originated from PnP RPGs.
[quote]Sylvius the Mad wrote...
As for PnP D&D, it exhibits all of the characteristics I'm claiming are important, with none of the limitations imposed by FF or ME2. PnP gaming favours my argument, not yours.
[/quote]
PnP favors my argument because the classic RPG video-games,
including Final Fantasy, adopted the game-mechanics from the PnP RPG games. That's what defined these games as RPG games.
[quote]Sylvius the Mad wrote...
No, I said the classic RPGs didn't enforce roles by class. Fighters didn't need to be tanks. Clerics didn't need to be healers.
You're completely misrepresenting my position, and you're doing it so consistently that I wonder if you're doing it on purpose.
[/quote]
You clearly have trouble with using basic logic don't you? If I indeed consistently misrepresented your opinion, as you claim I do, then wouldn't it be more logical to conclude that maybe I misunderstood you?
Maybe I misunderstood you, or maybe you mistunderstood me. I don't know, but I do know that I did not mispresent you on purpose.
And I use "class" and "role" interchangably. They are the same to me. So maybe that's what caused the misunderstanding?
So just to be clear, when I say "role" I actually mean things such as 'warrior', 'fighter', 'monk', 'mage', 'priest', etc. etc. etc. Those are roles/classes.
So sorry if the fact that I use the word "role" and "class" for the same thing (warrior, fighter, monk, etc.) confused you.
[quote]Sylvius the Mad wrote...
My problem with that [the characters in FF are already fleshed-out] is that it leaves no room in which I can roleplay.
[/quote]
What you define as roleplaying isn't roleplaying.
Or maybe I misrepresent or misunderstand you again? By all means, please define roleplaying one more time, just to be sure.
[quote]Sylvius the Mad wrote...
If Cloud's personality is predetermined and fixed, what am I for? What is the point of there being a player at all?
[/quote]
You're there to control Cloud, to decide where he should go and who he should take with him, to guide him through battles safely and to experience his amazing adventure from his perspective.
[quote]Sylvius the Mad wrote...
Pre-written personality for the character prevents roleplaying.[/quote]
Nope.
Modifié par Luc0s, 19 juillet 2011 - 11:51 .