I know what you mean and i can understand you point of view from classic RPG perspective. But what you say is basicly that you don't accept Bioware's Mass Effects design direction, because you don't like it.Terror_K wrote...
@Lumikki: I'm still of the opinion that the development team changed what Mass Effect was supposed to be when approaching ME2. Sure, it was never supposed to be a pure RPG, but I don't for a second think that ME2 was naturally where the team originally wanted Mass Effect to go. IMO that's a product of them wanting to shift the focus to appealing to a larger audience and mainstreamlining the trilogy. Aside from the fact that the dev team pretty much admitted this going into ME2, I fail to see why they'd start the trilogy off with an RPG-based combat system that's far more complicated if they had intended to do standard TPS combat from the beginning. It would clearly be easier to just make standard TPS combat from the start rather than the convoluted RPG stat-bases system the original had.
You say Bioware admitted wanting larger audience. So, why would that be bad thing? Because you assume that it means something what you don't like. Does this mean game is gonna be bad or it's not just fiting your taste of games?
What you say here, listen your own words what I bolded. YOU don't believe something what Bioware is doing. Still the evidence is front of you, in ME2 and becoming ME3. Listen words what they sayed about stats and loot. If they did not want to do these changes, did God force them to do it or was it BIG bad wolf called EA who did it?
Or could explanation be so simple that you assume wrong and this is what Bioware wanted for Mass Effect serie?
I'm sorry that you did not get game serie what was all you wanted. But there is still a lot of RPG fans here who have wider taste of RPG. So, we don't have same issues you do. I loved both ME1 and ME2 and will very likely also love ME3. All of them will have bad and good points, because nothing is ever perfect.
Modifié par Lumikki, 01 juillet 2011 - 11:45 .




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