Morroian wrote...
Gatt9 wrote...
Bioware can do what they want. They did with Dragon Age 2, and it did incredibly well. Err, wait, it barely sold 1 million units and they had to give away another game just to get people to buy it, after slashing the price heavily.
You're understating its sales but anyway.......... If your point is it didn't do so well because of the elements it changed from DAO explain the success of ME2.
No I'm not. The number Bioware "Announced" was shipped units, not sold ones. Go look up the original statement, probably still on the DA2 board, the word "Sold" is nowhere in there. Since EA's a publicly held company, it's a major violation of law to state they sold something they didn't, so we can directly infer that because they carefully avoiding using the word "Sold" they did not sell 1,000,000 units.
You should probably also research ME2's sales. The numbers out there show that, depending on your source, it either didn't outselll ME or barely outsold it, and it definitely didn't outsell DAO. Carefull research will also find that on these very boards it was determined that the 6.6 million number people keep coming up with is false, it was an error, spoken just once.
I'm in total agreement here. What genre a game is in doesn't change how any sane person would feel about the game. And yet we keep getting into that argument anyway.
You're not seeing the big picture.
The problem isn't what genre ME2 falls into, it's what genre the Dev's claim all of these games represent, and how they're the future of the genre.
I couldn't care less if ME2 was billed as a TPS, my opinion on it's gameplay wouldn't be any different. What I care about is that Bioware and Bethseda are claiming these things are RPGs, and claiming that they're the future of RPGs, because marketing wants sales associated with RPGs.
So the arguement isn't specifically about ME series, or TES series, but the future of RPG's. Some unknown number of people love RPGs, and want to continue to play them in the future. If we sit quietly and let studios pervert the genre's essence by mislabelling other genres for sales reasons, then we get no new games.
That's why you see these arguements, because there are people who want RPGs.
Aye same myself as well
Seems a lot of people are caught up on things like stats when these are a carry over from pen and paper role playing were you had dice and so on to attempt to simulate chance, today's computers can simulate that chance far more efficently without having to bog us down (how many people actually understood THAC0 from the BG games? be honest) so why do we want to return to that?
This is what I mean.
Stats are a method of defining your character, his intrinsic abilities, and seperating your abilities from his. It's a Role, based upon things you know absolutely nothing about. Your Role does. You cannot hack a wallsafe. Your character might be able to, his success should be based upon his abilities, not your ability to play the same minigame 10,000 times.
Further, computers aren't "Simulating that chance" without stats, without stats there's no chance. You need the numbers in order to develop an equation based upon your particular Role's abilities. ME2 has no chance, either you can point a crosshair at it, or you can't. No independent failure.
Your ME2 character cannot independently fail or succeed on anything unless you do.
Why do we want to return to it? Because in a Roleplaying Game, you're supposed to take on a Role, one that the computer can arbitrate his success/failure and react to it. What some people here put forth as a Role is just pretending, as the game takes no notice. Without the stats, you get a Adventure game or a Shooter.
Stats define the Character, the Character defines the Role, the Role is fundamental in an RPG.
Without it, you're just pretending you're in a Role and the game couldn't care less. Look at ME2, what sense does it make for a Paragon of Law to work with a Renegade Paragon? None.
In an RPG, like Baldur's Gate, there would've been consequences.
In a TPS, like ME2, the game just pretends it's unimportant.