Gravbh wrote...
I think ME3 (and 2's) direction is fine. Even ME1 was billed as a shooter/rpg hybrid. 2 greatly improved the actual shooter part. 3 will hopefully strike the perfect balance for the hybrid.
Ok forumites, time for the gravy. I hear this a lot- that ME2 improved the shooter portion. How? I don't see it; I've mentioned this many times. It's monotonous, has little/no ai, no variation, no tactical options, just and endless series of hallways/bridges/trails with waist height boxes to hide behind. The control interface is smoother, but thats about all I could find that actualyl improved.
ME1 was not so amazing either, but it broke it up and added gameplay variety to compensate. Like finding those salarians on virmire, unveiling Vigil right in the middle of an otherwise tense moment, or tying your progress into an epic cutscene as you storm the citadel. All of these broke up the monotony and took the focus away from the combat, which while flawed, is forgivable because it's obviously not and never was the main point of the game. ME2 has no such fallback- it's combat, combat, combat, dialogues, back to Normandy, appx 30 times repeated.
So heres the challenge: What about combat improved? What mechanics, level design, weapon design, enemy AI/encounter, made it better? I personally can find very little, so here's your chance to convince me. My mind is open.