AlanC9 wrote..
Without DLC, you mean? (I'm still hoping for a GOTY edition.)
Yes. I never bought the DLC weapons, just the story-based DLC.
I'd like that, but I'm not sure I'd want to see it more than once in the game.
I agree. I just meant that there's a difference between robbing graves and 'exploring' in a setting and story consistent way.
sbvera13 wrote...
Ok forumites, time for the gravy. I hear
this a lot- that ME2 improved the shooter portion. How? I don't see it;
I've mentioned this many times. It's monotonous, has little/no ai, no
variation, no tactical options, just and endless series of
hallways/bridges/trails with waist height boxes to hide behind. The
control interface is smoother, but thats about all I could find that
actualyl improved.
ME1 had no AI (enemies just rushed at you), no variation (there was even less of an emphasis on anything other than immunity and/or barrier) and the level design was equally constrained.
You're wrong about ME2, btw. The suicide mission is just the same sort of broken up series of epic events like the Citadel in ME1. As an example, the plague on Omega has many separate segments - finding the batarian, scrounging for files on how the victims died, saving the human family, meeting with Mordin, saving his assistant; the same with Garrus's recruitment mission: you first storm to save him, then turn around to repel the mercenaries, go back and fight to lock down the underground and lastly take on a hellicopter in close combat.
If you say ME1 had "variety" then ME2 certainly did.
More importantly, the control interface being smoother is a really big deal. It's like saying that boats are an "improvement" over swimming in terms of how much it underemphasizes the impact.
So heres the challenge: What about combat improved? What mechanics,
level design, weapon design, enemy AI/encounter, made it better?
I personally can find very little, so here's your chance to convince
me. My mind is open.
The weapons functioned differently. Unlike ME1, where "good" meant enoough heat-reducing mods to just tape RMB on, ME2 had multiple functionality in the limited weapon selection (e.g. the sniper rifle upgrade line). Vanguard combat was a great change-up - it made the whole game play differently. The infiltrator cloak changed how you could get around the battlefield and deal damage.
Just some examples.
Modifié par In Exile, 03 juillet 2011 - 04:36 .




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