AlanC9 wrote...
I'm not sure if it's your ideas or just your writing that's muddled up. Sure, RPG fans are a majority of the fanbase. And yet these same RPG fans seem to have preferred ME2's gameplay by a pretty wide margin. Or are you saying that the professional reviews, user revieews, and sales figures are all lying, and lying in the same direction?
You seem to be confusing "fanbase" with "playerbase" here. There's a difference between fans of the game and the total amount of people who merely play it. I wouldn't really call all those people, for instance, who never even finished ME2 part of the "fanbase" of Mass Effect. Not much of a fan when you can't finish the game even once, and according to BioWare's stats that was about half of the people whose stats they tracked. Players who pick it up and whizz through it in a few days, then trade it in for the next "big thing" and don't think much about it beyond that except maybe picking up the sequel when it comes out in the sea of other games they regard just as equally aren't exactly "fanbase" material either.
So all in all, given how divided these forums are, I wouldn't say the vast majority of the fanbase preferred ME2's gameplay by a "pretty wide margin" at all. Just the overall playerbase. And I don't see why BioWare should design their games more for casual players who don't really love the game any more than the other games they play (in fact, probably less) over those who really loved the original and fell in love with the IP. And I feel this is BioWare's problem overall lately as a whole: they've been making their games more to bring in new fans than to appeal to the existing ones. DA2's massive art design changes were a classic example of this: a good majority of fans were happy with the Dragon Age's visual style, but they did it because a bunch of reviewers and casual players complained that it looked too generic and Tolkien-esque. It's pathetic.
littlezack wrote...
Exactly. I'm no marine, but if I picked up a sniper rifle, I think I'd at least be able to hit a non-moving target without my gun wobbling all over the place.
Yes, because simply being able to pick up a sniper rifle means you're automatically an expert sniper. You'll be able to hit any target dead-on by just putting the reticule on their heads without having to factor in distance, bullet-drop, curvature of the Earth (or other planets in ME's case), wind direction and speed, wind resistence, etc.
AlanC9 wrote...
But is anyone else making hybrids like ME2? There damn well aren't twenty of those a year.
You're joking, right? Pretty much every game these days is a hybrid. 90% of the AAA titles out there are all essentially the same: these gritty story-driven, action-oriented affairs with mild RPG and customisation elements. This is the age of the hybrid, and it's making gaming generic. One of the biggest reasons for my dislike of the direction ME2 and DA2 both took was because they're slipping away from their RPG roots and just becoming closer to the same generic drivel being pumped out by everybody else. Genres and games as a whole are losing their identities as every publisher and developer keeps trying to find this perfect hybrid game for the mainstream gamer to try and nab as many sales and as big an audience as possible.
Modifié par Terror_K, 04 juillet 2011 - 01:24 .




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