Praetor Shepard wrote...
Well, I've got a poll about gameplay and I've seen a few other polls that seem to point to many on these forums preferring ME2 gameplay over ME1, so I'm getting a sense that the fanbase / playerbase stuff is simply splitting hairs, IMHO. (Here's my poll: http://social.biowar...64/polls/13038/)
Yeah, but that's related to one specific form of gameplay: the combat. And even I admit that the way ME2 went about combat was largely better than ME1. I even agree that replacing stat-based combat with skill-based combat was better for the game, though I felt that there still should have been more skills and/or stats related to weapons somehow. Since Alpha Protocol was brought up recently, it's actually a good example of how it could be done: certain skills and abilities related to the weapons you're using. Kind of a case of, "you don't need to level up your weapon skill to use the weapon fully, but it helps to do so by giving you additional weapon-specific skills that'll help a lot."
I can't comment on the DA2 stuff cuz I don't have a copy of the game, but isn't there separate dev teams working on the two games / IPs? So I don't think that there is a fair comparison there, with such statements / positions.
While both are different teams, both essentially took the same approach to their respective sequels, and both seem indicative and representative of BioWare's overall recent change of direction, IMO: the fact that they're going more for the casual audiences than for the nerd sect. I wouldn't have a problem with overall concept if they choose to branch out with new IPs designed to aim at the mainstream gamer from the start, but they're not; they're sabotaging their existing IPs and twisting them towards the mainstream. That involves taking out RPG elements that scare off most casual gamers and introducing more action and simplification overall.
And with what I've seen in the Known Features thread and other sources, ME3 will have more for players than ME2 so I wouldn't write Bioware off and label them prematurely as ignoring the original fanbase (which I like to think I'm a part of since I like the first game too).
I don't think they're completely ignoring the original fanbase at all. I think they want to have their cake and eat it too. As I've said before, they're not
solely going for the mainstream audience; they're trying to find that perfect blend of game that can appeal to both sides to get as big an overall audience as possible. They want the GoW and CoD crowd
and the Baldur's Gate and NWN ones, and everybody inbetween. And they either don't seem to realise or don't care that to do this they have to introduce and cull factors that both sides like, thus losing parts of the audience in the process. They probably don't care as long as they get that meaty middle-ground though. And that's another issue I have with BioWare's approach lately: it's making their games seem like this cold, heartless forumula designed to be that genetically "perfect" game rather than a work of sculpted art that is made with love and naturally formed to be the best at what it's supposed to be.
And I'd rather believe they are doing their best to make the best game possible, regardless of labels like RPG, TPS and any other label / category that we can think of. But if we want a label I submit this potential candidate for consideration: iconoclast.
Exactly. And that's not a good thing, IMO. Christina Norman said something along those lines regarding their design of Mass Effect 2 actually: that they weren't worrying about labels and just setting out to make the best game they could. And as a result, Mass Effect 2 just ended being that and little more: a game. Not an experience, not a work of art. Just another game in a sea of other generic games out there.