Darji wrote...
Ok first of all. If they want to make a game with deeper RPG mechanics. The combat needs to be stats based. Otherwise its only a shooter. Secondly as far as the characterdriven story goes. Yes it would be great but the story in ME2 was not characterdriven, or complex, or even good. IT basicly was guy saves world but before that he recruits some guys with almost no personalty or deep character developement. Another thing is the features that bioware tries to hype alot with their games. And this is that your choices matter and that there will be consequences.
And this is the point where they really fail. Not one of your choices really mattered. Especially in ME2. The only thing that mattered was that you have to do their companion quest in order to let them survive. All the other stuff doesnt matter and it wont matter in ME3 either. Besides some Cameos. Which is really really sad. Why cant they do it like Alpha protocol. In this game the whole plot and also the settings will chance according to your choices.
Its great to say that a deep "RPG" needs a good character driven story but if you cant even do that and still try to convince people. Then something terrible went wrong in the developement.
You don't know that. You have absolutely no way of knowing that unless you have played the game, which I doubt you have.
And if you think nobody on the ship had any kind of personality, then I don't think you paid any attention to what was going on at all, because I saw great and sometimes subtle character developments in some cases.
And I can live if my guns aren't affected by stats in some nonsensical way, so I can't hit anything if I don't have points to invest in some of my skills, which makes no sense, since the character you play as is an N7 elite soldier.
And saving the galaxy/world is pretty much the plot of any game, so I'm not exactly complaning there. Even if the plots in Mass Effect have been more than that.
As for the RPG elements, they can be implemented in other ways than just being the incredibly boring loot and weapon stat system. Like the way they're doing it for ME3. And comparing Mass Effect to Alpha Protocol is just an insult, since the only good part about that game was the dialogues. Everything else was pure garbage.