KingDan97 wrote...
ITT: People fruitlessly complaining that a company wants to make money, that artists want more people to see their work, and that a company has lost sight of it's own values.
Games are changing, the entire landscape is transforming and if any of you honestly want an old school RPG, go play one. Better yet, go support an indie dev because I guarantee there's at least 5 revival projects being headed that would love some donations. Triple A games are very expensive, and the hardcore RPG market is dwindling, and even if there are some new gamers who just love old school RPGs the ratio of them to those who are moving on, or getting older, or losing faith, or one of any other of a million different reasons is not even close to matching up.
First, before all else, let me compliment you on a well written post. Now, to counterpoint...
Games aren't changing, they are what they were. In terms of design there's no difference between any given game today, and a game 10 years ago, aside from the fact that today's games are significantly shorter.
The mechanics and implementations are exactly identical to games 10 years ago, 15 years ago, in some cases 30 years ago. Sure, there's some cosmetic changes, shooters now have stories. RTS's aren't just "Build a base 40 times", but the actual gameplay is identical. This is because a game is a function of the control schemes. The only way for games to change is for new control schemes to be invented, because all existing variants our controls permit have been explored.
Not only are games not changing, they're not even innovating anymore. Seriously, what's the release schedule for the next year? ME3, DA3, Halo 7, COD 12, Uncharted 3, etc, etc. Games are wholely stagnant, doing nothing but rereleasing the same few games over and over and over...
ME2's not new, it's Gears of War's gameplay with KotOR's dialogue interspersed. ME2 didn't bring anything new to the table.
The "Hardcore RPG market" isn't dwindling, it's where it's always been, some percentage of the total market. In fact, DAO outsold ME and ME2, almost outsold them both combined, so clearly there's no issue there. As far as us "Getting older", the average gamer's been determined by multple studies to be ~37, we're the majority, not the teens.
This will continue happening, and unfortunately, some won't want to deal with the "inferior" multimillion dollar projects that are developed by teams of over 200 hardworking individuals over the course of thousands of hours within a period of years and will linger for the times when a group of 50 guys would work on a game for several years using preset scripting mechanics and old D&D manuals as the foundation for their entire gamebase so they had less work.
No, actually it won't. The analysts are currently projecting 2011 to be a 20% reduction in revenues. Not just double digits, but a 1/5 reduction, this is no small problem. That means there's going to be a number of studios folding. It's *highly* unlikely 2012 will be any better, because it's a major sign of gamer fatigue, too many studios making the same game over and over. It's pretty much a lock that we're on the steep drop of a market crash at this point. So it won't continue happening, because the old gods are shortly going to be dead.
As far as the team sizes goes, that's just a function of primitive tools. 200 man teams are nearly almost all artists, with only about 20 programmers. That's because they're brute forcing the art. Someone, somewhere, will develop intelligent algorithms for interpolating art, and then the team sizes and costs will drop inverse-exponentially.
Companies exist to make money, and with a studio as well known as Bioware you know damn well that EA won't have them pumping out things that are considered a niche market in today's gaming architecture. Sorry, but you're fighting a losing battle, and Bioware is trying to meet you halfway, in spite of the fact that most of the posts on here are full of nothing but hate and vitrol for anything they want to change. I constantly see disgust at the practice of a CoD game being released annually with the small amount of changes to the core system but it seems that whenever a company like Bioware wants to experiment with their own games, everyone wants someone fired, or killed, or their offices razed to the ground.
There's alot of problems in here...
First, you're assuming EA has an agenda that isn't "Spam the market, surpress the reviews, grab cash". EA's not interested in quality, hasn't been in over a decade.
Second, you're making some very major assumptions about the state of the industry. Not until the late 2000's was a job in gaming respectable. The CEO's and buisness people of these companies aren't there because they're the best and brightest, those people went to work in other sectors, where they'd get a ton more money and alot more respect. The people running the gaming industry are clueless. They're not making decisions based on healthy reasons, they're making them based on trying to make the most money with every release, which is why everything's treated like a Blockbuster, even when it clearly isn't. I mean seriously, these people forbade Will Wright to make The Sims, and when he did it anyways, it sold 13 million units. These people claim that "Turn based gaming is dead", and yet Pokemon outsells almost every other game every year.
The whole "RPG's are a niche market" is a myth, that the CEO's and buisness people perpetuate, because they think they can make the next Doom or Warcraft. That's the only reason for it. It's akin to Hollywood doing nothing but making versions of Pirates because everyone in Hollywood thinks that if he makes a movie with pirates in it, it'll make a billion dollars.
That's how the gaming industry works.
As far as being a niche market goes. Like I said, DAO outsold ME and ME2.
Nor is it a futile battle, because when these companies fail, and they will fail, likely by the end of 2012 at the rate we're dropping revenues, people will know why. So when the penduleum swings back to PC Gaming starting in late 2012, there'll be a marked difference. It will swing, the Industry is cyclical, but I'm not going to elaborate here on that as this post is already long enough. PM me if you want to here my perspective on that topic.
Grow up people, they don't need to start making new franchises to try out new ideas, especially if they see their new ideas working within an existing franchise. Yet it seems like the most consistent suggestion I see is along the lines of "If you want to do new things make new games" Well guess what. That is exactly what they are doing. Years of passion on behalf of many many dedicated people who care about what the people who claim to be their "fans" gets torn down release after release because it wasn't quite your taste.
Here's the thing.
When you change a series in the middle, without any reason other than some Suit saying "Shooters sell more units, make it more like a Shooter 'cause I want a bonus!", you alienate some portion of the fanbase. You *cannot* alienate customers in a buisness, especially an entertainment one, trying to chase some mythical market. Trying to switch demographics almost always leads to failure.
When you make a switch, you *must* have a valid gameplay reason, not a Suit searching for a bonus thinking all you have to do is put in more guns and you'll sell 10 million units.
Would you walk into a fine arts museum and call a piece trash for the simple fact that you personally didn't like the perspective they took, the fact they focused on warm colors instead of cold colors or the fact that it was based on an allusion as opposed to being an originally inspired work? No, because you'd just come off as an arrogant fool.
Well these people, these human beings who slave for 10 hour days before their work, their baby comes out to the world, the thing that they needed to examine, and dissect, and retract upon their vision just to make sure it ever got out, they are artists. They do amazing things, they put their hearts and souls into these products and they look and feel fantastic.
You've never worked in the Game Industry have you? Never read about it either I take it?
Especially at a big company, it's not about a "Vision", other than a Suit's search for a bonus and a promotion. You make the game they tell you to make, not the game you envisioned. You walk into a room with a grand vision, and the suit tells you it's great, but make it more like Doom, or Warcraft, or whatever sold well last year.
The gaming industry is a sweatshop, pushing out the door some random Suit's plan for a promotion, not developing visions. It stopped being about visions in the early 00's, which is really obvious considering that everything is some variation of the same two games these days.
From there, all I'll say is you *really* should google EA cooporate culture, they've a long standing reputation in the industry.
They need to cover the randomness and abuse that people put into their products, they need to prepare for every eventuality they can and they can't outright ask you if that's what you want because that would ruin the surprise, or you could misunderstand them, or vice versa. And even if they polled us on every little minute detail they were going to put into the game they'd still have people who didn't want things changed, or people whose voices weren't heard because they missed the deadline for the poll or love the games but haven't signed up for the social forums.
You really should read more about the game industry. They're not doing anything other than covering a suit's bullet list of features to implement. Look at ME3, delayed to implement Multiplayer and Kinect's voice recognition? That doesn't improve the game in any way. It's someone's bullet list for selling more units.
In short: The people at Bioware are working miracles getting a product as polished as their games are in the time they have, and constantly crying out for more time just isn't a viable solution because eventually the game is going to have to come out.
A poem is never finished, only abandoned.
-Paul Valery
I've not doubt they are. I doubt highly they really want to be turing out some suit's bullet list, and shipping out inconsistent products, but they're on a Suit's schedule, not working on a Vision. Look at Bioware's games before EA grabbed them, look at it now, the change is very obvious.
Modifié par Gatt9, 04 juillet 2011 - 06:59 .