SalsaDMA wrote...
I was hugging the cover cause the friends of my target would tear me a new one if I stayed up.
Maybe your game acted different than mine, but whenever I stayed out of cover longer than it took to fire a few shots or launch a power, I would be toast. And GCD of powers I used often flowed with the 'rythm' of when I could pop up again, so....
You have squadmates to work with. Even 'useless' powers like CS or Shockwave staggers enemies, and that moment is the opening for an attack. In fact lately I've been loving Jack's Shockwave, works really well in conjunction with a Soldier's ARush.
I cannot fathom how you can claim GCD added to the game, when all it did was restrict you from using anything but the most optimal powers. It killed diversity while playing, where they should have used a mechanic instead that encouraged diversity of skill usage.
If you want ME to be the dumbed down, then ICD will do it. You can use Overload + Incinerate to instantly kill enemies without ever thinking about it. It may look awesome, but after doing that 10000 times it gets old, no different than playing God of War in Space. And in order for a game like that to be challenging, it needs to either bump up the number of goons, which makes the whole action look like a cartoon, or beef up the enemies, which takes killing one longer, but at the end of the day, it's still power > power > power > guns > power > power > power > guns (repeat).
In ME2, enemies can only spam one power at a time, same as you. Enemies use the same gun as you. Enemies need to reload their guns, same as you. If you were to look at the enemies' skill tree, they're roughly the same as you. If you wanted individual cooldowns and become really powerful, then a regular enemy skill tree is completely different, with a ridiculously amount of health and/or defense. That is not how an RPG system works. The more even the playing field, the more you rely on tactics, and as I've pointed out before,
GCD makes you combine powers with squadmates and guns.
Otherwise, it's just powers > powers > powers. There is nothing deep or challenging about that.