You seem to be conciously misinterpretting what I was saying here. What I meant when I said the landscape was changing I was referring to changes in team composition, in the approach to what you need when you go into building a game. There have been huge changes within the design process, you need to come up to your boss with much more now then you've ever needed to before. You make the argument that everything is the same, but honestly, they aren't. The devil is in the details, you can argue that every movie has similar shots, that doesn't make them the same movie, every book has a climax, that doesn't make them the same.Gatt9 wrote...
*snip for length*
The pieces don't make the puzzle, it's how they go together. I can look into Mass Effect and say that a Mass Relay looks exactly like the device from Contact, does that make Mass Effect tentamount to Contact? No. It means that one thing is like Contact. Similarly, Just because Mass Effect uses a cover system similar to Gears of War, but they're far from identical. They use a similar engine but the looks, the feel of the controls and the impact of the writing compose what makes a game unique. All of them together. Just because a painting is done using oil paints doesn't mean it's the same as every other oil painting.
The dwindling I was refering to was specifically the hardcore RPG market, and a relative percentage of the sales of hardcore RPGs compared to those of the industry as a whole. I agree that many people who haven't played true RPGs would enjoy them if they game them a good chance, that doesn't however mean that as of now that their cut is much lower then the "casual" market. And the entire world economy is down, with the possible exception of North Korea. Games unfortunately have the monumental task of having something more than a story concept to come forth with when they begin developing.
Games are an art form, so a team of 200 doing art, makes sense. I don't want algorithims that can remove the human element, I well hope to become a conceptual artist at some point and there are many little touches an artist puts in because he cares(and programmers are artists too), things that go beyond what they necessarily need to do. To suggest that ways of removing artists is a good thing, well I am personally offended for one, because frankly artists inspire thinkers.
Jules Vernes, George Lucas, and Gene Roddenberry have had amazing impacts on the way our culture approaches innovation. Without artists, quite a lot of innovation wouldn't have happened because not every scientist can be a renaissance man. Both ends are equally required, both need to exist, if anything I would argue that programming use will decrease before art does because while a game will have one or two features that will really stand out in the way of gameplay, the art design within a game is what will really impact.
The notion that you shouldn't judge a book by it's cover comes to mind, mostly in just how often it is ignored. That's not to say I wholistically agree with it, but the idea is that much of the time it's exactly how a game is judged because we don't get to have a game in our hands, we do however get to see how it looks in action and when we're asked to put down over 60$ on a game with no idea how it will be to get through it, yes the look of it will sell it. The writing will sell it, the art will sell it.
I never made the argument that CEOs know whats best, that doesn't however change the fact that as of now, they are deciding what gets made. And if you think just because a company falls that means that the CEOs will immediately open their eyes and see the error of their way in a matter akin to that of Darth Vader, and then they will start caring, that is just as naieve. I also never said PC gaming is in any way dying. PC gaming is quite strong but the strongest sectors of PC gaming are RTS crowds, currently sated by Starcraft, LoL, HoN among other things that appeal to their old tastes(the tastes that haven't changed from what was previously produced).
I could easily make the arugment, one that a CEO wouldn't have too hard of a time rationalizing that DAO sold so well because people liked ME1's shooter elements, and then ME2 sold worse because after buying DAO people were afraid that ME2 would be bogged down with features they don't look for in a game. Doesn't mean it's true, there could be one of a million reasons why it did or didn't sell as well as it did. I'm just saying that you're argument is that a CEO will see the "truth" while his truth may well be different from yours.
I would never make the claim that adding in features completely tangental to the previous market is a good thing, or a logical step. A suit would also never suggest the addition of a feature that makes no sense just to try and add to the market. That was some strong hyperbole you were throwing around because I was refering to when I saw the line of make a new game thrown when ammo was added to ME2, when the dialogue wheel was being put into DA2 or when news first broke that the entire ME1 team wasn't returning in ME2. Things that work with the game, and frankly made them stronger games, even if the ammo wasn't well explained or refined, or some of the ME2 team wasn't as well written as other characters or some ME1 characters weren't done justice because there wasn't as good of a rationalization for them to hold a permenant positon as others
I also find it ironic that your argument includes a suit trying to add more guns when I consistently see people wanting more loot, even at the cost of all the guns feeling the same like in ME1.
And while yes, vision is often heavily compromised to the end of profit that is the case in almost every media industry, with the exception of written media. The thing that separates games from the pack of movies and music is that by and large, the independant sector of games is still budding. And it's no where near as close to the forefront as it is in other areas. It's going to take some time for indie games to grow, but they're coming up fast with studios like Team Meat, Mojang, Fritctional and Frozenbyte all having best selling indie games.
Vision is still huge in the gaming industry, just like hope existed in Pandoras box, you just need to find it. And just because a game is maybe shifted to a different sector doesn't mean the vision dies, because the largest part of the vision is the world it's within, not necessarily the genre of the gameplay. Halo Wars is very distinctly a Halo game when you play it because it has the right tone, and design.
Multiplayer isn't coming, Casey has said that, the Kinect implementation was fast and could easily make gameplay easier and more fluid for those willing to adjust. The reason why Kinect was implemented is because the Kinect has voice recognition technology out of the box, Bioware basically just needs to submit the list of written dialogue, some combat commands and maybe phonetic pronunciations.
I am also aware of EA's history but blaming everything on them after they published games like Dead Space, Mirror's Edge, Brutal Legend and Shadows of the Damned, none of which were guarenteed heavy profits, but were still published on merit, is fairly laughable. I'm not saying EA is suddenly not a buisness, or that it exempts them from the behaviors of them in regards to Medal of Honor or Need for Speed, but I will however say that John Ricitiello is no Bobby Kotick.
Anyway, this has gone on for much longer than I intended or feel necessary. I'm willing to agree to disagree, because I do know how the games industry works, and I do know how games are developed and I do know how suits interfere but nowadays gameplay is just a vehicle for the true show of a game, which is the art.




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