sbvera13 wrote...
AlanC9 wrote...
How did Bethesda end up with the awful Oblivion scaling, come to think of it? I don't remember a Morrowind mod that leveled everything in the game to match the PC.
Nobody knows why for sure, but it was probably something to do with accessiblility. AS in, you could jump into any quest and be reasonably able to finish it. The end result of course was to flatten the game, and make every quest trivial, every enemy beatable, and take away all variation. Kind of what ME2 did with it's combat, IMO. Although that's largely due to no variation in enemies or level design, the GCD and shields/etc making everything immune to 80% of your powers contributed to the lack of variety also.
It was worse than that IMO, it wasn't just that every quest was beatable but that every quest was also impossible at the same time depending on build. The one that nailed me the first was this lame quest where a farmer wants you to protect his sons while they fight off gobllins on the family farm. Perfectly fine quest if you take it at a low level, go on a high level and the sons are fighting level 20 goblins and get killed in one hit, also level up with speachcraft, mercantile etc. and your combat skills are not up to snuff to handle pretty much everything you bump into from in the open world. Without level scaling you just take on quests that are targetted to a lower level combat skill and goblins that are powerful enough to take over countries aren't harrassing a small farm. ME2 at least only failed in one direction with there level scaling woes.




Ce sujet est fermé
Retour en haut




