Am I the only one who thinks video game RPGs are too much about combat these days?
And I am not talking about stats vs. action either.
his occurred to me yesterday when I played DA2 (still have to finish it after quite the break). The structure is sooooo repetitive. It's a dialogue, you go to the next area, there is combat, you go on, another battle, you go on, next dialogue, and then combat. Rinse and repeat.
It is especially bad with DA2 because of the waves of enemies and the bad combat but in the end, it is true for most other RPGs these days as well. DA:O, Mass Effect, Witcher2, Two Worlds 2, etc., etc.
When we used to play pen and paper RPGs, combat would only be a minute part of the "gameplay". A lot more would consist of social interactions and - and that is what I am missing most - puzzles. Why is it that today, inventory is made up of weapons, armor and potions (and jumk

) and that is it? Why not take a page out of the adventure book and give us some items for puzzles or give us more puzzles that require us to interact with the environment (e.g. how come, physics puzzles are more relevant to shooters than RPGs?). Why not add that into some more social quests (none of the best social quests in recent years that com to mind is the detective story in chapter 2 of witcher 1).
I don't miss stats and loot in RPGs, what I miss is more diverse gameplay. I mean I get that combat is more important for video game RPGs than say PnP and that especially the social component is difficult due to voice over costs, etc. but it is getting ridiculously emphasized IMO.
I remember when Might & Magic VI came out in the 90s, it was a great RPG with lot's of exploration etc., but it was criticized for it's focus on rather extensive combat against armies of enemies. If you play it today, apart from graphics and some mechanics that were not possible at the time it plays pretty much like any of today's RPGs but there is no criticism, anymore because that is what we got used to. IMO that lack of diversity needs to be addressed.
Sorry for wall of text.