[quote]Il Divo wrote...
[quote]SalsaDMA wrote...
Let's elaborate on your example, rather than take a simplified outlier.
When your GM tells you that a short sword +1 dropped, do you use that for all your fights instead of your longsword, or do your reserve your normal longsword for some, given that they perform differently? When you have a 'longsword +2, flametongue' do you replace it with the new 'longsword +3' you just found? Some would stick to the old, some would stick to the new and some would keep both and use them for different scenarios.
And if we go into AD&D 2nd edition which I played back then, weapon proficiencies/specializations start becoming important too for some classes/kits in wether or not you would use a 'new' weapon in favour of an old one. [/quote]
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Mass Effect does not possess weapon proficiencies/specializations. Once I get a better assault rifle, there is no reason for me to use a weaker assault rifle.
If it did, the comparison would be relevant. It is a linear progression. In Mass Effect, I find a gun. The gun I pick up is likely either better than what I am holding, or much worse. If it's better, I take it and hand my old gun to someone else. If it's worse, the gun becomes omnigel. Often times, I don't even need to look at the actual numbers. The new weapon's stats will either be all yellow for 'better' or all red for 'worse'. Rare is it that I find a gun where this isn't the case.
That's why the longsword example works; you're dealing with two items of the exact same type, but one is clearly better. I can't think of an instance in DnD where I would use a weaker longsword, unless I had reason to believe the +1 might break. Likewise, in Mass Effect, I've never found a reason to use a gun with weaker stats.
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You just ignored the first part of my comment to solely disagree with the second part.