Lumikki wrote...
Yes, it could have been improved, but it NEVER could have be fixed.SalsaDMA wrote...
Lumikki wrote...
I'm not so sure about it, because in ME2 weapons has one addional attribute what ME1 weapons did not have. What allowed weapons to be more district.Ahglock wrote...
It sucked overall don't get me wrong, and ME2 did a decent job of making weapons feel distinct, but ME1 could have been improved on in that regard to do the same.
And there is nothing preventing that aditional attribute to be present in an enhanced ME1 system. Nobody is saying ME1 was perfect, far from it. But it could have been improved upon instead of being ditched entirely.
This is because ME1's problems was in the base system design, it was focusing too much in statical gameplay. ME2 was the fix, they actually fixed the base system design, but they made huge mistake, when they cut all the customation option totally off or made them too simple. What meaned player lost most customation choises too, not just the statical gameplay what was the issue. In ME3 they will try to fix that mistake and bring the customation choises back, without brigning the statical gameplay. What was the base issue with statical gameplay? They used normal RPG feature system in game what was not normal RPG. It doesn't work well, because wrong kind of game.
Issues where:
Combat (conflict between two different opposite system):
- TPS combat (player skill) vs stat based combat (character skill)
Games focus (two different gameplay style conflicting each other):
- Induvidual item based loot with big inventory (slow, statical) vs cinematic high visual impression action gameplay (fast, visual)
Let's agree to disagree.




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