the_one_54321 wrote...
Sylvius the Mad wrote...
I don't really care about the backstory because it's not something over which I can ever have control.
This is functionally equivalent to what you complained about in FFVII. Something over which you can't ever have control. The differentiation is that in FFVII it happens within the game and in the other examples it happens before the game.
The events in the game are the game's substance. If I don't have control over them, what is my role? Why am I playing the game if my input makes no difference? And more importantly, how is that roleplaying? Where's the play?
But, as you outlined with KotOR, actions that happen outside the game are functionally equivalent to actions that take place within the game for role playing purposes. You just contradicted yourself.
That's only true if you equate choices I can make with choices I cannot make, and apply them symmetrically across the in-game/out-game barrier.
If you can have any ending after the conclusion of KotOR, and the backstory of a character does not change the quality of role playing, then it can still be role playing even if you sometimes cannot control the actions/behavior of a character during the game.
How are you reaching that conclusion? Either you've made an error in reasoning, or you're making an implicit assumption I haven't discerned (and which I don't accept).
How are you roleplaying the character if you're not the one making the decisions during gameplay?
What is your opinion on the severe drought situation in El Paso, when considering the delicate nature of the aquifers and Rio Grande?
That was a question that included new information.
It asserted nothing. If it did, then there should be a possible state of fact which would render your question false. What is that state of fact? What circumstances, if true, would render that question you just asked a false statement?
If it is possible to make an assertion with a question, then it is possible to lie (make a false assertion) with a question.