Biowares Take on on deeper RPG mechanics. "Forget about stats and loot. More combat.
#1126
Posté 06 juillet 2011 - 07:11
In ME1, you could hack a computer by throwing gel on it. You might as well whack it with a magic wand, for all the sense that makes.
#1127
Posté 06 juillet 2011 - 07:16
I just made that up. Really, anything can make sense if you approach it right. It's the outright conflicts- like a hologram acting like a solid object- that throw people off.
Modifié par sbvera13, 06 juillet 2011 - 07:17 .
#1128
Posté 06 juillet 2011 - 07:20
Sure it doesnt make in realistic sense but *shrug* what does these days? I mean in a world where one can use "space" energy to kick someones teeth in, why not tactile holograms?
#1129
Posté 06 juillet 2011 - 07:23
#1130
Posté 06 juillet 2011 - 07:23
Cainne Chapel wrote...
Eh, I dont see why holograms acting like solid objects would hurt in a sci fi setting, I mean joker already controls The normandy with it basically and it IS a staple of the sci fi genre.
Sure it doesnt make in realistic sense but *shrug* what does these days? I mean in a world where one can use "space" energy to kick someones teeth in, why not tactile holograms?
Well you aleadly can use holograms as keyboards in real life. Its not that the hologram is solid, its that the system is using some way of detecting where your finger is in the X Y Z axis in the air. The hologram is all show, A GUI just like on a computer.
Holograms are NEVER solid. Unless you can make light solid somehow I guess.
Modifié par Nashiktal, 06 juillet 2011 - 07:24 .
#1131
Posté 06 juillet 2011 - 07:24
Saying Mass Effect serie should not have TPS combat, because "I WANT RPG" system. What's the point even discuss if you don't allow Mass Effect serie be what it has been allways, cinematic action RPG with TPS combat. Because TPS combat does change how everyting is connected to each other. You don't need character skill based combat (stats), because there is TPS combat, what is player skill based. You want some heavy loot system, not just for customation reasons, because customation can be done without loot too, but because you expect Mass Effect to be find best item from loot game. You expect slow RPG based statical gameplay fit to Mass Effect serie.
Are you people kiding, do you understand what that does game like Mass Effect. We would be going back to ME1 problems. What can't be fixed with RPG system, because those RPG systems where the problem. Sure, some of the features what was issue, can be made more smooth as less as issue, but they would still be issue. Fast action based TPS gameplay doesn't go well with slow statical RPG gameplay.
Modifié par Lumikki, 06 juillet 2011 - 08:20 .
#1132
Posté 06 juillet 2011 - 07:25
#1133
Posté 06 juillet 2011 - 07:26
Lumikki wrote...
So, people are back to beging now.
Saying Mass Effect serie should not have TPS combat, because "I WANT RPG" system. What's the point even discuss if you don't allow Mass Effect serie be what it has been allways, cinematic action RPG with TPS combat. Because TPS combat change how everyting is connected. You don't need character skill based combat (stats) where is TPS combat what is player skill based. You want some heavy loot system, not just because customation, because it can be done other ways too, but because you expect Mass Effect to be find best item from loot game. You expect slow statical gameplay fit to Mass Effect serie.
Are you people kiding, do you understand what that does game like Mass Effect. We would be going back to ME1 problems. What can't be fixed with RPG system, because those RPG systems where the problem. Sure, some of it can be made more smoot as less as issue, but they would still be issue. Fast action based TPS gameplay doesn't go well with slow statical RPG gameplay.
I'm sorry, not to offend but I can't understand what you are trying to say.
#1134
Posté 06 juillet 2011 - 07:26
Sylvius the Mad wrote...
Rhetorical questions can't make points. Questions convey no information.
Questions can convey information; even in the most stringent sense, questions convey the assumptions I am currently using (which are not themselves a question).
"How is your pregnancy?" (said truthfully) entails multiple things, including that I believe it is logically possible for you to be pregnant.
#1135
Posté 06 juillet 2011 - 07:27
sbvera13 wrote...
It wokred like this. The omni-gel, which is made up of the constituent elements of battlefield salvage, bonds instantly with the device. This allows a direct and immediate interface with the user's omni-tool, allowing alternate circuit paths to be mapped through the gel, resulting in an instant bypass.
I just made that up. Really, anything can make sense if you approach it right. It's the outright conflicts- like a hologram acting like a solid object- that throw people off.
You're giving yourself too much credit - that didn't make any sense. So, basically, Shepard melts guns, throws them at computers, and the slag instantly hacks the computer. Right.
#1136
Posté 06 juillet 2011 - 07:29
Nashiktal wrote...
Cainne Chapel wrote...
Eh, I dont see why holograms acting like solid objects would hurt in a sci fi setting, I mean joker already controls The normandy with it basically and it IS a staple of the sci fi genre.
Sure it doesnt make in realistic sense but *shrug* what does these days? I mean in a world where one can use "space" energy to kick someones teeth in, why not tactile holograms?
Well you aleadly can use holograms as keyboards in real life. Its not that the hologram is solid, its that the system is using some way of detecting where your finger is in the X Y Z axis in the air. The hologram is all show, A GUI just like on a computer.
Holograms are NEVER solid. Unless you can make light solid somehow I guess.
Thats true... but given that the OmniTool can produce light, fabricate things out of thin air (essentially), Overload electronics, heal people and create a tangible explosive drone..... I dont think creating a blade with it or the fact that it can have tactile touching mechanisms is too out of lore for it.
Heck that omni tool is the technological equivalent to Biotic users if you ask me. It can do just as much as they can eh?
#1137
Posté 06 juillet 2011 - 07:30
Sylvius the Mad wrote...
I was responding to the_one's claims that BioWare's previous games had done the same thing, but they hadn't. When the Warden consents to the joining ceremony, he does so because the player directed him to. When the Bhaalspawn accepts Shandalar's punishment, it is because the player chose acquiesence. When the Hero of Neverwinter infiltrates the Bloodsailors, it is because the player wanted him to do so.
KoTOR forces you to pick someone to escape from Malak. You cannot demand everyone surrender or attempt to kill and capture Bastilla at that point and beg for Malak's mercy. That's a rather egrigious example.
ETA:
DA:O also forces you to drink from the chalice Duncan hands you in the cut-scene.
Modifié par In Exile, 06 juillet 2011 - 07:38 .
#1138
Posté 06 juillet 2011 - 07:36
Oh no I am actually one of the people arguing for the Omni blade, but I just wanted to point out that Jokers interface isn't just science fiction.Cainne Chapel wrote...
Thats true... but given that the OmniTool can produce light, fabricate things out of thin air (essentially), Overload electronics, heal people and create a tangible explosive drone..... I dont think creating a blade with it or the fact that it can have tactile touching mechanisms is too out of lore for it.
Heck that omni tool is the technological equivalent to Biotic users if you ask me. It can do just as much as they can eh?
Although I have to point out the Omni tool does have a physical component not shown,.
#1139
Posté 06 juillet 2011 - 07:36
#1140
Posté 06 juillet 2011 - 07:41
#1141
Posté 06 juillet 2011 - 07:43
Cainne Chapel wrote...
Thats true... but given that the OmniTool can produce light, fabricate things out of thin air (essentially), Overload electronics, heal people and create a tangible explosive drone..... I dont think creating a blade with it or the fact that it can have tactile touching mechanisms is too out of lore for it.
"Well, we have blue telepathic space women, giant cthulhu spaceships, FTL travel, telekinetics with the ability to make thermodynamics cry, and translator chips. But an omni-blade? That's just silly."
#1142
Posté 06 juillet 2011 - 07:45
Yeah, and that has been the issue from start, people don't understand how all different aspect of the gameplay are connected each others and affecting each others. They don't understand conflict between two different systems and style of gameplay.Nashiktal wrote...
I'm sorry, not to offend but I can't understand what you are trying to say.
Example, like player skill based combat and character skill based combat. You can't have both in same game in combat side without issues, because they are opposite features.
#1143
Posté 06 juillet 2011 - 07:47
Lumikki wrote...
Yeah, and that has been the issue from start, people don't understand how all different aspect of the gameplay are connected each others and affecting each others. They don't understand conflict between two different systems and style of gameplay.Nashiktal wrote...
I'm sorry, not to offend but I can't understand what you are trying to say.
Example, like player skill based combat and character skill based combat. You can't have both in same game in combat side without issues, because they are opposite features.
No I mean your previous post has grammar and spelling problems that made it hard to read.
Again though, not trying to offend.
#1144
Posté 06 juillet 2011 - 07:51
That's because english is not native language for me. If I would try discuss here with my native language, over 95% of people would not understand word of what I say. So, I use english as good as I can.Nashiktal wrote...
No I mean your previous post has grammar and spelling problems that made it hard to read.
Again though, not trying to offend.
You can try, I write here same what above in my own language.
Se johtuu siitä että englanti ei ole minun luonnollinen kieli. Voisin kyllä yrittää keskustella omalla kielelläni, mutta yli 95% ihmisistä täällä ei ymmärtäisi sanaakaan mitä minä sanon. Joten käytän englanninkieltä niin hyvin kuin pystyn.
Modifié par Lumikki, 06 juillet 2011 - 08:11 .
#1145
Posté 06 juillet 2011 - 08:06
sympathy4saren wrote...
Looks like more and more fellow fans are beginning to see what road ME is going down and beginning to speak up.
More and more? I see mostly the usual suspects here. konfeta excepted, but I'm not quite sure which side konfeta's on --- beyond thinking that the sides are kind of pointless, which is an insight that I totally support.
#1146
Posté 06 juillet 2011 - 08:08
In Exile wrote...
Sylvius the Mad wrote...
I was responding to the_one's claims that BioWare's previous games had done the same thing, but they hadn't. When the Warden consents to the joining ceremony, he does so because the player directed him to. When the Bhaalspawn accepts Shandalar's punishment, it is because the player chose acquiesence. When the Hero of Neverwinter infiltrates the Bloodsailors, it is because the player wanted him to do so.
KoTOR forces you to pick someone to escape from Malak. You cannot demand everyone surrender or attempt to kill and capture Bastilla at that point and beg for Malak's mercy. That's a rather egrigious example.
ETA:
DA:O also forces you to drink from the chalice Duncan hands you in the cut-scene.
Though out of the universe of potential PCs in these games only a minute percentage would wish to take the options that Bio excluded. Which of course is the point; some options are not worth implementing.
#1147
Posté 06 juillet 2011 - 08:41
Yeah, I agree. All of Biowares games force players to do sertain action in sertain situation.In Exile wrote...
Sylvius the Mad wrote...
I was responding to the_one's claims that BioWare's previous games had done the same thing, but they hadn't. When the Warden consents to the joining ceremony, he does so because the player directed him to. When the Bhaalspawn accepts Shandalar's punishment, it is because the player chose acquiesence. When the Hero of Neverwinter infiltrates the Bloodsailors, it is because the player wanted him to do so.
KoTOR forces you to pick someone to escape from Malak. You cannot demand everyone surrender or attempt to kill and capture Bastilla at that point and beg for Malak's mercy. That's a rather egrigious example.
ETA:
DA:O also forces you to drink from the chalice Duncan hands you in the cut-scene.
Iit's more question does player it self has issues or not with that choise of action. If player was fine with action, then it doesn't feel like forced choise. Other hand, if player did not want to do that action, then it feels like forced choise. As far I can see all Biowares games has allways force sertain situation, because it's only way to make story flow to correct directions.
Modifié par Lumikki, 06 juillet 2011 - 08:52 .
#1148
Guest_EternalAmbiguity_*
Posté 06 juillet 2011 - 08:55
Guest_EternalAmbiguity_*
Lumikki wrote...
Yeah, I agree. All of Biowares games force players to do sertain action in sertain situation.In Exile wrote...
Sylvius the Mad wrote...
I was responding to the_one's claims that BioWare's previous games had done the same thing, but they hadn't. When the Warden consents to the joining ceremony, he does so because the player directed him to. When the Bhaalspawn accepts Shandalar's punishment, it is because the player chose acquiesence. When the Hero of Neverwinter infiltrates the Bloodsailors, it is because the player wanted him to do so.
KoTOR forces you to pick someone to escape from Malak. You cannot demand everyone surrender or attempt to kill and capture Bastilla at that point and beg for Malak's mercy. That's a rather egrigious example.
ETA:
DA:O also forces you to drink from the chalice Duncan hands you in the cut-scene.
Iit's more question does player it self has issues or not with that choise of action. If player was fine with action, then it doesn't feel like forced choise. Other hand, if player did not want to do that action, then it feels like forced choise. As far I can see all Biowares games has allways force sertain situation, because it's only way to make story flow to correct directions.
Yes, it is impossible to have a story where every decision is made by the player. Unless the game is on like ten quad-layer Blu-Ray disks or something, lol. What little choice we have, though, is ages better than what most games have.
#1149
Posté 06 juillet 2011 - 11:14
I would like to know will we have more freedom this time?
Progression in ME2 was very strictly controlled giving an illusion of free choice. Every upgrade and a shop items were available only when the script allowed you to acquire them. This is why all the loot and mining and whatnot is USELESS in ME2.
All the progression in that matter is hidden in a upgrade/tech tree of sorts. So you cant evolve in a way you want it to, you must wait for a time window to upgrade the things you really want to.
All it is is catching up with the level scaling. making money isnt "profitable" here anymore.
Similar thing was done to powers. You HAD to waste some of them to buy useless for your gamestyle ability only to buy the one you want 3 skill points later.
I have a feeling it will be similar in ME3. I would BW reconsider if that's the case. It robs us of a fine-tuned classess (to our liking) and imposes on a player a very strict path how to upgrade/level up.
Besides (a sidenote maybe?) it gave little to no incentive to gather or spend money for new equipement as all the stats were similar and new weapons only appeared in levels designers wanted them to.
If thoes RPG elements were to be fixed I would be really happy and in my opinion, gameplay-wise, ME3 would only benefit from it.
#1150
Posté 06 juillet 2011 - 11:37
How was ME1, DAO or any other Biowares game any different?hangmans tree wrote...
Progression in ME2 was very strictly controlled giving an illusion of free choice.
You access and choises is totally based you level progression in story.
That's what linear progression does.
Modifié par Lumikki, 06 juillet 2011 - 11:37 .




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