based on the e3 vids, they will increase further the ME2 type leveling:
level1 skill/power requires 1point, level2 2points, level3 3points, level4 4points, level5 5points, level6 6points.
in the vid Shepard was level18, and he had a total 36 skill/power points. i hope they don't limit the max character level limit at 30, because then you can't even max out 3 skills/powers.
the problem is that you actually have to wait even further to achieve a level6 power, if we don't have points 3 level at least.. i think it was better in ME1, because the skill progression was limited by character level and you could invest points in other skills.. in ME2 a skill was maxed out at level 5-6 which is sixth or fifth of the total character level. if the system remains which was presented in the vid, a single skill/power will be maxed out at level 11. i hope BW fine tune it.
IMO it would be better if the skills/powers' rank1-2-3 (linear, no choice) would require 1 point , and rank4-5-6 (non linear, 2 choices) would require 2 points, AND every skills/powers' ranks would be unlockable after predefinied character levels, as appropriate weaker/lower ranks at low character level, and stronger ones at mid-high character level. it is a matter of balance.
also in ME1 Shep became a Spectre, and thanks to that, new skill was available. in ME3 i'd like to see Shepard's skills/powers a bit/minimal story specific at least one.
gaining xp after each kill, i like it better than summary screen.
and maybe some weapons and armors should have character level requirements, as there are no stats. or some weapons would need specific ammo power (high or low rank depending on the weapon) to activate for usage. or some armor needs a specific amount of health to wear (which could be achieved by invest point in a specific high ranked power, but also locks the other one, like in me2 power X level4), or some tech power needs a certain level of omni-tool upgrade to even invest points in it. same for biotic: certain level of biotic amp upgrade required to invest points in some biotic powers. etc...
or put more skills for squadmates, and if 2 skills are available and you invest point(s) in one, the other would be locked for development.
or for squadmate 3 different type of armor not only appearance but also in functionality which gives them bonuses or better in one style than the other, example for Tali: one that is best for tech, one is best for combat, and one for the mix of the previous two. in addition upgrade their armors mods.
each weapon could be find or buy at stores, and maybe each weapons could have 3 levels with small overall improvements compared to previous level (not the +5/10% damage for assault rifle type of upgrading), in the weapon selection screen could be easily swap between (left-right), or in the workbench, (still no inventory, no reason for selling, or manageing inventory) so if somebody would like to use assault rifle A level2 which is precise more and damaging, than assault rifle A level1, but the level1 one with a mod is better against more enemies, and it is still the same assault rifle.
or some enemies only could be killed by tech, or biotic or only with weaponry (like the trolls with fire/acid) so basicly immune against some type of damage type. they would be more diverse.
so with these ideas, even without stats and inventory, the game would feel more
like an rpg,
Modifié par olymind1, 06 juillet 2011 - 01:36 .