That's is good point.sympathy4saren wrote...
Many people note that shooting elements in Mass Effect were flawed. So improvements were made in ME2.
Why didn't the rpg elements receive the same attention and allotment for improvement?
I can't answer all, because some stuff what they removed did not make sense to me at all. How ever, it seems that they are bringing those elements back in ME3. So, it was mistake from Biowares side.Many people claim it was because they were flawed, inferring a 'screw it' mentality. But the sword is two-sided....if shooting elements were greatly improved upon why couldn't improvement be made to Inventory, armor and guns, and other collectibles and loot be added??? And more interestingly, why doesn't everyone care about that unless they are just worried about pew pew pew pew?
How ever, the inventory+looting part I do understand. I'm not just sure can people accept what I say. Basicly having normal RPG inventory and loot system was mistake. Because Mass Effect game is little different style than normal RPG, it's Action RPG + TPS combat, what change the style. Normal RPG is usually slow and tactical. So having some slow inventory system is not agaist what normal RPG is, it works well. Loot provides reward and customation too. But in Mass Effect case where game is more cinematic fast action, the slow inventory and heavy looting every where just isn't good. Same problem what termal clips has, it breaks the impression of the fast cinematic gameplay. It's impression breaker. Wrong kind of type of "element" in wrong game.
I could use metaform.
You have car game, like formula driving. Where the point is driving car really fast. But game developers add some minigame feature, that every 1 km of driving you have to stop and does this minigame, where you get out of car and fill tank, change tires, clean windows and so on. But because it happens so often and is totally different than driving the car, it breaks everytime the players driving. it seems likes the minigame fits, but mostly it just annoy players, because player wants to drive the damm car.
Same here, while it looks good and seem that they are fine, it's wrong kind of feature for Mass Effect as it's normal RPG state. Because Mass Effect is like that driving car, while looting and inventory is that minigame.




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