Lumikki wrote...
Sorry, I disagree. You only make point that for you opinion only stats based character can be role-played. But what you forget is that role-playing is a lot more than just some stat based character. You are limiting ability role-play only what fits you idea what role-playing is. If you look word role-playing from dictionary, you will find that it's a lot wider consept that you think.
I could even start argue that if character is stat based it can't be even role-played, but only controlled. But I would be wrong, because in end it's about person taking role and it can be done many ways. Example actors acting in movies are role-playing. But where are they stats as controlling they actions?
Point been you just choose what fits you defination as what you think role-playing is. Try to make difference between classic RPG and players ability role-play.
You're mixing Roleplaying up with Roleplaying Game. Roleplaying is what a man does with a woman when he puts on a police costume. A RPG is different, as it has you taking on a very specific Role, not a general job.
What you are calling Roleplaying, in terms of ME2, is pretending. The game neither notices, nor cares, what "Role" you chose, and does not ever acknowledge it. You do not have a Role, because the Game does not permit it. It's like dressing up in a military uniform to play C&C, you could do it, but the game doesn't notice or care.
The defined character, OTOH, can be Roleplayed. If I know my character has a strength of 3, I can ask my companions to carry my waterskin for me, and if I try to push someone off a building, the game will recognize it isn't happening. Same thing with an Intelligence of 3, my idiot is not going to be discussing the fine points of Quantum Mechanics. Defining the Character defines the Role.
Which is exactly why ME2 isn't an RPG, the Character is never defined, and so neither is the Role. Which is demonstrated by the fact that you can arbitrarily violate the "Role" without consequence.
I understand where you're coming from, you are defining "Job roleplaying" (Otherwise known as LARPing) as Roleplaying, which seriously isn't the same thing as an RPG. Because what you are doing is inserting yourself into the Job, with all of your qualities, which is different from assuming a Role as defined by a Character, which is what RPGs are.
Yes it can happen
Did anybody see your paragon shephard do this? does anybody care? is there any evidence? if there was evidence would anybody care? Did the person you killed in cold blood murder someone two minutes before you showed up and thus justify what you did?
Your squaddies depending on which ones vary from insane killers to lawful (to them) killers so would any of the ones on the insane side of the curve care? would any of the lawful ones? Its a merc in a building that's owned by someone whose's just been killing there low level grunts so being alive in the building sort of indicates they don't have a clean consciousness.
Well, Tali and Jacob watched me do it, I'm pretty certain both of them would be a little disturbed by the fact that I just killed someone because they looked like they might've done something.
You're not seriously trying to suggest that Tali, Samara, and Jacob are all in for tossing random people off a building for no reason are you?
Regardless, the game established parameters, I am the Paragon of Virtue...and I murdered someone randomly without cause. It's a major violation of the "Role" the game established, and the game takes no notice.
Because, as I said, the game doesn't ever hold you to a "Role", you can make any arbitrary decision you want and no matter how conflicting it is with the "Role" you've been playing, nothing happens in response.
Well my answer would be for a 100% paragon player not to choose a renegade interrupt since you could ignore it
Which is a massive failing in an RPG, when the game is so uncaring about the "Roles" that it's up to the Player to police them because the game couldn't care less whether or not you follow the Role.
It essentially establishes that as far as the game's concerned, there's no Roles, so then there cannot be any Roleplaying.
You cannot expect the game to track every single thing you do and then have some sort of immediate consequence or some sort of immediate companion VO for each companion and each situation. What you are wanting is not feasible in a video game like ME with full VO. If you want that deep of interactions you will need to do PnP.
You don't want Renegade or Paragon interrupts allowable for the other side. Hell, I would rather get rid of the whole interrupt system to be honest, because it is never clear what you will be doing. However, whether that fits with your character also depends on how you define Paragon. Maybe you define it as a Justicar, in terms of doing everything to protect the innocent, but all criminals must die. You are forcing me out of a role if that is how I play my Shepard, because you didn't like the way it played out for you. Again, things can't be perfectly tailored as much as you would like them to be.
Please don't take this as me being rude, but this is not all that difficult of a handle...
It's really not a difficult thing to track. on the action, check the morality, check to see if a party member is there. It's not like it's not already doing it, take Tali with you on the Krogan Homeworld and tell the captive krogan he's acting like a quarian with a tummyache, game reacts then. Doesn't react when you violate the "Role".
I suspect it's because Bioware doesn't want to bother the Shooter crowd with taking on Roles, since it'd be a turn-off for them. Because 13 years ago, doing things that bothered your party members had definitive responses.
Which is something important to keep in mind. Bioware was handling this 13 years ago on a Pentium 2 with less memory than a Smartphone on it.
As far as the interrupts go, the point is, in an RPG taking a Role violating action would result in consequence.
As far as definitions go, Bioware already defined it. The blue option is always lawful and good, the red option is always chaotic and mean. It's not like taking blue occasionally slaps a girl, or picking red occasionally makes you wait for the green light before crossing the street. It's *always* those moralities. So I don't have to define it, I spent two whole games following the rules and being nice, and then I just suddenly randomly pushed someone off a building.
So which is it, is ME2 an RPG or not? Because I had established a Role, by the parameters the game used, and then I arbitrarily violated it. Because if you're going to define ME2 as an RPG, then you really need to give an explanation for why it is ok to violate a Role, and why it's ok for the game to not notice that someone absolutely good just murdered someone randomly.