Gatt9 wrote...
You cannot expect the game to track every single thing you do and then have some sort of immediate consequence or some sort of immediate companion VO for each companion and each situation. What you are wanting is not feasible in a video game like ME with full VO. If you want that deep of interactions you will need to do PnP.
You don't want Renegade or Paragon interrupts allowable for the other side. Hell, I would rather get rid of the whole interrupt system to be honest, because it is never clear what you will be doing. However, whether that fits with your character also depends on how you define Paragon. Maybe you define it as a Justicar, in terms of doing everything to protect the innocent, but all criminals must die. You are forcing me out of a role if that is how I play my Shepard, because you didn't like the way it played out for you. Again, things can't be perfectly tailored as much as you would like them to be.
Please don't take this as me being rude, but this is not all that difficult of a handle...
It's really not a difficult thing to track. on the action, check the morality, check to see if a party member is there. It's not like it's not already doing it, take Tali with you on the Krogan Homeworld and tell the captive krogan he's acting like a quarian with a tummyache, game reacts then. Doesn't react when you violate the "Role".
I suspect it's because Bioware doesn't want to bother the Shooter crowd with taking on Roles, since it'd be a turn-off for them. Because 13 years ago, doing things that bothered your party members had definitive responses.
Which is something important to keep in mind. Bioware was handling this 13 years ago on a Pentium 2 with less memory than a Smartphone on it.
As far as the interrupts go, the point is, in an RPG taking a Role violating action would result in consequence.
As far as definitions go, Bioware already defined it. The blue option is always lawful and good, the red option is always chaotic and mean. It's not like taking blue occasionally slaps a girl, or picking red occasionally makes you wait for the green light before crossing the street. It's *always* those moralities. So I don't have to define it, I spent two whole games following the rules and being nice, and then I just suddenly randomly pushed someone off a building.
So which is it, is ME2 an RPG or not? Because I had established a Role, by the parameters the game used, and then I arbitrarily violated it. Because if you're going to define ME2 as an RPG, then you really need to give an explanation for why it is ok to violate a Role, and why it's ok for the game to not notice that someone absolutely good just murdered someone randomly.
First off, don't worry about potentially sounding rude, I much rather have direct and clear, than worrying about tone over the internet.
My point wasn't that it was impossible, because it is certainly possible to do what you are wanting. My point was that it would be prohibitively expensive to implement with full high quality VO. Sure, 12 years ago before quality full game VO you could have whatever reactions you wanted because all it took was the intern typing them in, or some low-quality one-take generic VO. You didn't need the studio, sound engineer, VO director, and VO actor to do every statement made in the game. Sure, you could have some reuse statements that wouldn't cost that much, but repeatedly hearing that reused statement over and over would get old (calibrations?). They have certain times when they have some unique character dialogue, but it isn't going to happen for every single choice you make.
The thing about your example of pushing off a building, it is a renegade option. There is a paragon way to let the guy live in that situation. I don't know why you are blaming the game for your violation of your own role, as another poster stated the game is telling you that you did a renegade action and gave you those points, the game is tracking it, it just isn't giving you VO of your squad saying shame on you. In a PnP game (D&D for example) you can break from your alignment at times, sure other players might respond respond but the actual game restrictions on alignment are only for certain classes and only for repeated offenses would your alignment change. So one or two out of alignment acts are permitted, and generally not going to be punished.
In terms of the Paragon and Renegade. I will agree that Paragon is generally all lawful good type behavior, with the occasion threats of physical violence and breaking things. The thing is Renegade is really a crap shoot what you get. Sometimes it is fighting dirty, sometimes it is being an ass (to friends/LI for no real reason), sometimes it is being practical, sometimes it is being purely mercenary, sometimes it is the only non-naive choice, sometimes xenophobic/genocidal, sometimes indignant of wrongs, sometimes completely apathetic. The thing that is annoying is that many times the Renegade option is not to take a particular assignment, even though you could still gain renegade points/XP/credits for handling it in a renegade fashion, and sometimes you still get the assignment when you choose no and other times you get locked out with no renegade points gained.
In the end it is all a game. It will have limitation both in terms of over-arching morality and role and in terms of tracking and responding to every situation present. Not sure how those practical limitations take away from it being an RPG.




Ce sujet est fermé
Retour en haut





