Sylvius the Mad wrote...
the_one_54321 wrote...
Well no, the thing with ME is that ME isn't and has never been an RPG.
ME's combat was exactly an RPG. You could aim while paused, player skill didn't matter, and the resolution of the player's inputs was stat-driven.
I don't see how ME was a shooter at all. It looked like a shooter, which is what was interesting about it, but the TPS presentation doesn't change that ME's combat was stat-driven RPG combat.
All they did was give target selection an analog shooter-like interface.
People call ME a hybrid of RPG and shooter, but I honestly don't see any shooter in it.
I think you just grabbing for straw here ... I haven't played ME1 for years ... but I can still remember things from top of my head on why it's a shooter.
- Cover system: what exactly a "stat" base thing in this? The action of getting into cover, stay in it, or pop out are strictly depended on player's reflex, last time I check it's something belong to shooter. What determin whether you can pop out your cover, land a shot, and get back to cover or eat a laser in the face before you can even fire a shot are 100% real time player reflex.
- You probably never use a sniper rifle in ME. While the stat effect how loose the aim is, the player still have to line up the shot. Landing a shot are not determined by chance, the stat only determine how much afford/skill a player need to hit, it does not determine the chance whether a shot will hit or not. Stat driven means character with hit cap will have a 100% chance of landing the shot, whether a character with low hit will have 50% chance. In ME, given a player with good reflex and good eye, a character with zero skill in Sniper Rifle can still have a 100% hit rate, and a poor reflex with poor eye sight player will still miss with near max skill in Sniper Rifle. All the weapon in ME behave this way of course, Sniper rifle just server as the clearest example.
If you say you honestly don't see any shooter in it, you either grabbing for straw, or never play shooter game. If you still insit ME only have target selection instead of aiming, then I will claim with 101% confident you didn't play ME to begin with. Oh btw, the feature you keep insisting on calling target switching is actually a pretty common feature on console third person shooter (ala Gears of War), and it's called "auto-lock".

ME was just a really sluggish shooter, but a bad shooter is still a shooter ... with bringing me to this point ...
Sylvius the Mad wrote...
ME had RPG combat. ME2 is the weird broken hybrid.
Broken in what regard or standard? By a dictionary definition of combat? By a certain RPG standard define by some people (i.e you)? Because if you want to apply a strict text book definition of traditional RPG combat then claiming ME is RPG combat is nothing short of blasphemy, which will further contradict yourself. Or by something else? As far as I remember, usually when someone use the word broken, it means it doesn't do what it's supposed to do and effect the game negatively. Usally broken combat means counter intuitive control, imbalance element, sluggish, or not working as intended. If anything, the combat in ME2 is much more fluid, and it's much much more enjoyable now since it actually "works". And while I won't claim that as ultimate fact, it is the majority concession of ME2 combat. So again tell me, why is it broken? If you keep insisting on ME2 is broken comparing to ME, then I will say if being right means being bad, then it's great to be wrong.

Which bring me to the next point:
the_one_54321 wrote...
This is a rather uncharacteristic opinionated outburst from you. In ever aspect, ME2 tried to play more like a shooter than ME1 did. That's not better or worse, it's just a different type of game. One you don't like.
Amen to that.
Modifié par MightySword, 07 juillet 2011 - 09:09 .